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Dicing with the Gods: Grug Smash Book 1 (Grug Smash Novels) Kindle Edition
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About the Author
- Word Wise : Enabled
- Print Length : 105 pages
- Publication Date : May 6, 2016
- File Size : 2850 KB
- Publisher : Nerd Incognito Press (May 6, 2016)
- Language: : English
- ASIN : B01FB8O37Q
- Enhanced Typesetting : Enabled
- Simultaneous Device Usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- X-Ray : Not Enabled
- Lending : Enabled
Best Sellers Rank:
#1,757,801 in Kindle Store (See Top 100 in Kindle Store)
- #7,818 in Teen & Young Adult Paranormal & Urban Fantasy eBooks
- #13,937 in Sword & Sorcery Fantasy eBooks
- #20,367 in Sword & Sorcery Fantasy (Books)
- Customer Reviews:
Top reviews from the United States
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This originally appeared at The Irresponsible Reader.
This is a short book, so I have to keep things brief and vague.
Gurg is your typical barbarian adventurer -- more brawn than brains (a lot more), good in a fight, not so good in a conversation. Think of him as Tarzan with a sword, sort of.
In the middle of a typical adventure, Gurg is separated from his party and finds a magical amulet. While wearing it, he finds himself with a growing awareness that his life is governed by forces he doesn't understand (and much of his life doesn't really happen). He's also just a whole lot smarter -- he's developing empathy, thinking about things other than adventuring and drinking.
What kind of impact will this have on his life? What will this do to his adventuring? When he stumbles upon an evil plot -- how will he react now that he can do more than unthinkingly slash and bash his way through enemies?
This was fun -- the only downside for me was the length. Thankfully, there's a second volume in the series already out. I expected something goofier, more farcical -- maybe even slapsticky. I was wrong, it is clever and amusing. But it's also a good fantasy story. McKensie writes with skill and panache, and his characters could be in a straight-fantasy with no problem. Instead, he comes at it from a skewed perspective and takes the standard D&D party and turns it into something special. I'll be back for more.
Disclaimer: I was given a copy of this book by the author in exchange for this post.
This novella appears to end on a small cliffhanger...but not really, because we known that there is a second book coming featuring Grug. Don't let that put you off! Give this a chance. I have a feeling there is a lot more to that amulet our barbarian picked up than just an intelligence bonus. Looking forward to finding out!
The summary of this book made me giggle and reminded me of DnD sessions I have had and what others have told me they've gone through in their campaigns. In the few pages in this book (and I mean it when I say this book is short), I got an interesting very light read that very much resembled an RPG.
Easily read in a few hours, we go on a strange adventure with Grug Smash, a human barbarian who doesn't quite receive much praise for his intelligence. His life takes an interesting turn though after he finds a strange amulet during a job.
Considering the asking price for the book, you very much get what you paid for and if you are an RPG buff like me, you get a little more. I don't recommend this for people wanting a deep read with vibrant descriptions and an overly complicated plot. If you don't play RPGs, you probably will get bored or find this book unsatisfactory. If you play DnD or even Pathfinder and often find yourself going through more comedic campaigns (and you enjoy it), I highly recommend that you pick this up and give it a shot.
My only complaint is some of the word choices and phrases are...rather odd or make little sense. These are few and far between, however. After I finish some other books in my to-read list, I will be picking up the sequel to read on and see where Grug ends up next.
If you're a tabletop gamer (Pathfinder, D&D, etc), you'll find this a fun read as well. The description of the life of an adventurer (a PC, at least) is great, with the confusion that goes along with some of the things we just handwave away at the table. I enjoyed that aspect as well.
Grug Smash is a character every gamer has played at one time or another, but he breaks the mould thanks to a magic item he stumbles across.
Non-gamers might not get some of the situations that come up, but each book has its target audience.
I can recommend this to anyone who has ever cursed at a d20. :)