Currently Unavailable
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Digital Lighting & Rendering 3rd Edition
by
Jeremy Birn
(Author)
Sorry, there was a problem loading this page. Try again.
Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you&;ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques.
&; Learn how to pinpoint problems with your lighting and solve them to produce professional results.
&; Break scenes into passes and layers, and convincingly composite 3D models into real-world environments.
&; Adopt a linear workflow for more convincing lighting, global illumination, and compositing.
&; Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images.
&; Build a bigger bag of tricks by learning &;old-school&; approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time.
&; Develop realistic materials and shaders, and design and assign detailed texture maps to your models.
&; Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings.
&; Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water.
&; Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams
&; Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry.
&; Download many of the 3D scenes used in this book from the author&;s website to try texturing, lighting, and compositing on your own
&; Learn how to pinpoint problems with your lighting and solve them to produce professional results.
&; Break scenes into passes and layers, and convincingly composite 3D models into real-world environments.
&; Adopt a linear workflow for more convincing lighting, global illumination, and compositing.
&; Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images.
&; Build a bigger bag of tricks by learning &;old-school&; approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time.
&; Develop realistic materials and shaders, and design and assign detailed texture maps to your models.
&; Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings.
&; Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water.
&; Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams
&; Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry.
&; Download many of the 3D scenes used in this book from the author&;s website to try texturing, lighting, and compositing on your own
- ISBN-100321928989
- ISBN-13978-0321928986
- Edition3rd
- PublisherNew Riders Pub
- Publication dateJanuary 1, 2013
- LanguageEnglish
- Dimensions7.75 x 1 x 9.25 inches
- Print length453 pages
Customers who viewed this item also viewed
Page 1 of 1 Start over
Editorial Reviews
About the Author
Jeremy Birn has been a Lighting Technical Director at Pixar since 2002, and has lit shots in movies including Brave, Toy Story 3, Ratatouille, Wall-e, Cars 1 and 2, and The Incredibles. He has previously done visual effects and lighting work at companies including Tippett Studios, CBS Television, Wild Brain, and Palomar Pictures.
He also has taught advanced lighting and rendering at the Academy of Art University in San Francisco and the California Institute of the Arts, and has taught master classes in Maya at Autodesk.
Product details
- Publisher : New Riders Pub
- Publication date : January 1, 2013
- Edition : 3rd
- Language : English
- Print length : 453 pages
- ISBN-10 : 0321928989
- ISBN-13 : 978-0321928986
- Item Weight : 2 pounds
- Dimensions : 7.75 x 1 x 9.25 inches
- Best Sellers Rank: #1,660,352 in Books (See Top 100 in Books)
- #90 in Rendering & Ray Tracing
- #335 in Digital Video Production (Books)
- #7,661 in Computer Science (Books)
About the author
Follow authors to get new release updates, plus improved recommendations.

Discover more of the author’s books, see similar authors, read book recommendations and more.





