- Paperback: 432 pages
- Publisher: New Riders; 1 edition (January 2, 2012)
- Language: English
- ISBN-10: 0321700899
- ISBN-13: 978-0321700896
- Product Dimensions: 7.5 x 0.8 x 9.1 inches
- Shipping Weight: 2 pounds
- Average Customer Review: 56 customer reviews
- Amazon Best Sellers Rank: #494,035 in Books (See Top 100 in Books)
Digital Modeling 1st Edition
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This is the book I wish I had when I was learning to model. It’s a practical, easy-to-follow guide on what it takes to work as a 3D artist. I can’t recommend it enough! Digital Modeling deserves a place on the desk of every serious 3D artist.
As an artist and educator, I have a short list of trade books that I recommend whenever the opportunity arises. Digital Modeling by William Vaughan is at the top of that list. It is without question the finest expose on the art 3D modeling that has ever been written.
Hundreds of students have benefitted from William Vaughan’s one-on-one instruction. Now you can have that opportunity too. Digital Modeling is like having William as a personal mentor. His enthusiasm for the art of
modeling and passion for developing new artists shines through on every page. The book is filled with sage advice, time-saving tips, and practical lessons learned through years of industry experience. I highly recommend this amazing book to students, schools and even industry professionals looking to advance their skill and understanding of 3D modeling. --Steve Warner, Executive Director, The Digital Animation and Visual Effects School
“William has trained hundreds of artists working in the industry and has influenced the way I approach modeling. This book is a must read for anyone interested in creating digital models.” —Ron Thornton, award-winning VFX supervisor and recognized industry pioneer
About the Author
Award-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios.
56 customer reviews
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I've found over the years that a lot of young artists come into the field with brilliant sketchbooks, and the first time they encounter unfolding a UV map, they freak out and leave the industry! Let's be brutally honest: programs like Poser, Maya, Lightwave, Blender, etc. can take a lifetime to learn: not just the program, but a single plugin! Specialization, for better or worse (Darwin said the price of specialization is death), is the way the industry works now. On the positive side, if you become an expert in only one small area (example: Blastcode for Maya), you can be the worldwide "go to" person in that niche and make a great, fun living!
This book is REALLY up to date! Even the "2013" titled bibles don't cover the real world of CGI as well as this book. It's a true career booster, and it is clear that in every sentence Proton's "agenda" is to help the reader's career with inspiration and encouragement. What about the technical side? If this book tried to go through everything it covers in depth (Beziers, NURBS, Polygons, Rigging, those infamous UVs...) it would be 4,000 pages. Instead, Proton gives a THOROUGH CONTEXT for each technology, showing you what works where and why. For more details, you can then reference his own and his recommended tutorials! Example: you have a character you need to create for both a movie and a later appearance in a Unity game. Do you use Maya plus After Effects, Lightwave, Blender, Poser... and what about the web... Flash, PHP, Java??? Where do old fashioned drawing and time tested techniques like Matte Painting fit in? You'll now GET all this!
If you only buy one book this year on digital art, and there are many good ones out there, THIS IS THE ONE you should get first! It will put everything else in context, and bring you up to speed on how the best and brightest do things right now. If you've ever seen Proton's tutorials, there is one other positive: he is one of the sweetest guys you'll ever meet-- the "teacher's teacher" and the kind of educator we'd like to send all our kids and grandkids to! Well worth the investment, you'll go back to this book for years to come.
If you are thinking about a career as a digital modeler(or any other CG field)do yourself a favor and purchase "Digital Modeling" The insight is invaluable.
I am impressed with this book. It features full-color illustrations throughout and a breakdown of the skills necessary for success as a professional modeler. Mr. Vaughn even covers the non-modeling business side of the industry--everything from directory structures to the assembling and burning of the demo reel on DVD.
Thank you William Vaughn!