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|N3RDFUSION plays Dishonored Definitive Edition|
The gang from N3RDFUSION sit down and play Dishonored Definitive Edition, the enhanced version of Arkane Studios’ 2012 Game of the Year, now on PS4 and Xbox One. Will the guys play it stealthily? Or will they rampage through the streets of Dunwall? Watch this unscripted gameplay footage to find out.
About the Product
- Improvise and Innovate: Approach each assassination with your own style of play
- Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness.
- Action with Meaning: The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
- Supernatural Abilities: Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game's upgrade system allows for the mastery of deadly new abilities and devious gadgets.
- A City Unlike Any Other: Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.
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Top Customer Reviews
Get Dark Vision Immediately.
Then Upgrade Blink to level 2.
Then upgrade Agility to 1, as your ability to jump higher will enable higher blinks. Agility 2 is useless.
Then get Bend time. Then STOP time. Stop time costs 8 runes, and it's worth it--especially when you want to kill Tall Boys.
My only gripe would be that the game seems to punish you for being what you are--an assassin-- as killing just a moderate amount of people (in video game reality, obviously) leads to the "dark" ending. To that I ask, who hired the Church Lady as a designer on this thing? I did my best to spare non-combatants, yet the game still seems to take a dim view of killing. And I won't give anything away, but the "dark" ending is not satisfying. I was hoping for at least something bittersweet, like the end of The Searchers.
There's also no barometer to give you real-time data on how much "chaos" you're creating. However, you do get your stats at the end of a mission. So if you're going for the no-kill play through, you ca re-do that mission if you accidentally killed someone. (Unlike Deus Ex, which kept you guessing until the end--Lame.)
It would be good to have some "chaos" gradations in this game.Read more ›
Attacking people directly is not only quicker, but there is also a more satisfying array of options. The game gives you many lethal weapons, such as guns, traps and the ability to reprogram any enemy technology to target bad guys instead. There are also powers that allow you to summon rats that devour your enemies and whirlwinds that slam them into walls.
In stealth mode, there aren't very many ways to incapacitate the guards. There are crossbow bolts that put people to sleep, and you can sneak up behind people and knock them out, but that's about it. The option to knock people out does not always work as planned, either, and, even if the prompt comes up on screen, Corvo will sometimes raise his knife to block instead, usually right before the guard turns and sees you creepily standing behind him, which understandably freaks him out.
In a nutshell, if you're still deciding which way to play, stealth offers the good ending, and violence offers gameplay fluidity.
One decision I thought was strange was that the game always had Corvo carry a knife in his right hand, even if you are doing a nonviolent playthrough and even when you are only attempting to use a stealth skill such as blink. I never used the knife, but it was always there, in a space that could have been occupied by more useful abilities or equipment.
The area levels are relatively open, compared to some of the more linear games that are out nowadays, but it's difficult to fully appreciate your surroundings in a stealth playthrough.Read more ›
Graphics: 7 out of 10
The graphics were good, but by no means spectacular. What made them good was the items in the game itself were interesting to look at. Menacing Tall-Boys, abandoned buildings, artwork and such gave the game a colonial dark-age feel, but the actual detail of the final thing was a little less than mind blowing. The graphics of the city itself could have been better than it was. What was supposed to appear as a large, wide open city, instead it felt more like an enclosed island, with no other outside world.
Story: 8 out of 10
Protector turns assassin, when the empress he's charged with protecting is killed and the murder is blamed on him. After escaping jail on the eve of your execution, you begin to help a group of loyalists find the missing heir to the throne, the empresses daughter. She was taken by the same men who killed her mother, and framed you for her murder. You're charged with tasks, each one different than the others. Some involve finding documents, some finding people. The game plays out much like the game inFamous, where you chose either an evil path or a good one. Depending on how many people you kill during your missions, the city and story line changes accordingly. The game actually had a fairly predictable ending, which can change depending on how you reach to it.
Violence: 7 of 10
Not as much as many of the games out there. And not nearly as much as I thought there would be.Read more ›
Most Recent Customer Reviews
So this game off the bat reminded me of Bioshock with a lot of new flares in it (If you haven't played Bioshock I would recommend you to get the dual pack of 1 and 2 and the... Read morePublished 2 months ago by gio
I was really enjoying playing this game but then I beat it and was disappointed that I beat it so quickly. I would of liked the game to be longer. Published 2 months ago by K. Cottrill