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|N3RDFUSION plays Dishonored Definitive Edition|
The gang from N3RDFUSION sit down and play Dishonored Definitive Edition, the enhanced version of Arkane Studios’ 2012 Game of the Year, now on PS4 and Xbox One. Will the guys play it stealthily? Or will they rampage through the streets of Dunwall? Watch this unscripted gameplay footage to find out.
About the product
- Improvise and Innovate: Approach each assassination with your own style of play
- Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness.
- Action with Meaning: The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
- Supernatural Abilities: Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game's upgrade system allows for the mastery of deadly new abilities and devious gadgets.
- A City Unlike Any Other: Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.
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Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make. Dishonored is set in Dunwall, an industrial whaling city where strange technology and otherworldly mysticism coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
From the Manufacturer
Top Customer Reviews
I have one very big compliant with the game. The saving for the game is horrible. This shouldn't even be a difficult or problematic thing. There's no organization and if you have two games going, then you'll become incredibly lost in the process of all the autosaves as well as mission start saves--why add these here and not keep them on the menu only? The autosave in the game is also a joke. Beat a mission but forget to save/sleep in your bed, oh well guess you have to beat the entire mission over again. It's not as though I passed through at least 5 new loading sections of a mission and you could have saved at that particular moment to prevent such a silly thing from occurring.
One of the reasons it took me a while is that I had a hard time getting into it early. It wasn't until I really decided to go with the flow for more than the first episode (the breakout) that I got sufficiently engaged by it to play all the way through.
I'm not going to go into any real details of the game itself, or the interface, or any of the other nitty-gritty: there's 473 reviews preceding mine, and it's hard to imagine I can add anything original to that. The reason I wanted to post a review is that the game deserves kudos. Like the Mass Effect series, like Deus Ex: Human Revolution, and like Splinter Cell--the latter of which (specifically Conviction) I think Dishonored most closely resembles--it's a foray into a brave new world: a universe built from scratch, with characters with whom you have no antecedent familiarity. That's pretty hard to pull off: there's only a limited amount of time any developer has to introduce and explain the world, and to make the players understand, empathize with and (most importantly) identify with the characters and their motivations.
And at first, I was a little non-plussed: but as time wore on, I began to like and respect the characters more and more. Even the "bad guys" aren't just mustache-twirling caricatures: they're fleshed-out individuals, with their own perfectly logical motivations, and really, not entirely unsympathetic. The only one who comes across as a bit two-dimensional is the fella who captures you and strips you of your gear (hey...classic shooter game trope here! <g>) late in the game (vagueness is in an attempt to avoid spoilers).
The game does a very nice job of building emotional tension as well as engagement: I'm not ashamed to admit I broke down in tears in the final scene, where you are reunited with an important NPC (spoiler avoidance again). That doesn't happen that often: I sure didn't feel that way about Deus Ex: Human Revolution, for example. That was a technically brilliant game, but it had no heart. Dishonored has heart--miles and miles of heart.
I said I wasn't going to talk about the nuts and bolts, but I will say this: the interface is very, very nicely thought through, and very, very nicely implemented--I am particularly impressed by the inventory management and quest management systems: everything is neatly sorted into buckets and you never have to drill down three or four screens' worth of inventory to find some important object or other.
My only small gripe is the modal nature of the interface: I can't even count the number of times I Blinked instead of turning on Dark Vision. But of course this can be a problem in a modeless interface as well, as anyone who has played some of those other games I mentioned can attest to--how often have we hit the A-button and jumped over an obstacle instead of taking cover behind it? Oops.
Anyhow, a near-great game. I'd give four and a half stars if I could, but I'll settle for giving four.