|N3RDFUSION plays Dishonored Definitive Edition|
The gang from N3RDFUSION sit down and play Dishonored Definitive Edition, the enhanced version of Arkane Studios’ 2012 Game of the Year, now on PS4 and Xbox One. Will the guys play it stealthily? Or will they rampage through the streets of Dunwall? Watch this unscripted gameplay footage to find out.
About the Product
- Improvise and Innovate: Approach each assassination with your own style of play
- Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness.
- Action with Meaning: The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
- Supernatural Abilities: Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game's upgrade system allows for the mastery of deadly new abilities and devious gadgets.
- A City Unlike Any Other: Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.
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Top Customer Reviews
Thank you Bethesda for NOT screwing the single player experience by diverting resources away from the single player to focus on a very unneeded multiplayer.
Narative=86/100 (Very Inconsistent Overall Narrative makes up for dense world and endearing characters)
Sound=94/100 (Great voice acting and terrific sound design drive the game)
Game Play=100/100 (Truly emergent game play and player choice allows for so many ways to play)
Replay Value=93/100 (Multiple play styles provide for an endless amount of ways to play. Game can take around 15-20 hours if you want to)
You remember Looking Glass Studios, right? The famous company who revolutionized PC games in the 90's? In general, LGS was one of the best studios ever, spawning some of the most innnovative game play ideas, which in turn has a lasting impact on games today. They are one of the most important video game studios to ever exist, a truly maverick studio that gave way to game innovation that still has a lasting impact. Why, do you ask, does this concern Dishonored? Well, I'm happy to state that Dishonored is the latest game to truly take inspiration from the Looking Glass legacy. Dishonored is easily one of the best games of the year, and it's one of those games that truly doesn't fall into any neat genre. An Immersive simulation* is the best genre Dishonored falls into, and it's the best game in this all-too-small genre since Deus Ex: Human Revolution.
There is much to talk about concerning Dishonored. Let's start with it's fiction. Dishonored's fiction, for the most part, succeeds. It's a brand new IP that truly feels fresh, and it's both distinct and memorable. You are Corvo Attano, a former legendary body guard, now a rogue assassin as the result of being framed by the corrupt leadership of Dunwall. Straightforward enough, right?Read more ›
Attacking people directly is not only quicker, but there is also a more satisfying array of options. The game gives you many lethal weapons, such as guns, traps and the ability to reprogram any enemy technology to target bad guys instead. There are also powers that allow you to summon rats that devour your enemies and whirlwinds that slam them into walls.
In stealth mode, there aren't very many ways to incapacitate the guards. There are crossbow bolts that put people to sleep, and you can sneak up behind people and knock them out, but that's about it. The option to knock people out does not always work as planned, either, and, even if the prompt comes up on screen, Corvo will sometimes raise his knife to block instead, usually right before the guard turns and sees you creepily standing behind him, which understandably freaks him out.
In a nutshell, if you're still deciding which way to play, stealth offers the good ending, and violence offers gameplay fluidity.
One decision I thought was strange was that the game always had Corvo carry a knife in his right hand, even if you are doing a nonviolent playthrough and even when you are only attempting to use a stealth skill such as blink. I never used the knife, but it was always there, in a space that could have been occupied by more useful abilities or equipment.
The area levels are relatively open, compared to some of the more linear games that are out nowadays, but it's difficult to fully appreciate your surroundings in a stealth playthrough.Read more ›
I told all my friends about this while they are all playing borderlands 2, as am I cause that game is awesome as well. If you enjoy hide and seek style combat along with the chance to kill everything via supernatural and man made methods this is the game. The fact that you can get into places by possession of a rat or fish or human stop time in order to kill people with a razor wire trap, means this list of ways to kill is ridiculousness. I have never played a game like this before really nothing can you for it and the play through I have seen are not the whole game. If you play it you will understand. Gamestop has the 7 days to play or you can get rid of it for something else. No game can compare to this. I hope this helps you all and enjoy. It is something You will never forget.
If you are sick of the run and Gun games this will have you on the edge of your seat.
Most Recent Customer Reviews
Kinda glad I waited until now to play it so I don't have to wait as long for the second part!Published 2 months ago by Amazon Customer
Amazing gameplay. Challenging with multiple endings depending on how you play. I'm a big fan.Published 2 months ago by David
video game is awesome. Product shipped sooner than previously stated which was a pleasant surprise. All around great experiencePublished 2 months ago by Gilleya
terrible gameplay and graphics. First person doom view is awfulPublished 3 months ago by M. P. Burkey