Top critical review
one of my favorite moments in the game was the little puzzles presented ...
on March 10, 2015
I'd say it at least took a semi-fresh approach to most games and was enjoyable for that reason. However, the game is very short feeling with 9 missions in which you basically can blow through them with little effort thanks to all of the powers you're given. Character is just far too powerful for it to present any challenge. However, again it felt somewhat unique and was enjoyable for the slow paced movement coupled with the supernatural powers at your disposal. Sadly, one of my favorite moments in the game was the little puzzles presented for various safes. They're not horrible difficult but can take some time to figure them out which is fun. Clarity in setting up the game as well as where to go sometimes left me doing the opposite of what I wanted to do. It's silly having the option of being good vs. bad but then giving the bad path less than the good path. Generally it's the opposite way in where the worse you are the more you're rewarded but people look down upon choosing to behave in such a way.
I have one very big compliant with the game. The saving for the game is horrible. This shouldn't even be a difficult or problematic thing. There's no organization and if you have two games going, then you'll become incredibly lost in the process of all the autosaves as well as mission start saves--why add these here and not keep them on the menu only? The autosave in the game is also a joke. Beat a mission but forget to save/sleep in your bed, oh well guess you have to beat the entire mission over again. It's not as though I passed through at least 5 new loading sections of a mission and you could have saved at that particular moment to prevent such a silly thing from occurring.