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About the product
- The battle between good and evil continues: The action-packed world of Dissidia Final Fantasy is back in full-force, now with new game modes, story missions, items, alternate costumes and combat features
- Soar through expansive environments and participate in gripping combat, all while enjoying RPG-based character development that adds a rich layer of depth to the story behind the clashing forces
- New characters revealed: Kain (Final Fantasy IV), Tifa (Final Fantasy VII) and Lightning (Final Fantasy XIII) are revealed as playable characters - the first of many new faces to step up in this ultimate battle between good and evil
- New features and scenarios: New to Dissidia 012[duodecim] Final Fantasy are an Assist feature that enables players to enlist characters as back-up in combat, as well as a playable Chaos storyline that further enhances the robust gameplay experience
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The divine conflict between harmony and discord rages on, the fate of the world its promised prize. Fighting to secure it are brave souls summoned for that solitary purpose. These warriors, relying on what fragments of their shattered memories remain, fight to end the conflict - and for a chance to return home, to the worlds they each once knew.
From the Manufacturer
The innovative, fast-paced combat of DISSIDIA FINAL FANTASY returns with all-new and enhanced features, adding characters from classic FF titles, new tactical possibilities using Assist Characters, a fully immersive world map setting, and much more. Pit your favorite characters from the FINAL FANTASY series against one another in this follow-up to the best-selling PSP® game of 2009!
- New characters join the roster - The star-studded roster from DISSIDIA FINAL FANTASY is expanded, adding new fan-favorites including Kain from FINAL FANTASY IV, Tifa from FINAL FANTASY VII, and Yuna from FINAL FANTASY X. Over thirty characters come together for the greatest assembly in the series' history
- Enhanced battle system - The groundbreaking blend of frenetic fighting and character progression first introduced in DISSIDIA FINAL FANTASY returns, now with all-new gameplay additions. Call in a second character to assist during battle, counter your opponent's EX moves, and use EX Revenge to slow time and pummel your opponent! New costumes, new play styles, and new environments come together for a fully updated experience!
- Immersive RPG elements - True to its heritage, DISSIDIA 012[duodecim] FINAL FANTASY features an enthralling single-player experience. Wage the endless war between Cosmos and Chaos across a world map replete with quests, characters, and shops. With RPG Mode, you can even play out battles in the command style of classic FINAL FANTASY installments.
Cosmos, the goddess of harmony. Chaos—god of discord. Two divine powers locked in an endless struggle, each seeking to reign supreme.
Long has the world played stage to their violent conflict, now at peace, now teetering on the verge of annihilation, but never for a moment striking a balance between the two.
The scars of war run deep across the realm. And still these battles rage on, a tempest the eons cannot quell.
Top customer reviews
The game is a 3d fighter thats lets you travel almost everywhere on the battlefields. The combat has been always unique as a fighter. Its a 1 on 1. Your brave is what damage you do
and using hp/ex burst attacks is the only way to damage the ehnemy. As you recharge brave or have near empty, the enemy has a chance to break status you if go past zero brave-Have to recharge from zero to max brave unable to do damage til then and enemy gets a big brave bonus. Asist partners have been added so hp attacks are easier to land. Making the gameplay more well rounded. Asist are not infinite and take meter to use asist. The game rewards more defensive skilled players. Able customize to change your fighters play style.
Deep character development.
Rpg level ups,learning new moves and earning your characters full potential is rewarding upon itself.
Improved story mode
A rpg world map of final fantasy 1,funner grid dungeons rules,roaming enemies on world map and
Change your character plays with different stat. changing equps.
New stages-Bahamut roof ff12, Play airship ff9, ff13 dungeon and more.
New characters-Prishe ff11,Vaan ff12, Yuna ff10, Laguna ff8, Tifa ff7, Kain ff4, Lightning ff13, Gilgamesh ff5, Feral Chaos.
All character have unique play styles.-like arc system works. rosters.
New non dlc costumes for some characters.
Detailed records and character origin info.
Can save replays of battles.-computer battles or pvp
Plenty of modes
3 arcade modes,story mode(old and new storyline) and a new labryinth mode.
A interesting, original storyline
Versus-adhoc or computer versus.
New attacks for old cast members and some entirely remastered old cast,making them more effective-emperor(improved overall),cloud(faster attack speed),firion(improved overall) and shantotto.(chain hp attacks with brave attacks now)
New optional type of versus king of fighters team based rules -for adhoc pvp or bot combat. Can save team data for easy and fast selecting.
New music to battle to.-Jenova,Fight for freedom etc.
Deep,unique,fun combat if you invested in the pvp long enough to find out.
Great voice talents and tones matches characters(english cast)-Chaos s english actor, Cloud of darkness, lightning,vaan s original VA, etc.
Art style defined ingame graphics, not the all too used common realism.
Ex burst attacks do less damage, it was overpowered in the first game. More rewarding,more difficult to finish off opponents with this since asist lowers ex bar.
Ex bar counter/custom combo is fun to use.
The most funnest way to win. Best added feature to combat.
Uneven character roster reps.
Mostly new heroes, barely any new villains. Not even a final fantasy tactics rep.-Ramza,Agrias and Ultima would of been great. Could of added Seymour ff10, Genesis ff7cc, Seifer ff8,
Vayne ff12 or even the main falcie villain of ff13 for villains reps.
Some voice actors are not even trying-Sephiroth VA did better in the ff7acc movie, Cloud as well wasnt even trying. Only in the battle cutscenes do you feel the emotion in their acting.(english cast)
More needed balance to the asist bar gauge, easy to build, whiff attacks builds too, easy for some than others.
Nice dlc costumes for money.
A great rpg fighter
with fun,original rules of hits own.
Pvp and deep character development is the greatest strengths to this game. Plenty of single player modes too. Detailed records. Replay fond battle memories. I had to renew my review cause my old one didnt do this game justice. This one improves on conveying my thoughts on matters and is more detailed as much as I can make it
on key features or cons. Hope this helps people even more. I may redo all old reviews.
in this format.
I love this game because of the insane amount of content, customization, and extras. Soul Calibur used to give fans some lovely extras, but recently the games haven't really had as much (except the content for purchase...), same with Street Fighter and others. So I was very happy with the amount of content to unlock!
There are several modes. At first, many characters, and most additional costumes are locked on the VS mode, so you can pick from a handful of players. After acquiring PP points on the story mode, you can purchase and unlock new characters and costumes, stages, music, and other content. Wow!
I have been playing Final Fantasy since I was a wee one, back when the first game came out in 1988 (I was 9), and I was hooked. I have since played through every numbered Final Fantasy title (except 11, which I played but didn't really 'finish'). So seeing a lot of the characters from previous games was a treat. I listed the characters below and then a few pros and cons. I must say that this is a wonderful 2d/3d fighting game and a stunning release on the PSP. The overworld area on story mode is large and interesting. The graphics are amazing for a handheld, the voice acting well done (and there is a lot of it), and the controls fluid. One note: thank goodness you can change the character movement from the analog stick to the D-pad. I hated trying to control the character with the joke of an analog stick the PSP has.
FF1: Warrior of Light / Garland
FF2: Firion / The Emperor
FF3: Onion Knight / Cloud of Darkness
FF4: Cecil, Kain / Golbez
FF5: Bartz / Exdeath
FF6: Terra / Kefka
FF7: Cloud / Tifa / Sephiroth
FF8: Squall / Laguna / Ultimicia
FF9: Zidane / Kuja
FF10: Tidus / Yuna / Jecht
FF11: Shantotto (yeah.....)
FF12: Vaan / Gabranth
And there are three hidden characters including Gilgamesh (you know he HAD to show up somewhere!)
Notable characters I think could have been exciting (not griping): Auron (FF10), Seymour (FF10), Cid (any! though Cid from FF12 I think would have been a better villain than Gabranth), Siegfried (FF6 and others), Seifer (FF8), and Celes (FF6... this one really hurt). But I think they did great in keeping it to mostly two from each release, with a couple of extra characters from the more notable releases (4, 7, 10).
+ Ingenious combat system with a kind of 'deathblow' setup
+ Great references to previous FF titles
+ Lots of minor FF characters make cameos
+ Good challenge on higher difficulty
+ Lots of content to unlock
+ Great music from previous games all remastered to the PSP midi format
+ Stages from previous FF titles
+ Good variety of characters each with their own attacks
- Bottomless stages
- Super jumping / flying characters (my only big beef!)
- Weird 'gate combat' format in story mode - would have liked 'optional' overworld battles.
- Leveling doesn't really seem to make a big difference.
Overall the cons are minor, except the super flying aspect of many battles. I would have liked a 'flatter' style like Soul Calibur as opposed to the multi level stages with characters that can do huge, mega jumps. It's my only problem, but it's one that is more of a preference. I understand it would have drastically changed the gameplay.
Otherwise this is one of the 5 must own PSP titles, and the only Final Fantasy franchise game that I would call a MUST own on the PSP.