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About the product
- The ability to build your own ultimate fighting creature from body parts collected in battle. This creature's power is literally the sum of its body parts, and once created it will follow your commands Golem fashion.
- Sequel to an award-winning Divinity RPG series, that makes use of the same classless system that was incorporated in earlier games, which allows you to choose your own path as you become a Dragon Knight.
- For the first time, an RPG unlocks the power of the Dragon. Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight.
- Divinity II provides a wide range of moral choices while questing. When you make these choices, the consequences of your actions appear throughout game play, and keep the action exciting and intertwined.
- Use of powerful Battle Towers, vast citadels accessible via the relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.
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Many years have passed since the darkness of Damians armies was repelled and Damian was banished into another realm by mans Demigod hero, the Divine. While men enjoy their first years of real peace, Damian breaks free from his bonds and returns to the world of Rivellon to take vengence on he who imprisoned him. To do so Damian takes control of the minds of the worlds rarest and most power beings: The Dragon Knights, whom he unleashes on to the world. It is one of them who kills the Divine. With the dragons now on the side of evil, many young men and women of Rivellon have taken up the role of ridding the world of these dragons - they are known as Dragon Slayers
Top customer reviews
1. The game is better looking than some suggest -- there's real time lighting on everything and relatively large levels to explore. Unlike Fallout there's good use of different color in the various areas. Spell effects are totally generic though. Framerate is solid but looks to be around 20 frames per second on the 360 version. The textures are not as blurry as some suggested -- when you consider the size of the levels, I think the levels look pretty great.
2. The game relies on real time combat with cooldown timers on your special abilities. Enemies almost always attack in groups and will try to surround you. You are either gonna love that or hate it. It takes some getting used and the game throws you into hard quick-death action after the initial village. You _must_ jump to avoid long range enemy attacks or you will die many deaths. You can move behind objects to avoid attacks too. Potions are easy to come by and can be keyed to a quick button for easy use. I suspect this is where the poor reviews came in: some folks including professional game reviewers died a hundred deaths in front of the mage tower very early in the game and decided the game was "too hard."
3. Level design is much better than I expected to be. There are large outdoor areas that were obviously carefully crafted by the designers. Interior dungeons offer a nice change of pace from the above ground areas. There are no cookie cutter dungeons like we had over and over in Oblivion.
4. But it is not a perfect RPG. The designers offer 3 different classes and over 3 dozen special abilities. That sounds great but a good half of those special abilities are of questionable usefulness. There are obviously "better" skills to pick. In the first Divinity PC game you could imbue your weapons with all kinds of different effects and different enemies had different weaknesses to things. Here for example there is poison but no freezing. Mage powers are all basically variations on fireballs. The designers simplified the skill tree and it hurts both the game's replay value and its RPG-goodness. There are 3 classes but the game heavily favors melee combat since you are so frequently surrounded by enemies using melee attacks. You can choose to be invisible or deflect attacks later in the game, but melee attacks are so frequent your poor ranger is a MUCH harder character to play than a sword user, especially in the early and mid-game when you have access to few skills.
5. There are some interesting choices for quests along the way and the game often shows a wacky sense of humor if you bother to read the various books you find in your travels. You can to a limited degree play "evil" or "good," but the choices arent all that dramatic either.
6. Like Diablo 2, there's lots of weapons and equipment and its all randomly generated with different skill boost qualities. Some items are rare and so on. But there again, it is all too simplified. Most of these item qualities simply enhance the skills sets mentioned in #4. There are stones you can set on your equipment to add abilities but like everything else it, the abilities are not all that interesting or diverse.
As much as I wanted to love the recent game Dragon Wars, I actually liked Divinity 2 better over all. I enjoyed the large world that one can explore. For all of Divinity 2's flaws, it offered a real challenge that made me think before I walked into a battle (Dragon Age was a total 100% cake-walk). With Dragon Age, you are basically hand-held thru fairly linear levels and I was bored at the 20 hour mark. Divinity is easily a 3 star game, and possibly 4 stars if you like harder RPG games that you typically find on a PC. Some folks talk about bugs but I never encountered one.
When will someone make a real sequel to Baldur's Gate 2? All of these recent RPG's pale in comparison to that older PC game.
Being a dragon is FUN!!! I just love burning all these little obnoxious balistas and towers!
The ending was a bit of a surprise, but fear not, an add-on, Divinity 2 Flames of vengeance is coming soon, where we will continue a story of a dragon knight (about 20 more hours, whicn will make it 60 hours total) and kick asses of all bad guys. The add-on will improve graphics, they totally overhauled an engine. A big patch will be available as well if you do not feel like buying an add-on.
The quests are fun and have a devious sense of humor, this is an RPG that doesn't take itself all that seriously. Divinity 2 is sort of like watching Commando (arnold 80's movie). The production & acting is bad in "Commando" as well but it's just great fun to watch, that's the best way to describe Divinity 2.
Highlights would be the combat & humor. Combat's always fun and if you pay enough attention to the books and dialogue you'll run into many interesting situations that will have you chuckling.
However this game isn't for everyone, but if you love western RPG's and can tolerate 20 FPS gameplay you can't go wrong with Divinity 2. The PC version may perform better but i've been playing the 360 version and enjoying every minute of it.