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About the product
- A Relentless Campaign: There is no taking cover or stopping to regenerate health as you beat back Hell's raging demon hordes.
- Return of id Multiplayer: Dominate your opponents in DOOM's signature, fast-paced arena-style combat.
- Near-Limitless Gameplay: DOOM SnapMap - A powerful, but easy-to-use game and level editor that allows for limitless gameplay experiences on every platform.
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Developed by id Software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement, and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
From the Manufacturer
Top Customer Reviews
The worst part of the game is the very beginning where you have a silly pistol for killing overpowering demons. Melee is your best friend here. But once you start ramping up with the shottie & assault rifle, things become much more balanced while very challenging. I still have DOOM for my Atari Jaguar system and I remember playing it, but didn't understand much about the whole "story". The story of Mars and Hell is explained so thoroughly in this version that you won't have any remaining questions. It's that complete.
There are always little nitpicky things in every game. That's just going to happen because not everyone plays the same way. One of mine in this game is how you're in the midst of battle and your primary weapon runs out of ammo, then you're automatically switched to the shotgun instead of your "alternate" weapon. This requires an extra gun swap step to replace the shotgun that can get you killed. Another is the runes system. In the first few levels, I didn't even know what Rune Trials were. Still, I completed 6. But to actually USE the runes you earn, there has to be a set number of Rune Trials completed. To use 2 of the 3 rune slots, you have to complete 4 trials while 7 must be completed to use all 3 slots. This is just stupid. It's like earning 6 weapons, but only being able to use 2 of them until you earn the 7th weapon. Needlessly complicated. Should be earn a rune, open a new slot. Then after the 3rd, the player should decide which of the earned runes to use in the 3 slots. Surprised this wasn't changed during testing.
Long load times didn't bother me so much. Never waited more than 20-30 seconds at the most. Obviously a colossal amount of coding is fed into the PS4 at some of the levels when loading. This could result in hardware bottlenecks as much as software. I'm forgiving in that respect. The only other thing I found annoying is once you go to a certain point in a chapter, there's no turning back. For example, there was one time I needed a Blue Code Key to get into a "Secret Place". I looked in room after room and couldn't find it. Then I went in one room, got in a big demon fight and could no longer return to the Secret Place after it was over. I understand trying to keep players moving forward in a linear fashion. But it would be nice to know that "if you go here, you can't turn back".
With that said, this game is PERFECT! It's obviously the best FPS ever, which should be expected from id. But it's also the best game ever created for the PS4. I played the campaign for HOURS and HOURS, and I still feel like I missed so much because it took a few chapters to figure out everything that was put into this game. It's simply massive! This alone makes DOOM's replay value much higher than other PS4 games. When you add in the SnapMaps feature of programming your own levels, DOOM is hands-down the number one replay value game ever released for the PS4. Nothing else is even close. id always encouraged modding with the original DOOM and Castle Wolfenstein before modding was cool. It's great to see that forward-looking philosophy transferred over to this DOOM version.
Don't let a bad review steer you away from the best game on the PS4! You'll be using every spare moment for the next few days fighting hordes of demons.....and you'll enjoy every single KILL.
I am not finished with this game. However, I have played enough to where I feel I can do a review, as I am very close to finishing this game.
I was actually very reluctant at first with buying this game, not because I thought that it would be bad but, because I was in a very "money saving" kind of mood and just very reluctant overall with spending any kind of money. I was also very much "indifferent" with this game, as I'm not usually too big of a fan of FPS (first person shooter) games and it looked like (to me) just another slightly generic FPS... one that I would probably like (with this game, I do) but would otherwise feel "meh" about. Anyway... obviously, I came around to buying the game, otherwise I wouldn't be writing this and well, I wouldn't want to bore anyone with a long story so I will now be getting to the point. Overall, I won't lie, this game started out "slow" for me which, is perfectly fine considering that that Is my experience with most games. However, it soon picked up and I just have been enjoying every second of it! It's what I've heard people call "a big dumb shooter" and that's a good thing because it doesn't need to be anything else. You're here to shoot the forces of Hell in the face and that's exactly what you do, it wouldn't work any other way around. You're basically getting the old doom mixed in with a few modern shooter elements and it is blended perfectly, it does well for what it is. It feels like Doom, it carries that old nostalgia that classic fans would want but, it is new enough for the younger generation of shooter fans to get into it as well. This game is so much fun, feels great to play, has an amazing soundtrack as well as lots of things to explore and collect, plenty of challenge, great design, nice weapons, ETC... I could go on! I heavily recommend this game and fully insist that you play it, that's the only way you're going to get the full feel of what I'm going for here. For an FPS game, this one is quite enjoyable.