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Down and Out in the Magic Kingdom Kindle Edition
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Cory Doctorow
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LanguageEnglish
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PublisherHarperVoyager
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Publication dateJanuary 31, 2013
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File size907 KB
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Editorial Reviews
From Publishers Weekly
Copyright 2002 Reed Business Information, Inc. --This text refers to an alternate kindle_edition edition.
About the Author
Cory Doctorow cofounded the Internet search-engine company OpenCola.com and now works for the Electronic Frontier Foundation. His weblog Boing (boingboing.net), coedited with Mark Frauenfelder and David Pescovitz, is read by more than 130,000 unique visitors every month. In 2000, the World Science Fiction convention voted him the John W. Campbell Award for Best New Writer. He lives in San Francisco.
--This text refers to an alternate kindle_edition edition.Review
“As much fun as Neal Stephenson's Snow Crash, and as packed with mind-bending ideas.” ―Tim O'Reilly
“Down and Out in the Magic Kingdom is black-comedic sci-fi prophecy on the dangers of surrendering our consensual hallucination to the regime. Fun to read, but difficult to sleep afterwards.” ―Douglas Rushkoff, author of Cyberia and Media Virus!
“Cory Doctorow is one of our best new writers: smart, daring, savvy, entertaining, ambitious, pluggedin, and as good a guide to the wired world of the twenty-first century that stretches out before us as you're going to find anywhere.” ―Gardner Dozois, editor, Asimov's SF
--This text refers to an alternate kindle_edition edition.From the Back Cover
"He sparkles! He fizzes! He does backflips and breaks the furniture! Science fiction needs Cory Doctorow."
--Bruce Sterling, author of The Hacker Crackdown and Distraction
On The Skids In The Transhuman Future
Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.
Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....
--This text refers to an alternate kindle_edition edition.From Booklist
Copyright © American Library Association. All rights reserved --This text refers to an alternate kindle_edition edition.
Excerpt. © Reprinted by permission. All rights reserved.
My girlfriend was fifteen percent of my age, and I was old-fashioned enough that it bugged me. Her name was Lil, and she was second-generation Disney World, her parents being among the original ad-hocracy that took over the management of Liberty Square and Tom Sawyer Island. She was, quite literally, raised in Walt Disney World, and it showed.
It showed. She was neat and efficient in her every little thing, from her shining red hair to her careful accounting of each gear and cog in the animatronics that were in her charge. Her folks were in canopic jars in Kissimmee, deadheading for a few centuries.
On a muggy Wednesday, we dangled our feet over the edge of the Liberty Belle's riverboat pier, watching the listless Confederate flag over Fort Langhorn on Tom Sawyer Island by moonlight. The Magic Kingdom was all closed up and every last guest had been chased out the gate underneath the Main Street train station, and we were able to breathe a heavy sigh of relief, shuck parts of our costumes, and relax together while the cicadas sang.
I was more than a century old, but there was still a kind of magic in having my arm around the warm, fine shoulders of a girl by moonlight, hidden from the hustle of the cleaning teams by the turnstiles, breathing the warm, moist air. Lil plumped her head against my shoulder and gave me a butterfly kiss under my jaw.
"Her name was McGill," I sang, gently.
"But she called herself Lil," she sang, warm breath on my collarbones.
"And everyone knew her as Nancy," I sang.
I'd been startled to know that she knew the Beatles. They'd been old news in my youth, after all. But her parents had given her a thorough--if eclectic--education.
"Want to do a walk-through?" she asked. It was one of her favorite duties, exploring every inch of the rides in her care with the lights on, after the horde of tourists had gone. We both liked to see the underpinnings of the magic. Maybe that was why I kept picking at the relationship.
"I'm a little pooped. Let's sit a while longer, if you don't mind."
She heaved a dramatic sigh. "Oh, all right. Old man." She reached up and gently tweaked my nipple, and I gave a satisfying little jump. I think the age difference bothered her, too, though she teased me for letting it get to me.
"I think I'll be able to manage a totter through the Haunted Mansion, if you just give me a moment to rest my bursitis." I felt her smile against my shirt. She loved the Mansion; loved to turn on the ballroom ghosts and dance their waltz with them on the dusty floor, loved to try and stare down the marble busts in the library that followed your gaze as you passed.
I liked it too, but I really liked just sitting there with her, watching the water and the trees. I was just getting ready to go when I heard a soft ping inside my cochlea. "Damn," I said. "I've got a call."
"Tell them you're busy," she said.
"I will," I said, and answered the call subvocally. "Julius here."
"Hi, Julius. It's Dan. You got a minute?"
I knew a thousand Dans, but I recognized the voice immediately, though it'd been ten years since we last got drunk at the Gazoo together. I muted the subvocal and said, "Lil, I've got to take this. Do you mind?"
"Oh, no, not at all," she sarcased at me. She sat up and pulled out her crack pipe and lit up.
"Dan," I subvocalized, "long time no speak."
"Yeah, buddy, it sure has been," he said, and his voice cracked on a sob.
I turned and gave Lil such a look, she dropped her pipe. "How can I help?" she said, softly but swiftly. I waved her off and switched the phone to full-vocal mode. My voice sounded unnaturally loud in the cricket-punctuated calm.
"Where you at, Dan?" I asked.
"Down here, in Orlando. I'm stuck out on Pleasure Island."
"All right," I said. "Meet me at, uh, the Adventurer's Club, upstairs on the couch by the door. I'll be there in--" I shot a look at Lil, who knew the castmember-only roads better than I. She flashed ten fingers at me. "Ten minutes."
"OK," he said. "Sorry." He had his voice back under control. I switched off.
"What's up?" Lil asked.
"I'm not sure. An old friend is in town. He sounds like he's got a problem."
Lil pointed a finger at me and made a trigger-squeezing gesture. "There," she said. "I've just dumped the best route to Pleasure Island to your public directory. Keep me in the loop, okay?"
I set off for the utilidor entrance near the Hall of Presidents and booted down the stairs to the hum of the underground tunnel-system. I took the slidewalk to cast parking and zipped my little cart out to Pleasure Island.
* * *
I found Dan sitting on the L-shaped couch underneath rows of faked-up trophy shots with humorous captions. Downstairs, castmembers were working the animatronic masks and idols, chattering with the guests.
Dan was apparent fifty-plus, a little paunchy and stubbled. He had raccoon-mask bags under his eyes and he slumped listlessly. As I approached, I pinged his Whuffie and was startled to see that it had dropped to nearly zero.
"Jesus," I said, as I sat down next to him. "You look like hell, Dan."
He nodded. "Appearances can be deceptive," he said. "But in this case, they're bang-on."
"You want to talk about it?" I asked.
"Somewhere else, huh? I hear they ring in the New Year every night at midnight; I think that'd be a little too much for me right now."
I led him out to my cart and cruised back to the place I shared with Lil, out in Kissimmee. He smoked eight cigarettes on the twenty minute ride, hammering one after another into his mouth, filling my runabout with stinging clouds. I kept glancing at him in the rear-view. He had his eyes closed, and in repose he looked dead. I could hardly believe that this was my vibrant action-hero pal of yore.
Surreptitiously, I called Lil's phone. "I'm bringing him home," I subvocalized. "He's in rough shape. Not sure what it's all about."
"I'll make up the couch," she said. "And get some coffee together. Love you."
"Back atcha, kid," I said.
As we approached the tacky little swaybacked ranch house, he opened his eyes. "You're a pal, Jules." I waved him off. "No, really. I tried to think of who I could call, and you were the only one. I've missed you, bud."
"Lil said she'd put some coffee on," I said. "You sound like you need it."
Lil was waiting on the sofa, a folded blanket and an extra pillow on the side table, a pot of coffee and some Disneyland Beijing mugs beside them. She stood and extended her hand. "I'm Lil," she said.
"Dan," he said. "It's a pleasure."
I knew she was pinging his Whuffie and I caught her look of surprised disapproval. Us oldsters who predate Whuffie know that it's important; but to the kids, it's the world. Someone without any is automatically suspect. I watched her recover quickly, smile, and surreptitiously wipe her hand on her jeans. "Coffee?" she said.
"Oh, yeah," Dan said, and slumped on the sofa.
She poured him a cup and set it on a coaster on the coffee table. "I'll let you boys catch up, then," she said, and started for the bedroom.
"No," Dan said. "Wait. If you don't mind. I think it'd help if I could talk to someone…younger, too."
She set her face in the look of chirpy helpfulness that all the second-gen castmembers have at their instant disposal, and settled into an armchair. She pulled out her pipe and lit a rock. I went through my crack period before she was born, just after they made it decaf, and I always felt old when I saw her and her friends light up. Dan surprised me by holding out a hand to her and taking the pipe. He toked heavily, then passed it back.
Dan closed his eyes again, then ground his fists into them, sipped his coffee. It was clear he was trying to figure out where to start.
"I believed that I was braver than I really am, is what it boils down to," he said.
"Who doesn't?" I said.
"I really thought I could do it. I knew that someday I'd run out of things to do, things to see. I knew that I'd finish some day. You remember, we used to argue about it. I swore I'd be done, and that would be the end of it. And now I am. There isn't a single place left on-world that isn't part of the Bitchun Society. There isn't a single thing left that I want any part of."
"So deadhead for a few centuries," I said. "Put the decision off."
"No!" he shouted, startling both of us. "I'm done. It's over."
"So do it," Lil said.
"I can't," he sobbed, and buried his face in his hands. He cried like a baby, in great, snoring sobs that shook his whole body. Lil went into the kitchen and got some tissue, and passed it to me. I sat alongside him and awkwardly patted his back.
"Jesus," he said, into his palms. "Jesus."
"Dan?" I said, quietly.
He sat up and took the tissue, wiped off his face and hands. "Thanks," he said. "I've tried to make a go of it, really I have. I've spent the last eight years in Istanbul, writing papers on my missions, about the communities. I did some followup studies, interviews. No one was interested. Not even me. I smoked a lot of hash. It didn't help. So, one morning I woke up and went to the bazaar and said good-bye to the friends I'd made there. Then I went to a pharmacy and had the man make me up a lethal injection. He wished me good luck and I went back to my rooms. I sat there with the hypo all afternoon, then I decided to sleep on it, and I got up the next morning and did it all over again. I looked inside myself, and I saw that I didn't have the guts. I just didn't have the guts. I've stared down the barrels of a hundred guns, had a thousand knives pressed up against my throat, but I didn't have the guts to press that button."
"You were too late," Lil said.
We both turned to look at her.
"You were a decade too late. Look at you. You're pathetic. If you killed yourself right now, you'd just be a washed-up loser who couldn't hack it. If you'd done it ten years earlier, you would've been going out on top--a champion, retiring permanently." She set her mug down with a harder-than-necessary clunk.
Sometimes, Lil and I are right on the same wave-length. Sometimes, it's like she's on a different planet. All I could do was sit there, horrified, and she was happy to discuss the timing of my pal's suicide.
But she was right. Dan nodded heavily, and I saw that he knew it, too.
"A day late and a dollar short," he sighed.
"Well, don't just sit there," she said. "You know what you've got to do."
"What?" I said, involuntarily irritated by her tone.
She looked at me like I was being deliberately stupid. "He's got to get back on top. Cleaned up, dried out, into some productive work. Get that Whuffie up, too. Then he can kill himself with dignity."
It was the stupidest thing I'd ever heard. Dan, though, was cocking an eyebrow at her and thinking hard. "How old did you say you were?" he asked.
"Twenty-three," she said.
"Wish I'd had your smarts at twenty-three," he said, and heaved a sigh, straightening up. "Can I stay here while I get the job done?"
I looked askance at Lil, who considered for a moment, then nodded.
"Sure, pal, sure," I said. I clapped him on the shoulder. "You look beat."
"Beat doesn't begin to cover it," he said.
"Good night, then," I said.
Copyright © 2003 by Cory Doctorow
Product details
- ASIN : B008TGL0EM
- Publisher : HarperVoyager (January 31, 2013)
- Publication date : January 31, 2013
- Language : English
- File size : 907 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Print length : 212 pages
- Lending : Not Enabled
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Best Sellers Rank:
#1,104,983 in Kindle Store (See Top 100 in Kindle Store)
- #1,995 in Classic British & Irish Fiction
- #2,597 in Science Fiction TV, Movie & Game Tie-In
- #2,830 in Political Fiction (Kindle Store)
- Customer Reviews:
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Customer reviews
Top reviews from the United States
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+ Insightful and creative vision of the future, especially for the original publication date
+ Excellent example of "show, don't tell" when it comes to world building
Bad:
- After about 5 fast-paced setup chapters, the plot loses steam and slows from a run to a stroll
- Supporting characters are all far more interesting than the protagonist
Overall: Not great, not terrible. You'll be glad you read it, but at the same time, might wonder if you could have read something more interesting.
" "Who'd want to do this?" I asked, hating the self-pity in my voice. It was the first time I 'd been murdered, but I didn't need to be a drama queen about it."
It's that sort of easy-going yet mind-blowing passage that characterizes the book best. The whole concept of a society that manages to remove the intermediate step of money and values everything directly on reputation is well-presented, and appealing. The business about practical immortality based on rapid cloning and memory-recording is cleanly done, but if you've read early John Varley (which you should), then there's nothing new there... Varley did it better a long time ago, and I have a feeling Doctorow may have borrowed a bit. Not complaining, just mentioning. It's nice to see this tied together with the reputation-based society so well.
Anyway, I've got several other titles by Doctorow on my reading list, and I'm looking forward to seeing if the others are as easy to read, and entertaining in their presentation of unusual ideas...
Recommended.
Doctorow presents a society where resources are plentiful and where the respect of others (measured as "whuffie") has replaced money as the currency of the realm. But the biggest change is the idea that death has been overcome. Oh, people can die, but then their minds are just "decanted" into a new body, a clone prepared for them. Minds are digitally stored, and death is no more than a minor inconvenience and perhaps the loss of a few days/weels of memories since the last backup was done.
Jules, a 100+ year old who has spent his life writing symphonies and earning advanced degrees, currently is living at Disney World, where ad-hoc committees are running things, having taken over the place from the shareholders. He's primarily concerned with making the Haunted Mansion an even better experience, mostly by cutting seconds off the queue to exit time, and increasing the ride's capacity. But another ad-hoc has set its sights on some classic attractions, and they have a new technology that is mind blowing. (Almost literally.)
When Jules is killed, and rebooted into a clone, he finds that the time has been used by that other ad-hoc to take over the Hall of Presidents, and Jules becomes convinced that they had something to do with his death. He becomes preoccupied with solving the mystery and preventing them from taking over what he believes is their ultimate target - his beloved Haunted Mansion.
But ultimately, this is less a story about Disney World (a major character as well as a setting, it seems to me) or the technology and sociology of this new society, and more a story about figuring out what makes life worth living. What is there out there than exists to motivate people, to keep them "interested" in living this life? Is it advanced degrees? Enhancing and expressing creativity? Is it "art" like Disney World?
I'm not sure Doctorow answers any of this satisfactorily, but then again, I don't think it affects the story. The questions are there to be asked, and examined, and that doesn't change once the book is closed. The rest is just background. In this story, it's "the way it is".
I may have liked this book more than some because I am an SF fan AND a Disney fan. But I still recommend it wholeheartedly, for the fast, engrossing read that it is.
Top reviews from other countries
In this entertaining short novel, Doctorow takes on the classic SF question of 'What if?' for something that genuinely could come to pass - the no wage economy, where everyone gets the basics they need and it's up to them, through ad-hoc arrangements, to find ways to earn social credit to get more, should they want it. In a way, the social credit (known for unexplained reasons, unless I missed it, as Whuffie) is the equivalent of the rating system in the Black Mirror episode where everyone constantly rates everyone else. The other major change to society, which is far less likely to happen, is that when someone dies they are recreated from a clone which is imprinted with their backed up memory - so death becomes a minor irritation (unless you aren't entirely comfortable with a copy of yourself being a true replacement), while some choose to be put to sleep for thousands of years.
Our hero, Julius, ends up at Disney World, where he works with a group that help maintain and run a group of the attractions, in a period when some of the traditional attractions (the gem of his group's collection is the Haunted Mansion) are being replaced by direct brain access experiences. The main thread of the story follows Julius's attempts at guerrilla action to save his beloved ride in a world where social capital is everything.
On the whole the novel works well - Doctorow manages to be genuinely interesting about the challenges faced by a society where no work is required and lives are indefinite, while never getting into boring polemic. The storyline had some small issues for me, particularly when an outcome is flagged up very early - but I really enjoyed this book, which feels like the kind of thing Pohl and Kornbluth would be writing now if still around - no greater accolade - and I will certainly be trying more of Doctorow's output.
It’s a neat concept – in a world where absolute poverty has been eliminated, the environment has been sorted out, and nobody needs a paid job, what would serve as currency? Doctorow suggests it would be something like your reviewer ranking here on amazon, but extended to everything you do – do people “like” what you are doing with your life? A high whuffle ranking gets you into the best hotels, restaurants, theme parks. It sounds great – people would be effectively financially penalised for anti-social behaviour – a grumpy old man’s dream world!. But it could turn toxic as it does here, which makes sense – even in the present you see all too often that well-meaning voluntary organisations can be paralysed by ego-tripping board members.
The book is a little flawed, but it is an “important” read.
Some of these future societies are horrible but fantastic to read about, for me, this is just mehh. Similarly the characters and plot did nothing much for me. I found the book a real struggle to push on with, and was considering a 2/5 marking, but the ending was an improvement, which swung the mark up to 3/5.
Of course many people love this book, but it is not for me, sorry Cory.
Cory is not cyberpunk, but is exploring possible Earth near futures with tech usually at the heart of the issues/changes/problems the characters face. This novel is quite old fashioned in that it's not a wordy tome, I was using it as light relief from the latest Peter Hamilton Trilogy.... Some modern readers may feel the background & character details are a bit sparse therefore, but it means the story shines, and some of the repercussions from the tech on human society/crime etc. Read, 'nuff said.
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