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About the product
- Scalable combat options that let you decide the level of control you have over your party, including NPCs. Issue orders, set your own tactical AI, or take control of any party member to lead the charge.
- 6 possible playable preludes known as ‘Origin Stories’ which along with your play, define how your hero character will see the world, how it sees you and sets the tone for the entire story.
- Travel across the vast and varied lands of Ferelden; from the conspiratorial halls of the last great dwarven city, Orzammar, to the untamed snarls of the Korcari Wilds.
- Dragon Age: Origins will give you deep character customization options including: class, race, appearance, abilities, and equipment.
- At the heart of the storm sweeping across Ferelden. Decide the fate of nations, people and, ultimately, yourself. Just remember: for every choice, there is a consequence.
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The survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good of mankind.
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The Game: It's Dragon Age: Origins - what's not to love? Assuming you haven't played it before (and are thus reading Amazon reviews about it), there is almost no reason not to get this game. The story is fun, the character writing is - as expected from Bioware - fantastic, and the combat is quite exciting, while also offering a good range of difficulty. The only reason I can see someone not having an absolute blast is if they either don't like RPGs, or are not a fan of outdated graphics. While both reasons are valid, you'd be really remiss if you skipped what is probably a good contender for GGOAT - DA:O is just that good. And I'm not just speaking from nostalgia, I played it for the first time on PC four years ago.
The Disc: Excellent condition! My copy came with all the leaflets that came with the original (as well as ads for Mass Effect 2, ha). If you are buying this to use with Xbox One, it will work wonderfully. Just make sure you don't make the same stupid mistake I made, and forget to connect the console to the internet (duh, I know). Also, because of the updates through Xbox, you will be able to add The Stone Prisoner and Awakening for free.
Plainly stated this game was made with PC gaming in mind.
1.The pause and strategize mechanic that is inherent in these types of games, while possible on the 360, is just way too cumbersome on the console. I found it very difficult to issue orders to my party members with a controller. I hadn't even tried any other version of this game but I felt like something was missing. The major problem is due to...
2.The camera which doesn't zoom out to an overhead view. Playing this game in 3rd person is ok and doable but when you are getting attacked by enemies from all sides, especially the pesky ranged enemies like the rangers or mages, it is incredibly difficult to tell your mage to target an enemy when they aren't in your current FOV and you cannot zoom out.
3.Also, everything in the inventory, skills, characters, journal and all others screens beg to be clicked with a mouse. They even went as far as leaving numbers next to the conversation choices. These numbers aren't to tell you that you have numbered choices 1-4...they are keyboard shortcuts.
4. And lastly. I am far from a graphics whore. I still play some PS1 games and the graphics do not bother me. But the graphics on the 360 version are so ugly I didn't want to play anymore. When I first fired the game up and saw Arle Howe and how there was a black space between the bottom of his neck and his clothing, I was disgusted. Edge of Reality (that's their name...right?) did a horrendous job of porting this game over. They obviously did not play to the 360's strength's. How something as beautiful as Mass Effect 2, hell even ME1, and this game exist on the same console but differ so greatly graphically is beyond me.
I gave my 360 copy to a friend who didn't know better and got the PC version instead since the beautiful screenshots I have seen many times over are obviously not from the console versions. What a difference. I have by no means a powerful rig. It's modest at best but it runs DAO at the highest settings and runs wonderfully to boot. The graphics are gorgeous and now I can pause and play to my characters strengths while zoomed out planning my strategy. And I am very happy that I can click to my hearts content.
Let this serve as a warning to those who have the means of getting the PC version over the console one.
The spells are pretty cool. The leveling up is interesting, although it's not very linear like other games such as Neverwinter Nights or The Elder Scrolls. I also like the ability to control any of four characters in sequence during a battle, and the ability to put the other three characters in auto-tactical mode.
There are only two things I don't like about the game. First, the NPC dialogue. In most RPG's, the dialogue is short and often just a bubble above their heads. This game's dialogue takes up hours and hours of playing time. There are times when you hack and slash for 30 minutes straight, but there are also times when you have to talk, walk around a town, talk again, etc., for 30 minutes straight, and that doesn't even include trading. In other words, there are many pars of the game where 1/2 the time you are having to sit through a long and forced conversation with an NPC. BORING! They need a "Speed it up" option. The NPC dialogue may bring some depth and richness to the game, but if I want to talk with someone, I'll call up a friend or get on Facebook, not sit and watch an NPC blabber endlessly on my TV screen...
The second thing is the saves (I think you get 32 total saves). They are not in chronological OR alphabetical order. This means if you don't remember exactly the title and save number you last saved, you have to skim through every save and search by time played to find and load your last save. Why would they design the saves like this? Those two problems, though annoying, are still nothing compared to how great and fun this game is to play.