Dragon Ball Xenoverse 2 - PlayStation 4 Day One Edition
- Relive the Dragon Ball story by time traveling and protecting historic moments in the Dragon Ball universe
- Next-gen visuals bring the Dragon Ball anime experience to life
- New characters and boss fights
- Brand new hub city more than 7X the size of the original game with 300 players online at the same time
- More in depth character creation system and battle adjustments
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From the manufacturer
Experience the Biggest Dragon Ball Videogame Ever
Play as new characters including Majin Vegeta, the Prince of All Saiyans.
Fight With New Moves and vs. Modes
New Stamina Break Moves deliver more fighting variety. New Training mode and With and Without Limitation modes add new challenges for vs. battles.
Take on Giant Bosses
Push the boundaries of teamwork and strategy with Expert Mission 6-player co-op boss battles.
See More of the Dragon Ball Universe
Explore Conton City - over 7X larger than the previous hub city. Parallel Quests add new ways to replay events from the Dragon Ball Timeline.
Developed to fully utilize the power of current generation gaming consoles, Dragon Ball Xenoverse 2 builds upon the highly popular Dragon Ball Xenoverse with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. Dragon Ball Xenoverse 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades.
Top reviews from the United States
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Let me back up a bit and tell you what this game actually is. Dragonball Xenoverse 2 allows you to create a full customizable warrior who gets to participate in various versions of classic Dragonball battles and completely new ones, with the primary premise of the game being that your character is a Time Patroller, pulled from one of many alternate histories to protect the established timeline(s). Your character's race, equipment, stats, moves, and combat style are all completely customizable, and you can even have multiple presets on a single character allowing you to quickly switch between different outfits and move sets. On top of the ready customization present in each individual character, you have around a dozen character slots you can use to build additional characters, all of whom have access to a shared pool of wealth, items, equipment, and moves, so deciding that you want to switch to playing a melee focused Namekian instead of your energy blasting Saiyan does little to slow or undermine your advancement (though each character does still need to level up and complete their various quests individually). The race you pick also affects certain cinematic sequences, how you advance with various factions throughout the city on Conton in which the game is set, and can influence how certain moves function.
This is also a cooperative and/or competitive fighting game. You can participate in various types of online or offline battles using not just your own custom fighter, but any of the fighters from a deep roster of characters drawn from the Dragonball universe. The fighting system is complex and vibrant, featuring high speed flight, rapid button combos, and menu activated special moves that are activated and triggered in real time using an intuitive button layout. Auto-targeting, scouting, exploration, target retrieval, and group combat all play into the game's dynamic options, making Xenoverse in many ways a dozen or more complimentary games wrapped into a single cohesive package.
I mentioned earlier that if you were a fan of the original Xenoverse, you should be happy about the improvements made in this one. Let me elaborate a bit on those.
First, anyone who picked up the first Xenoverse on release day is going to remember that the servers for the game were atrocious. Maybe they couldn't afford adequate server capacity, maybe they underestimated how popular the game was going to be, but either way getting into a multiplayer lobby was a virtually unwinnable struggle for literal months. I almost didn't purchase the DLC that dropped a months after the game's release because I was STILL struggling to get into the multiplayer lobbies! Now, Xenoverse 2 still appears to have inadequate server space for the number of players, but they've taken steps to address this by putting rotating time limits on how long an individual can occupy a multiplayer lobby (3 hours, currently). This isn't nearly as frustrating as it might seem; many of the multiplayer functions don't actually require you to be in the multiplayer lobby, so three hours should generally be more than sufficient time for you to meet new players and participate in the various available activities, and even after your allotted time expires you can invite your new friends to participate in online fights or parallel quests (mission oriented battles that may have a variety of challenges or objectives).
The first Xenoverse also featured the ability to pick a trainer from a cast comprised of many of the most iconic Dragonball characters, learning their signature moves and gaining unique items and equipment as you improve their relationship with them. Unfortunately, in the first Xenoverse the constraints of the game's leveling mechanic and the amount of time necessary to learn techniques from the trainers often meant that many techniques were learned after the point in time they'd be most useful. You now no longer need to establish a character as your mentor to learn their moves; training with a character to master their signature moves is now a separate function from the mentor/relationship building mechanics, and you can always learn level relevant moves from trainers regardless of whether or not you're still working on building your relationship with another character.
The final major improvement, after a certain point in the story your character can finally fly around and explore the (much expanded) main social area of the game Conton City (formerly TokiToki City if you played the first game).
There are also new types of large group battles that allow you to place on national leaderboards while battling unique challenges in groups of 6, numerous fine refinements to the gear and moves, the option to replace the stats your gear offers with a customized preset group of stats so you can wear your favorite outfit without compromising your effectiveness, and even minor clean-ups to the graphics and quest interfaces. One of the fun improvements to the game is that the various character transformation abilities no longer count against your other moves; instead transformations like Kaio Ken or Super Saiyan have their own ability slot, and transformations are available for every playable race. Some of the older transformations have even been streamlined; instead of needing to learn Super Saiyan 1, 2, and 3 separately, you instead learn a single Super Saiyan transformation and the exact level you transform to is determined by your ki level at the time you trigger the transformation.
Dragonball Xenoverse was a great game. All the best parts of the many previous Dragonball titles refined and put together in a single title, with the added benefit of getting to bring your own custom character to the story. Xenoverse 2 takes that to the next level, learning many important lessons from the first game without losing any of the magic, and improving on the experience at every turn. This game is a great addition to your gaming library regardless of whether or not you are a fan of the Dragonball franchise, but is an absolute must-have if you are.
Despite the flaws I mentioned, as a fan of the series I really enjoy the game. It has a lot of fan service for those who loved the series, and many of the scenarios in the game are really a treat to see how they unfold if you know the whole history of the franchise. If you're a BIG fan of Dragonball then I'd recommend this game, but if you're looking for an actual fighter or a deep RPG then you'll probably be really disappointed with this.
"It's.... AWESOME! The game mechanics are some of the coolest combat mechanics I've ever seen. I love the variety, if I had to say anything to improve it I would say give more character creation choices (give humans a Zen transformation) and have a non fat male Majin.That and it'd be nice if you could access all your created characters during online and offline battles, at the moment you have to restart the game to switch characters. "
Quote by the buyer:
"He plays it for hours...."
For those curious it plays something like the Dissidia Final Fantasy series or Dragon Ball Z Budokai Tenkaicihi games.
One of the best improvements to the overall structure of the game is obtaining new moves or skills. In the first game, you would have to combine luck and tedious grinding to get a certain skill you wanted and sometimes still never get it or give up on it. Now that has been fixed and with the addition of Masters, you can easily obtain the certain skills or move sets that peak your interest. Also, the addition of the challenging parallel quests was a great and challenging new feature that added a lot of depth to the game.
The basics of the game, however, are not much different from Xenoverse 1 and a lot of the missions remain extremely similar so if you are not a huge DBZ fan it may seem more like a costly update than a separate game.
Overall, Xenoverse 2 is a fun title and adds just enough new features and fixes to warrant picking up if you’re in the market for a new adventure with all your favorite DBZ characters.
Top reviews from other countries
Which the addition of raids, it feels a lot more connected to other players as well. Which is good in a game where you can interact with players in the hub world. If they're going to make it like an MMO, a raid mode makes sense where a bunch of players fight a computer controlled boss.
Story isn't the greatest, but it's still fun to go through. Kind of wish they would have even tried to synch the lip synching up for the English release of the second game in the serious though.