- File Size: 3926 KB
- Print Length: 426 pages
- Publisher: Gift Horse Productions; 1 edition (February 28, 2018)
- Publication Date: February 28, 2018
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B079833MTV
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #880 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
|Print List Price:||$18.99|
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Dragon Seed: A LitRPG Dragonrider Adventure (The Archemi Online Chronicles Book 1) Kindle Edition
|Length: 426 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled||
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"Children of Blood and Bone"
Tomi Adeyemi conjures a stunning world of dark magic and danger in her West African-inspired fantasy debut. Learn more
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Now, the rest of the novel is quiet good. Like surprisingly good. From the cover, I was expecting another high fantasy, barely LitRPG story, that depended on dragons to make it interesting. I couldn’t have been more wrong. Not only is this a crunchy LitRPG story, it’s one that has a surprising amount of depth to the game system and the world building.
After character creation the story drops the MC on a magically powered airship as a slave who has to figure out someway to escape. That’s right, a magic powered airship. This novel incorporates magictech. There are hints that there’s a whole magictech civilizations but you don’t get to see them in this novel. Still, that alone told me that this novel wouldn’t be the same old fantasy story.
On the game side, there are lots and lots of notifications, ability descriptions, character sheets, damage notifications, and more. The number of skill and ability choices is varied for the MC and there’s more than enough info to roll your own character in this world. In the first half of the story, there’s even an important survival game aspect that I thought was well done. In addition to that crafting plays a very important part of the story since there are no healer classes.
Not only is there depth to the game system though. More surprising is the depth to the world building. The author describes distinct cultures with their own histories, influences, and biases. Each has distinctive dress, traditions, and even hairstyles. I was truly surprised at how fleshed out the game world felt.
Some of that depth diminishes as the story enters the 2nd arc after the 50% mark. But it just shifts to a smaller story that is a bit more military and focuses on the objective of the MC becoming a dragon rider. However, even in this half, there are plenty of surprises and interesting twists.
Overall, I had a very good time reading the story and look forward to seeing where it goes in the next book.
Score: 7 out of 10
If you are familiar with playing games like Skyrim etc, then this system will be familiar to you. The main character's have the same "sheets" as characters in the games. With things like attributes and weaknesses.
The book is based on a massive epidemic wiping out most of humanity. A business has a cloud based VR game (in beta) that it is using to host the characters. The participants are "uploaded" to the cloud and "live" there.
Out hero gets uploaded and enters the game, and starts to play, but it glitches on him and instead of an easy start he is dropped in the deeper end.
A good LitRPG book with plenty of action and story. A very enjoyable book and looking forward the the next ones.
I received a free copy of the ebook.
Have already pre-orderd the next in the series
Really, what is the deal with every single MC in these types of books having shadow walk as a skill no matter their class?
To me this skill should only go to two classes, rogue and assassins.
I guess when you aren't smart enough to come up with something else invincible shadow walking is the go to option.
That complaint aside, I found the overall story interesting. Cutthroat was without a doubt my favorite in this book.
I can recommend this book.