Dragon's Crown - Playstation 3
About this item
- Dragon's Crown is a multiplayer action RPG with breathtaking visual style, a design built around cooperative play and epic boss fights, and the ability to discover a new adventure in every play session.
- A nearly endless cooperative online action RPG: Dragon's Crown allows up to four players to team up online to clear out monster-ridden dungeons, discover precious treasure, and destroy awe-inspiring bosses.
- Stunning HD visual design from the makers of Odin Sphere: Unparalleled in their unique style, developer Vanillaware painstakingly hand-paints every detail, be it a blade of grass or the scales on the game's impressive dragons.
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Product information
| ASIN | B007V9QKH0 |
|---|---|
| Release date | August 6, 2013 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #40,690 in Video Games (See Top 100 in Video Games) #703 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.6 x 6.7 inches; 4 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | DC-00149-1 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Atlus |
| Date First Available | April 20, 2012 |
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Product Description
Product Description
"From George Kamitani and Vanillaware, the mind and design team behind Odin Sphere and Muramasa: The Demon Blade, Dragon's Crown is a multiplayer action RPG with breathtaking visual style, a design built around cooperative play and epic boss fights, and the ability to discover a new adventure in every play session. With Dragon's Crown, developer Vanillaware deftly marries stunning hand-drawn and animated art work with deep, action-packed hardcore gameplay.
Safe on the surface of the earth, humans believe that they dwell alone. Dragons, monsters and magic are simply fantasies to mankind — but what undiscovered secrets may lie right below our feet? Deep underground, a sprawling labyrinth holds treasure — and danger — beyond your wildest belief. Now, the portals to the subterranean world of magic have opened to you, inviting you on a perilous and glorious mission to uncover the dark secrets guarded by a deadly dragon. Descend into the labyrinth and arm yourself for massive-scale battles and magical encounters in the Dragon's dungeons.
The mysterious Dragon's Crown holds infinite power that's coveted by many. As a fierce warrior, you must journey through the winding pathways of the underground world to ensure that this power doesn't fall into the wrong hands. Embark on quests that take you across varying dungeon worlds, where you'll battle tremendous dragons and other powerful bosses in exhilarating combat. Hunt for hidden treasure, items and weapons that will propel you on your quest. Decide to team up with a legion of friends or take the road alone — whatever you choose, prepare for nonstop action and intense, role-playing immersion on your hunt for the Dragon's Crown.
Brandish your blade, dust off your grimoire, and rally your online adventuring party. Dragon's Crown thrusts you into a fantastical medieval world packed with labyrinthine dungeons to explore, vile monstrosities to smite, and nearly endless online adventure. Your mission is to dive into the dank underworld, uncovering treasure and strengthening your mettle as you unlock the secret behind the ancient dragon threatening the world.
• Descend into a labyrinth underground world on a quest to unlock the secrets behind a mighty dragon that threatens the land
• Hunt for hidden treasure, items and weapons that will maximize your power and aid you on your mission
• Embark on a variety of different, daring quests throughout endless dungeon worlds in addicting, long-lasting gameplay
• Battle deadly dragons and other fearsome foes in massive boss battles
• Customize and raise your character to experience the world in exciting new ways
• Join forces with your friends and conquer monsters together
• For 1 to 4 players"
Amazon.com
Brandish your blade, dust off your grimoire, and rally your online adventuring party.
Dragon’s Crown thrusts you into a fantastical medieval world packed with labyrinthine dungeons to explore, vile monstrosities to smite, and nearly endless online adventure. Your mission is to dive into the dank underworld, uncovering treasure and strengthening your mettle as you unlock the secret behind the ancient dragon threatening the world.
Embark on quests
Dragons, monsters and magic
Nonstop action
Synopsis
Safe on the surface of the earth, humans believe that they dwell alone. Dragons, monsters and magic are simply fantasies to mankind — but what undiscovered secrets may lie right below our feet? Deep underground, a sprawling labyrinth holds treasure — and danger — beyond your wildest belief. Now, the portals to the subterranean world of magic have opened to you, inviting you on a perilous and glorious mission to uncover the dark secrets guarded by a deadly dragon. Descend into the labyrinth and arm yourself for massive-scale battles and magical encounters in the Dragon's dungeons.
The mysterious Dragon's Crown holds infinite power that's coveted by many. As a fierce warrior, you must journey through the winding pathways of the underground world to ensure that this power doesn't fall into the wrong hands. Embark on quests that take you across varying dungeon worlds, where you'll battle tremendous dragons and other powerful bosses in exhilarating combat. Hunt for hidden treasure, items and weapons that will propel you on your quest. Decide to team up with a legion of friends or take the road alone — whatever you choose, prepare for nonstop action and intense, role-playing immersion on your hunt for the Dragon's Crown.
Key Features:
- Descend into a labyrinth underground world on a quest to unlock the secrets behind a mighty dragon that threatens the land
- Hunt for hidden treasure, items and weapons that will maximize your power and aid you on your mission
- Embark on a variety of different, daring quests throughout endless dungeon worlds in addicting, long-lasting gameplay
- Battle deadly dragons and other fearsome foes in massive boss battles
- Customize and raise your character to experience the world in exciting new ways
- Join forces with your friends and conquer monsters together
- For 1 to 4 players
From the Manufacturer
Dragon's Crown
In a world under supression by the tyranny of a mysterious dragon, six heroes—each skilled with their own specialized fighting tactics—will risk their lives to return the balance of their world. As a 2-D multiplayer action beat 'em up tale, Dragon's Crown paints the story of a beautiful land under the reign of a mysterious dragon. Under this authoritarian rule, a group of unlikely heroes battle hordes of creatures from mythical lands, and take arms to restore peace to their land. Discover the secret behind the dragon that threatens the world. Where will the quest to finding the Dragon's Crown lead you?
With a Breathtaking Visual Style
Gather your team and join the adventures in the kind of lavish, hand-painted fantasy world that only developer Vanillaware (makers of Odin Sphere and Muramasa: The Demon Blade) can create. Inside this fantastical medieval world, you will feel the painstaking efforts that infuse every detail from a blade of grass to the scales on the game's impressive dragons.
Throwback Arcade-Style Action
Take control of one of 6 playable characters—Amazon, Elf, Dwarf, Sorceress, Wizard, or Knight—each representing a unique gameplay type, and beat on hordes of enemies to clear each exhilarating side-scrolling level of the labyrinth. Along the way, discover precious treasure and destroy awe-inspiring bosses.
Safety in Numbers
It's not safe in the world of Hydeland, so it's best not to go it alone. Up to four players or AI compatriots can delve into dungeons simultaneously by using either the drop-in multiplayer on PlayStation 3 via adhoc network on PlayStation Vita. Cross-platform play is not supported.
If It's Not Nailed Down...
Expert thief NPC Ronnie will join players on their adventures to pick locks, open treasure chests, reveal hidden passageways, and collect loot.
The Skills to Succeed
Massive skill tree options in Dragon's Crown allows for plenty of custom-tailoring, whether it's beefing up health or magic abilities or tweaking abilities of individual characters.
Screenshots
About the Game
Dragon's Crown is a multiplayer hack and slash, beat 'em up action game with breathtaking visual style, a design built around cooperative play and epic boss fights, and the ability to discover a new adventure in every play session. With Dragon's Crown, developer Vanillaware deftly marries stunning hand-drawn and animated art work with deep, action-packed hardcore gameplay. Dragon's Crown allows up to four players to team up online or locally to clear out monster-ridden dungeons, discover precious treasure, and destroy awe-inspiring bosses. Its unique, highly replayable design means that every time players can boot up and log on, they can expect a different experience and hours upon hours of satisfying adventuring. Unparalleled in their unique style, developer Vanillaware painstakingly hand-paints every detail, be it a blade of grass or the scales on the game's impressive dragons. The game becomes a lush, vibrant storybook come to life when everything starts to animate in gorgeous full HD.
Customer reviews
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Dragon's Crown's tale is a fairly big deviation from the deep, largely character driven tales of VW's past games. Set in the magical kingdom of Hydeland, the story revolves around you, the player, as one of six preset class archetypes, and your adventures as you fight for the kingdom of Hydeland and quest for the mystical Dragon's Crown, an artifact said to hold the power to control dragons. Coming from the more nuanced, character focused narratives of, say, Odin Sphere or Muramasa , DC's story may seem to be disappointingly simplistic and straightforward at first. However, it really does grow on you over time. There are plenty of likable characters that you'll encounter several times, and the story's events have a genuine feeling of impact and importance to them.
The whole tale is told via one central character you'll never ever see, a narrator. What a brilliant choice it was to have him! It's no stretch to say he elevates the story from decent to great, at least for me anyway. The way he delivers the lines, as well as the style in which he phrases the story's events definitely lends a MAJOR table top RPG vibe to the game, as if he's the DM and you're playing a game of D&D or GURPS with your friends. Being reminded of my table top RPG days was powerfully nostalgic for me, and it really made me love the story in this game. When I was young, I used to play beat-em-ups like Golden Axe , Knights of the Round/King of Dragons , and the Dungeons & Dragons: Chronicles of Mystara games . Even though those classics didn't have particularly deep stories, they did to me as they inspired my imagination to come up with back-stories, personalities for the characters, possible banter, etc. Those classics also made me feel empowered, as if my character really was a legendary hero in their universe. I haven't felt that from a game in years. I feel it from Dragon's Crown. Bravo to Vanillaware for that! I also have to give credit to them for creating a fascinating universe to play through. Even if the main tale isn't particularly ground-breaking, the world of DC is incredibly well realized from a story perspective. There are roughly 50 side-quests to undertake in the game, and doing so unlocks a new, gorgeous piece of art, as well as an awesome page's worth of lore to read connected with the art. These pieces of art and lore are incredibly engaging. I found myself completing all side quests just to read new info on the fascinating universe of DC.
Of course, I wouldn't be so caught up in the story of DC if the universe of the game wasn't so magical in its presentation, and it definitely is here. This game is so beautiful! Of course, this shouldn't come as any surprise to anyone familiar with VW. George Kamitani and the rest of VW's past works are filled to the brim with the kind of brilliant art design and execution that leaves your imagination afire and your heart captivated. Whereas Odin Sphere had a whimsical fairy tale look, and Muramasa opted for a mythological Japanese focus, Dragon's Crown is all about high fantasy. There's a sense of whimsy to it, but there are much more down-n-dirty and epic aspects overall. There's a huge variety to the locales you visit too. From traditionally Tolkien-esque fantasy towns, castles, forests, etc. to locales that feel more at home in ancient Greek and Roman mythological and historical settings, and even some inspired by Scriptures. Every place you visit just sucks you into the world of DC, making it breathe with life and magic. The characters are equally superb visually, both in design and animation quality. There's tons of variety as well, from the positively godlike physique of the dwarf, to the swift, slender build of the elf, all playable characters have a very distinct style and design (to the ire of some overly sensitive circles). Same goes for the enemy and boss designs which are, according to VW tradition, absolutely breathtaking. Same goes for the food dishes in the game that appear during campfire cooking segments. There are few developers who understand focus on art design does much more for a game visually and is far more timeless than trying to push the boundaries of ever-aging tech like VW does. They deserve applause for that.
Sound design is also quite fantastic. Just as with the visuals, everything is saturated with a fantastic fantasy motif. As I said earlier, the narrator does the majority of speaking in the game, and the actor who plays him did a fantastic job breathing life into the game's story. For $2 you can also purchase DLC that allows each main playable character to act as narrator, which is awesome. All of them do a great job as well. The real highlight with the sound, however, is the music. Hitoshi Sakimoto hit it out of the park. From the quieter moments, such as sitting at the tavern to level up and navigating the beautiful home town at Hydeland, to the intense events, such as fighting a massive red dragon across the halls of a long-abandoned capital city built into a mountainside, this game's soundtrack is simply wonderful. Overall, the sound design is superb.
The real meat-n-potatoes of the game, and the obvious focus during development, is the gameplay. George Kamitani stated prior to release that he wanted to take the classic beat-em-up genre to new heights, and I'd say he definitely succeeded here. There are six playable archetypes you can choose from. There's the Amazon, the Fighter, the Elf, the Wizard, the Sorceress, and my personal favorite, the Dwarf. All have immensely different play styles that make each one a very unique experience. The Dwarf is an incredibly strong brawler who has the unique ability to pick up and throw enemies to devastating effect, the Fighter is as straightforward as his name implies, and the Amazon favors tricky parries and a beserker style that rewards risk taking. On the other hand, the Elf is a much more strategic type class, with a strike and evade style that is deadly, and the Wizard and Sorceress classes are both magic users, with the former being more offensively capable and the latter being more of a supportive class. Each character offers a vastly different experience as you play. Not only are their move sets totally different, but each comes with a de facto difficulty setting, as some are more challenging to master than others. All are incredibly fun, especially when you can play with others in multiplayer. Fighting hoards of enemies, discovering secrets in the levels, as well as engaging awesome bosses, has never been more fun. It only gets better in multiplayer, both online and off.
There are also RPG elements that are brilliantly implemented. There's a skill point system tied to RPG elements and undertaking side quests that really engages you with the development of your character. New skills/abilities/passive traits open up at an excellent pace as you level up, so you always feel like your character is getting new, fresh moves to play with. Sometimes, leveling up skills does much more than just increase their damage, adding new excitement to seeing what will happen with skills you already liked. Of course, as is the main draw of most RPG-hybrid games like this, acquiring new and better loot is an addicting highlight. Add in other strategic elements such as item degradation, item management, an appraisal system for all loot, being able to find bones to resurrect into allies you can recruit, etc., and the result is a game that is as mentally engaging as it is viscerally satisfying. As always, VW's attempt to build onto an established action genre with new and exciting RPG elements is a smashing success.
There are some miscellaneous aspects of the game I have to praise VW for. First off, the online multiplayer in this game is, for the most part, superb. As I mentioned previously, you can find the bones of other "heroes" throughout the levels and, for a small fee, you can resurrect and recruit them to come along with you on your journeys if you select them to. These AI controlled characters are perfectly adequate, but if you have it connected to the net, other players will seamlessly jump in and replace NPC players. Some levels branch off to different paths with different bosses. Rather than a democratic system, you can pick whichever path you want and all the players that opted for the other path will still have their characters join you, only this time as NPCs. There are so many thoughtful design choices that went into the online multiplayer in this game, and it works very smoothly, for the most part. I also have to praise VW for the fact that they have continued to support this game immensely after launch. They have used patches to not only fix bugs and issues, but also to add, FOR FREE, the kind of substantial content most other companies would charge you money for as DLC. That. Is. Awesome. After a patch, DC has cross-play functionality, so if your friend only owns the Vita version and you only have PS3, you can still play together. The game allows you to upload your save file to a server so that you can continue your adventures on the go with the the PS Vita version , if you have it (I do, and this feature is great!).
Speaking of which, you may wonder which version of DC is the one to get, and that's a valid question. As it turns out, there is no clear winner. The game is equally great on either system, with each version having their own strengths. The PS3 version is best if you want to be able to enjoy the art design to its fullest detail, and it's better for multiplayer to have a bigger screen. On the other hand, the Vita version features excellent touch controls that easily outclass the PS3 version, which utilizes a very clunky, uncomfortable, pain in the @$$ cursor with the right analog stick. Being able to play a game like this on the go is also a major plus in the Vita version's favor. However, the smaller Vita screen does make it easy to lose track of what's happening and where your character is among all the mayhem. Like I said, I own both versions and I love them both equally for different reasons. Really, the only complaint I can think of for the game is that it's not cross-buy. If you want both versions, you've got to plunk down the cash for both, which can be seen as a negative. Personally, it doesn't bother me too much. At the end of the day, it's still a great game no matter which version you go with.
I knew I was going to enjoy Dragon's Crown, but I've been genuinely surprised at just how much I LOVE this game. I've played it for well over 50 hours. I have leveled my Dwarf beyond the old 99 limit and beating the three difficulties (the final patch increased the level cap to 255 as well as added a fourth difficulty), finished every story event and side-quest, unlocked every piece of art, and I have no intentions of stopping there. I fully intend on beating the game on at least normal difficulty with each character class. This may be the very first game I platinum. It is just so special. VW has truly blown my expectations out of the water and delivered much more than just a pretty beat-em-up diversion. They have delivered an entry that has revitalized a classic genre (one that had been growing stale and tired until now) and elevated it to new heights. They also happened to release one of the most beautiful games of its generation, with a thrilling new universe that delivers nostalgia and fresh excitement in equal measure. I really cannot praise this game enough. If you're a fan of classical, epic high fantasy, artistic games that leave you stunned by their design, action games that have intelligent RPG designs, or just addictive beat-em-ups to play alone or with friends, then Dragon's Crown is the game for you. Buy it, prepare yourself for a rousing adventure, and enjoy reveling in what it feels like to be a hero of legend.
Vanillaware, a purveyor of 2D games, such as GrimGrimoire, Odin Sphere, and Muramasa: The Demon Blade, has taken it upon themselves to fill the retail release void with Dragon's Crown (hereafter DC), a stately entry in the beat'em up genre, that also features a heaping of role-playing game elements, making the aforementioned Dungeons & Dragons: Shadow over Mystara its biggest influence.
DC opens at Dragon's Haven Inn, a tavern you'll frequent during your adventures. It's here where you'll choose a character, set your party, and report your progress. The characters available are all visually, and mechanically, distinct: an ironclad Fighter, who's a sword and shield favoring behemoth; the Sorceress, a witch who prefers to support the party, not so much her back; a Wizard, very much interested in melting faces; the Dwarf, a duel-wielding, goblin-chucking ball beard; the Elf, who's fey, swift, and a rumored Hunger Games fan; and finally, the Amazon, a warrior that consists exclusively of brawn, butt, and boobs. She's also adept at sundering skulls with her ax.
A few color schemes are available for each character, and you can change their name as you see fit. Japanese voices are also available if that's your thing, but only for your character. The remaining voicework is strictly in English.
After you've settled on your character, a tutorial awaits (which can be skipped for the subsequent playthroughs), and it does an adequate job of walking you through the basics. You'll also meet Rannie, a rogue; he'll accompany you throughout the game, and you can direct him to unlock chests or doors, while you focus on combat.
Leaving the tavern, you'll have a town to explore, though its faculties, such as the Temple, Magic Item shop, and Stable, aren't all available at the start. Locations open as you progress the story, and additional tasks are doled out at the Adventure's Guild, where you can learn skills (class specific and common) and accept quests.
The main story focuses on the eponymous Dragon's Crown, which allows its wearer to control dragons (of course). It all comes across a bit boilerplate, and it never strives for anything more. A narrator with an earnest delivery breathes some life into the tried and true material, though the narration is limited to the main quest only, so if you find yourself focusing on side-quests, you'll hear a particular phrase uttered repeatedly during your comings and goings in town, until you move onto the next story segment.
Fortunately, your comings and goings are consistently in gorgeous environments, populated with detailed secondary characters, and great interpretations of classical monsters, all with a multitude of influences sweeping throughout. DC references everything from The Nude Maja to Tinker Bell; Renaissance portraiture to Frank Frazetta's paintings; Jason and the Argonauts to Monty Python and the Holy Grail; and more. George Kamitani, Director, takes what should be an incongruous mixture of styles and creates something cohesive. It's pretty impressive stuff.
They're nine stages to conquer, and each has a branching path that becomes accessible after reaching a certain point in the story. Along with the two paths, you'll uncover secret passages and various quest specific situations as well. The locations vary from moss enveloped sanctuaries to desolated catacombs.
It's great the stages are engaging and fun to play through, because you'll revisit them, a lot, either for quests, or because the main story requires it. And, you won't have to do it alone. DC allows for four player simultaneous play, both local and online, although online play is initially locked. You'll have to unlock the stables to access the network, which is going to take around five hours.
Unfortunately, if you're playing on Vita, ad hoc mode isn't considered "local" play, and you'll have to unlock the stables to access any sort of multiplayer. Not a big deal if you don't have any friends; a big deal if you do.
Though, perhaps you have friends, but they're lame and don't like beat'em ups. Thankfully, you still don't have to go it alone. You can set the three player slots to AI controlled companions, and they're competent, for the most part. It may become a bit maddening to see them stroll into traps, or not effectively use items in their possession, but I've seen my friends do this too, so I'll cut my artificial ones some slack.
To keep the AI companionship fresh, you'll find piles of bones in the dungeons, which you can bury at the temple, or pay a fee, and resurrect instead. The resurrected characters will then wait for you at the tavern, all with varying gear. Even better, players you encounter online may be resurrected as well, meaning you can play offline with your friend's toon. It's also cool to know that someone may have resurrected you, and are questing with your character while you're at work thinking of playing Dragon's Crown.
It'll take around 15 hours to complete the game on normal, and after doing so, you'll unlock hard mode, which increases the level cap to 65; after you complete hard mode, you'll unlock the final difficulty level, and raise the cap to 99.
What's the point of grinding a character to level 99, when you can start the adventure anew with different class? Loot. What else? When it is all said and done, DC's draw is loot. Chests are scattered about the levels, and contain treasure which vary from E, the worst, to S, the best. Completing stages and defeating bosses not only yields experience points, but more loot as well.
Multiple bags can be purchased, meaning you can create different loadouts, which you'll need, since having gear with the proper attributes is important as difficulty increases; plus, gear breaks down with usage, and if you don't have back-up bags available, your S-Rank ax may be in no condition for another round, meaning you'll have to return to town, annoy your friends, and miss out on an amusing cooking game.
If you're on the fence which version to buy, I wish I could say there's a clear winner, but there isn't. Graphically, they're virtually identical, with the Vita version susceptible to noticeable slowdown when the action heats up with four players. The OLED screen makes a pretty game even prettier, but it's also small, so losing track of your character is going to happen.
But, the Vita version benefits greatly from the touchscreen. There's additional treasure hidden in the game, identified by glints; if you're playing the Vita version, you just tap the glint, and the treasure pops out. Runes eventually become available, and their magical properties can only be tapped by, that's right, tapping them. Also, if a player dies, and they're out of life points, you can spend gold to reanimate them, but you have to tap their portrait to do so.
How does the PlayStation 3 version compensate without touch controls? A cursor, which you manipulate with the right thumbstick. It is cumbersome to use, even when there isn't any action unfolding. But, having to fiddle with the right thumbstick, mid-battle, to bring your partner back to life? Urgh. Casting rune magic by moving it over three separate runes, spaced apart, while skeletons are hammering you? Double urgh.
In that sense, the game feels designed for Vita, or at least a controller with a touchpad (come on DualShock 4).
Of course, you can't play local co-op on a Vita, and if you have a roommate that's into these games, I'd deal with the cursor, and play it on PlayStation 3. Also, slowdown isn't an issue on PlayStation 3, and if you're sensitive to frame drops, the Vita version may be too much to bear.
If money isn't a concern, you'll be happy to know the games support cross-saving, though you'll be unhappy to know the games don't support cross-play.
Dragon's Crown is a rarity: a 2D side-scrolling beat'em up, with an unabashed artstyle, that's long. It isn't concerned that it'll take dozens of hours to complete with a single character if you wish to tackle all the difficulties; it doesn't care that you may be offended by the art; and it certainly isn't going to apologize if you don't see the appeal of grinding levels until it's simply time to go to bed. And it's all the better for it.
Top reviews from other countries
Nice to see both genders being exaggerated equally.
1.) I figured there would've been more exploration, (going back to an earlier point in a level with a key you got later on), or at least more branching paths within the confines of the levels like D&D: Tower of Doom.
2.) I wish there were more classes, and the ability to change appearance of your character other then just the color.
3.) A wider range of weapon and shield types, helmets, armor changes...why as a fighter was I stuck with just swords?
4.) An overland map with random encounters moving from place to place would have been fun.
This game's animation, play and everything else was good...but it's lack of features kept this from being great.













