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Draw to Win: A Crash Course on How to Lead, Sell, and Innovate With Your Visual Mind Hardcover – September 13, 2016
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"It is because of simple drawings that I am able to more clearly communicate my ideas. I encourage everyone to do it. Thanks to Dan Roam, everyone can!"
—SIMON SINEK, optimist and author of Start With Why
"Dan Roam disarms our fear of drawing and provides clear and simple tools to bring our stories to life. In Draw To Win, Dan gives us all the chance to become better communicators, because the language of images is universal."
—TOM KELLEY, partner, IDEO, and author of Creative Confidence
"In this wonderful little book, Dan Roam has achieved something remarkable. He shows how the simplest thing—making a quick little drawing of your thoughts—leads to a renewed sense of purpose, focus, calm, and mastery."
—KELLY MCGONIGAL, author of The Willpower Instinct and The Upside of Stress
"Dan Roam is the master of using simple pictures to sell big ideas. I've stolen truckloads from him, and now you can, too."
—AUSTIN KLEON, author of Steal Like an Artist and Show Your Work!
"Like the lessons behind Dorothy's red ruby shoes, Draw To Win shows us that the ability to be innovative rests in all of us. In times of increasing complexity and change, using pictures to find and communicate simplicity is our most powerful weapon."
—LISA K. SOLOMON, coauthor of Moments of Impact
About the Author
Dan Roam is the internationally bestselling author of five books on visual communication, including The Back of the Napkin, Blah Blah Blah, and Show and Tell, and is the founder of the Napkin Academy, the world's first online visual-thinking training program. He has helped leaders at Microsoft, Boeing, eBay, Kraft, Gap, IBM, the US Navy, the US Senate, and the White House solve complex problems with simple pictures. Dan and his white-board have appeared on CNN, MSNBC, ABC, CBS, Fox, and NPR.
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From the beginning of this book Dan Roam’s challenges this status quo and proposes an alternative: drawing to win. In my opinion is that a book, like a presentation, should answer the question of "so what". If Roam's first book (Back of the Napkin) was the "how", then his second (Draw to Win) is the "so what".
Draw to Win delves into the key aspects of why you should draw a certain way. For example, starting with the who, leading with the eye and the mind will follow, drawing the world upside down are some of the areas Roam covers off in his book. Draw to Win was one of my favourite reads of 2016. If you work in the business world or better yet have to communicate with people (who doesn't) then pick this book up and enjoy!
Three key takeaways from the book:
1. From Cisco, 90% of all data transmitted on the Internet is visual! This was a 2015 statistic
2. Writing is the recording mechanism of verbal thinking. Drawing is the recording mechanism of visual thinking.
3. Roughly 1/3 of the brain's neurons are dedicated to visual processing and another third are occupied by vision combined with other sensory processing
Most recent customer reviews
I did not find it "new", this is my personal view.Read more