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Dreadmire [Spellbinder Games, d20] Hardcover – December 23, 2005

4.4 out of 5 stars 8 customer reviews

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Editorial Reviews

Review

One appendix in the back has 16 new languages listed along with their complete ALPHABETS. Unreal! --Donny Wilson, Gaming Journal Weekly

The details are amazing. Its like I was plopped down in a swamp right out of Lord of the Rings! --Jane Dearden, Convention Weekly

This book is worth it just for the numerous gorgeous illustrations - more than any other RPG book on the market. --Allan Parmalee, Parish RPG Newsletter

From the Publisher

We are proud to produce what we think is the best swamp sourcebook ever created for Dungeons and Dragons, d20, OGL or otherwise. The quality and detail will amaze even the most cynical critics. Randy Richards has created a Magnum Opus of Mire: over 215,000 words describing verisimulous rules, and tons of original creations. Your dangerous journey into Dreadmire is sure to provide years of fantastical adventures. Learn more at Dreadmire.com
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Product Details

  • Hardcover: 224 pages
  • Publisher: Spellbinder Games; 1st edition (December 23, 2005)
  • Language: English
  • ISBN-10: 0977338339
  • ISBN-13: 978-0977338337
  • Product Dimensions: 10.9 x 8.6 x 0.9 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #3,399,500 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Hardcover
Chapter 1: The map region covers over 700,000 sq miles of terrain of which the Dreadmire swamp covers about a third. The chapter covers an overview of the formation of the swamp and the environments that feed the swamp itself that reads much like a text book in tone and presentation. This in turn turns in to a brief overview of the world itself.

The next three sections are important first for there information and second as the encounter tables are keyed to each. The sections cover areas of the swamp called The Thicket, The Backswamp and the Perdition. These describe the three basic zones of the swamp from the edge to its heart, they are again textbook descriptions covering the overall feel of the environment from basic encounters to the level of inherent evil present as one travels deeper in to the swamp itself till one comes to its heart.

The problem with the three mentioned sections is the map has no reference of them and there is no way to translate there presence with the rest of the information given. This is a problem because the encounter tables included in this section require the DM to know where the party is at any given time as they travel the swamp itself. It's as if the information was from another map badly translated to the campaign map given in the book. The Auther may consider to modify the campaign map with an overlay that shows these regions for reference, this would increase the utility of the information and the encounter tables. Travel rates are specific to each region based on a flat travel rate per day but allow the usage of a Bateau boat that travels based on a 16 hour day. This section has less utility as it does not use any of the overland movement conventions based on the SRD itself nor does it offer a Survival roll DC for getting lost.
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Format: Hardcover
Reviewed by Cherie Fisher for Reader Views (08/06)

"Dreadmire" is the ultimate swamp guide to use when playing Spellbinder games. It is a resource guide compatible with the d20 System - the rules used in Wizards of the Coast's role-playing games. The most popular of these games is Dungeons & Dragons that is a role-playing game involving acting, storytelling, social interaction and war games. You work with other players to create characters and develop them during each adventure. There is one Dungeon Master who controls the monsters, enemies, and adventures and referees the game. The other players create fantasy characters and work together to defeat the monsters and advance further in the game.

"Dreadmire" is a resource book filled with vile creatures, diseases and evils. It is best described on the Dreadmire website as "During the darkness of a waning moon unspeakable things skulk from the depths of Dreadmire, infesting the surrounding heath, farmlands and ranches. It is said that those who go in rarely return - at least not alive. This expansive quagmire is a source of deadly diseases, demon cults, fatal venoms, immersed ruins and ancient magic."

The author Randy Richards spent 15 years researching and writing this book - it probably helps that he is a resident of "swampy" Louisiana. I found the book to be incredibly detailed and a great resource for players. He has entire chapters devoted to descriptions such as swamp ecology, swamp residents, villages and belief systems, descriptions of the swamp Gods and three new adventures. I was also pleased to see how gender friendly the book is - not using gender specific terms and there are many female characters described throughout the book.
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Format: Hardcover
My favorite part of this book is the chapter on new character races. The second chapter consists of "People and Places" and the best part is the "Omnibus of Regional Factions" section. Here, new races are developed and some discussed at length. There are swamps-twists to old races, and corrupted forms of old classes. A few swamp groups round out the total.

The new races players can be are:
alligataurs (sort of alligator centaurs)
anthroaches (humanoid roaches)
arachane (sentient giant spiders)
caterpygmies (humanoid caterpillars)
cribbets (sentient giant toad wizards)
darkhoppers (sentient black grasshoppers)
fritillary (sentient giant butterfly)
giant eagles
giant owls
mire giants (amphibious giants)
neanderthals (cave men)
reed faeries (amphibious flying-fish pixies)
serpents (humanoid snakes)
and swamp werecreatures of all types.
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