The Dresden Files Roleplaying Game, Vol. 1: Your Story
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- Based on the Fate system
- Modern fantasy theme
- Great role playing game
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The world is getting weirder. Darker every single day. Things are spinning around faster and faster, and threatening to go completely awry. Falcons and falconers. The center cannot hold. Enter the world of best-selling author Jim Butcher’s Dresden Files, where the creatures of the NeverNever lurk around every corner, prowl through every shadow. Only the determination, faith, and hope of mortal kind is able to stand against the rising darkness — be they supernatural cops, wizards, werewolves, changelings, or just plain ordinary joes.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.25 x 9 x 11.25 in||1 x 6.25 x 9.25 in||1 x 6 x 9 in||0.75 x 6.25 x 9.25 in||0.12 x 6 x 9 in||11.5 x 18.75 x 4 in|
|Item Weight||3.79 lbs||1.77 lbs||2 lbs||7.87 ounces||—||8.5 lbs|
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For example, in Fate Core, you start off with a high concept aspect (what your character is all about), a trouble aspect (a running theme of problems for your character), and a regular aspect (just something about your character flesh them out a little) and you can get up to two more as the game progresses. Aspects are invoked for all kinds of reasons by the player as long as they are relevent in some way to the task at hand. For example, if my high concept was 'Internationally known strong man' I can invoke this aspect to a bonus to get into a crowded bar because I am famous, I can invoke it to perform a feat of strength, or the DM can use it against me by making it difficult me for me to not call attention to myself because so many people know me. With 3 aspects it is great for beginners to learn the basics of how to invoke these aspects and it limits all the stuff the GM has to keep up with for random invoking and such when he is new. 5 is solid for advanced players who are into a pretty epic game with established characters and DM who knows what he doing really well.
The DFPRG STARTS with SEVEN aspects per character, NPC, location, and enemy (yes, locations and items have aspects to for example a back alley can be 'slippery when wet' and 'well hidden' with a trouble being 'rats everwhere' and those can come into play during any encounters, investigations, etc that goes on there). It continues until players have a total of NINE aspects.
If this is your first outing with Fate, DFRPG is a meaty, meaty game that takes time and patience to learn for the GM and the players, however, if you get the hang of it, understand the rules, and it clicks with all the players you will be hard pressed to find a more rewarding and enjoyable RPG experience.
The game is also based off the successful novel series The Dresden Files by Jim Butcher. The creators took years scouring over the books (that were out at the time) in order to try and best emulate the action and drama in the various novels. The Dresden Files is about a character named Harry Dresden, who is both a private investigator and a wizard in a modern day world that doesn't believe in magic or monsters. Sadly magic and monsters don't need humanity's permission to exist.
This book is titled Volume One because there is a second compendium book called The Dresden Files RPG Volume Two: Our World. You do not need this book in order to play the game but a storyteller might like to have access to it. The second volume focuses primarily on explaining the Dresden Files universe, stating out non-player characters, and such. Volume one has a primer for the world and the types of characters one can play and is more than sufficient for players of the game or lovers of the series, although lovers of the series might find the second volume a treat in and of itself as it has a short story written by Jim Butcher in it.
So far I have been in two games of The Dresden Files and I highly recommend trying out the game.
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