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DriveClub (PlayStation 4)
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About this item
- Join an existing Club or create your own to team up with 12 drivers and get more in-game currency and earn bonuses
- Constant and varied challenges keep the game feeling fresh and unique, offering pick-up-and-play gaming experience to suit every player's lifestyle
- Every detail of high-speed racing has been painstakingly recreated to give you an authentic and thrilling first person driving experience
- No matter where you are in the world, you and your friends can stay connected 24/7 with the iOS and Android DRIVECLUB app
- Inspired by real-world roads from diverse regions across the globe, the racing tracks in DRIVECLUB present a variety of different challenges for every driver
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Product information
| ASIN | B00BGA9ZZ4 |
|---|---|
| Release date | October 7, 2014 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #6,508 in Video Games (See Top 100 in Video Games) #312 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.4 x 6.8 inches; 2.4 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | 10014 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | February 15, 2013 |
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Product Description
From the Manufacturer
Start a Club, Challenge the World
Get ready for a racing game like never before. Developed exclusively for the PlayStation 4 by Evolution Studios, the team behind the best-selling MotorStorm franchise, DRIVECLUB, is all about you and your friends. It’s about teamwork; it’s about everyone fighting for one another and earning rewards together – and most importantly it’s about sharing in the sheer thrill of every race. Enjoy the excitement of high-speed solo racing, or join a racing club to discover what DRIVECLUB is all about. Created specifically with the next-generation gamer in mind, DRIVECLUB permanently connects you and your friends, always allowing you to share your experiences, send and receive challenges, and keep up to speed with your team’s performance.
DRIVECLUB brings to life the heart and soul of car culture. An incredible, authentic and immersive driving experience, DRIVECLUB makes you feel the exhilaration of driving the most powerful and beautifully designed cars in the world, all rendered in staggering detail, inside and out. Race them in richly detailed real-world locations, alongside your teammates.
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Join A Club
Get more by playing within a Club. Gain access to more races, special challenges and events by joining a Club. Join an existing Club or create your own to team up with 12 drivers and get more in-game currency and earn bonuses. Everything they do helps you, and everything you do helps them achieve more. Unite together and represent your Club with customized team colors and logos for your cars.
View largerImmersive Driving Experience
Every detail of high-speed racing has been painstakingly recreated to give you an authentic and thrilling first person driving experience. Feel every inch of the road beneath your tires, the thunderous roar of the engine and the rush of adrenaline coursing through your veins as your knuckles whiten on the steering-wheel.
View largerDRIVECLUB LIVE
There’s always something new to do and big rewards to play for. Take on individual challenges where you can go at it alone and earn prizes for yourself, race in special events with Clubs around the world, or enter weekly tournaments to see who the ultimate driver behind the wheel is.
View largerThe World’s Coolest Cars
Hand-picked for their power and beauty, each car in DRIVECLUB is a pure pleasure to drive, recreated with an insane level of detail and accuracy both inside and out. Personally customize the cars in your garage to show off your unique look or represent your Club’s colors out on the track. Take care not to get your paint-work scraped and carbon fiber chassis torn in high-speed collisions.
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Enter DriveClub. From the beginning it was clear that a lot of folks were going to hate this game. It is after all a PlayStation exclusive (strike one); the game was originally supposed to be a PS4 launch title and was delayed (strike two); and Evolution Studios, the creators of DriveClub, had the audacity to promote their game (strike three). Lastly, a less than smooth launch of the game - the online portion of DriveClub is disabled temporarily and the free PS+ edition of DC has been delayed until the online issues are resolved - is the last bit of validation for the fanboys to jump up and down feeling smugly validated that DriveClub is a terrible game (and they knew it all along, of course).
One only needs to look at the many one-star reviews of the game (strangely the vast majority lack any type detail or the Amazon verified purchase logo) to see the hatred this game has generated. Or if you date wander into the Amazon Video Game Forum to witness the kind of online bed-wetting this game is generating.
So my review will attempt to balance things out - I'm a longtime gamer and multi-system owner going back to the SNES era. I actually own the game and have played it and I have more than a bit of experience with Evolution Studio's PS3 racing games - the MotorStorm series. I'm also disappointed that Evo wasn't more prepared for the launch of their game. So there's my attempt at fair and balanced. Here's my review.
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DESCRIPTION:
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DriveClub is best described as a hybrid-racing game taking cues from both sim and arcade style racing games. You're presented with a few options at the start of the game - beginning a world tour, joining a DriveClub (online racing), or just free racing. World Tour consists of events spread out over different parts of the world from sweltering India to glacial Norway. In all there are 55 tracks (some consisting of differing configurations) spread over 5 regions. At launch the game features approximately 50 cars. I say that because depending on where you ordered the game (or pre-ordered) you can unlock additional cars. More cars are planned as free and paid DLC.
At launch the game is missing some major elements that Evolution Studios has plans to release as free DLC. For example DC doesn't feature dynamic weather at the moment but will be implemented later as a download from the PSN Store. This has driven some fanboys to label the games as incomplete or a "beta". I take a more neutral stance in looking at the game as a complete racing game that's getting additional stuff over the course of its lifetime. Many games haven't featured dynamic weather or transforming Decepticons yet were still totally enjoyable. Go figure.
The meat of DriveClub is the ability to join other racers to form clubs. In a club you'll race against other racers and clubs. You can create a unique paint scheme to differentiate your club from others. Sadly, because of the server-side problems at launch this mode is (as of this review) disabled. I'll update it later when I'm able to dive deeper into the mode.
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CUSTOMIZATION:
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I'm going to give customization its own category and I have no problem in saying that DriveClub falls a bit short here. You're limited in DC to four preset customization slots and one additional slot for your Club. In each slot you'll choose form a list of available and unlockable (through racing) skins/vinyls that you can then customize by changing the color, finish, etc. Those slots apply to each car universally. Meaning that each car shares those five customizations and that you cannot have unique configurations for each car. Sorry race fans but no lewd phallic-shaped racing schemes are to be found in DriveClub.
The other disappointing limitation is that you cannot further change or modify your car. So if you're into tuning your ride, changing your gear ratios, modifying your camber, etc. you're totally out of luck. You cannot make those kinds of adjustments in DriveClub or even change your wheels/tires for a different look. Taken on its own this is a disappointment, however, remember this game isn't a sim-racer. I can swallow the fact that maybe changing every facet of my car is beyond what Evo wanted for DriveClub but not being able to change my wheels or add performance tires is particularly stinging.
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GRAPHICS:
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The graphics of DriveClub are in a word: beautiful. I'm dismayed to read some of the so-called professional reviewers pick out a jagged edge here or there and nitpick such trivial things as plant-life along the side of a track. The graphics are astounding. Are they the best ever? Who the hell cares? Enjoy the game, look at the pretty scenes in the pre-race fly-through and then play the game. If you're going into this game with the attitude of "this better be the best looking game ever" you're not playing for the right reasons.
Some of my favorite moments in DriveClub so far:
I was playing a Tour event and trying to beat one of the challenges - I should mention that challenges are "extra" things aside from simply winning the race that earn you stars (3 per race event), and contribute to your fame and other in-game items and unlockables. This particular challenge was in Scotland and I was using one of the hot-hatch cars, a Mini Cooper John Cooper Works edition, to try and beat the lap challenge. A thick layer of fog was on the horizon and the day was overcast. As I played the event over and over again trying to best the challenge time the sun suddenly broke out from behind the cloud-layer and shone brightly on the track. That was a "wow" moment.
Another was playing in India and racing against 11 other cars in a stage event (point A to B) down the side of a steep hill and through farmland at the bottom. Flowering trees lined sections of the track and petals were coming off the trees blowing across the track and disturbed by the passing race cars.
Those types of graphical moments are really cool and standout events in my eyes.
Each car features a totally rendered interior with working instruments. The interiors look fantastic and as you race shadows from the A-pillar will move across your dash or your instrument panel will light up as day transitions to dusk. Everything looks very nice and very polished.
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GAMEPLAY:
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My first attempt at getting a car to drift was a few races in. I was already frustrated that my car simply didn't enter a pristine power-drift when I released the gas and tapped the brake like the cars in Need for Speed. Then I remembered that I wasn't playing NFS. The best simple advice that I can give is this - get familiar with the game and particularly the parking brake. Each car has different stats including `drift' which affects how easy it is to enter and control a power-drift. Second, this is its own unique game; expecting DriveClub to be just like another racing game you played is idiotic.
DriveClub also features a penalty system. I haven't made up my mind about whether I like or hate it. In essence racing sloppily - crashing or bumping other cars, cutting corners, slamming into guard rails or going off track can cost you a penalty. Sometime the penalty is leveraged against your earned points (points unlock cars and other events) and sometimes the penalty comes as reduced engine power for a few seconds.
I'm particularly interested in seeing how this system will play out online. Like any racing game the online segment will feature the typical allotment of bumper car racers and a healthy smattering of trolls. If Evo's penalty system can systematically take these racers out of the race then I think it's a good thing.
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WHAT EVO STUDIOS GOT RIGHT:
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(+) Gameplay. The cars handle well and strike a nice balance between arcade and sim-style racing games. Take some time to get used to the controls and the game is rewarding.
(+) Graphics. The game is gorgeous and the track locations are incredibly varied. The addition of weather effects down the road will only add to the goodness.
(+) Cars. Yep, the car selection is limited and there's not much going for American manufacturers at. Shockingly the 1998 Dodge Stratus is missing, yet the selection of cars varies from hot-hatch Mini Coopers to extreme performance cars like the McLaren P1.
(+) Tracks. Such an incredible selection of tracks and locations. Racing on a hilltop next to an observatory as dusk turns to night and lights along the track light up (think like airport guide lights) has to be seen.
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WHAT COULD BE BETTER:
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(-) Online. Evolution really should have been better prepared for the launch of DriveClub. Particularly since this isn't something new; the launch of MotorStorm Pacific Rift was also marred by online problems though those were eventually fixed.
(-) Sounds. The music selection is really poor - this coming from the same studio who put together an incredible playlist in the original MotorStorm. Engine sounds are similarly disappointing especially if you're using the in-cabin view.
(-) Customization. The lack of customization isn't such a huge deal to me but I understand that there are creative folks out there who want to make incredibly detailed phallic vinyls for their cars. Give them the ability Evo!
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CONCLUSION:
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Haters gonna hate. Stop being a fanboy and enjoy the game on its own merits. This is a very solid title that can only improve as the developer lands new DLC and features. Recommended!
I don't know what this game was like pre-patch, but the moment I popped it in - with all of its features functioning as it should - I was immediately hooked.
If you've played any combination of the (PSX) Gran Turismo, Forza Horizon, Grid and Project Gotham games then you'll have no trouble at all getting comfortable with this game's immensely rewarding driving engine. Grippy cars feel like absolute cheat codes on apex - laden courses; high-torque muscle cars and 1000hp hypercars scream down long winding road tracks with a frightening sense of speed, and nimble low-tier compacts and (250-400 hp) sports cars beg for you to take it through its paces on any given circuit. Each car feels, accelerates, and handles exactly how you expect, but DC is so good at exaggerating the nuances of each car that you'll slowly come to grow varied relationships between vehicle and tracks as you go along.
This makes the inclusion of weather and the incredible list of added courses so crucial: each each and every vehicle serves an equal purpose at the end of the day. There are a number of advantageous races (online and off) where simply choosing the right car makes the difference between a win or a perpetual battle with the rest of the crowd - especially when you've gotten enough of a feel for how a certain car performs.
Driveclub teaches the player to respect the fundamental attributes of its immense car list. A Bac Mono in the rain on Fraser Valley feels like your effortlessly gliding on water, whereas a Lamborghini Huracan in similar conditions is a bit more conducive to slip-sliding. A Koenigsegg Agera on Scotland's BHR circuit is initially a nightmare that becomes incredibly rewarding once you master it, and could feel game - breaking amongst a group of downforce-heavy McClarens and ferraris.
I really can't get over the cars and the tracks; under this Game's arcade underpinnings, they work perfectly. With so much variety, hidden depth and hours of practice required to champion the game's many features, you can easily lose yourself in Drive club's Single-Player campaign (NOTE: GET THE DLC!!!! Way more than worth getting!!), competitive online racing, and endless list of solo and club - based challenges (ANOTHER NOTE: The addition of clubs and club challenges truly is the genre revolution it wanted to be from the start).
The inclusion of bikes only adds more value and depth to an already swollen title, and despite a severe lack of players doing bike races online, there's a separate campaign and numerous challenges to do with two-wheelers once you decide to switch things up (ANOTHER NOTE: Get the Bikes extension!!! Also worth it!)
Everything else about Driveclub is as A1 as it gets. It's far and away the most beautiful racing game I've seen yet; play this on a 60 inch 1080p TV, or a 4k HDR like I have, and you'll seriously have trouble distinguishing the virtual from the real. At 30 FPS, It runs crisp smooth all the time, and the engine sounds are stunningly authentic. I've played Forza Horizon 3, Need for speed 2015 and Project Cars, and not a single one of them compete with Driveclub presentation-wise.
The game's insistence on everything being online hurts it's value severely for those who don't play online at all, but for everyone else I can't think of a reason why you wouldn't get this game. It plays, looks, feels, and sounds like an automotive aficionado's dream, has an extensive car list and pair of SP campaigns, and uses its online functionality to its highest potential. Driveclub goes wayyyyyyyyyyyyyyy out of its way to make you love it, and if you've played any sim-cade games prior, stop everything and pick this one up. The spirit of Project Gotham Racing lives on!!
































