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Droidmaker: George Lucas And the Digital Revolution Hardcover – October 24, 2005
- Length
518
Pages
- Language
EN
English
- PublisherTriad Pub Co
- Publication date
2005
October 24
- Dimensions
7.5 x 1.5 x 9.5
inches
- ISBN-109780937404676
- ISBN-13978-0937404676
Editorial Reviews
Review
"Brilliant... a detailed glimpse under the hood of Lucas digital skunkworks." -- Thomas Dolby, Musican & Technology Entrepreneur
"The ultimate insider guide to the making of cinemas greatest saga " -- Dan Dubno, Producer, CBS News
"This is a compelling introduction to a revolution in visual communication and story telling." -- Andries van Dam, Chairman, Brown University Computer Science Dept.
"Wow. I love Rubins ability to interweave a story about business, technology and moviesthree of my favorite things!" -- Reed Hastings, CEO & Founder, NETFLIX
From the Publisher
From the Author
From the Inside Flap
Why did Lucas spend so much of his new-found wealth to reinvent filmmaking? What was he trying to do? What did he really accomplish? And why did he suddenly stop?
DROIDMAKER is an insiders chronicle of Lucas uneasy role between business, technology and entertainmentwith parts played by Francis Ford Coppola, Walt Disney, The Grateful Dead, Akira Kurosawa, Steven Spielberg, Michael Crichton, Stanley Kubrick, Ross Perot, Robert Moog, Steve Jobs, The Doors, Steven Soderbergh and many others. Their stories woven into a tapestry of backdrops: USC, Atari, Sun Microsystems, CBS, America Online, Amadeus, the University of Utah, Tron, Xerox, Twilight Zone, Pixar, Jurassic Park and, of course, Skywalker Ranch.
DROIDMAKER goes behind the scenes of how movies are really made. It follows Lucas and his dynamic relationship with Coppola. Explore the universe of Star Wars and how a filmmaker came to rely on computers to make tangible his imagination. The very nature of media today is in part due to Lucas passions. The films, products and experiences that trace their lineage to his scientists make an extraordinary list; his companys secretive research spawned billions of dollars in new companies and gave birth to whole new industries. Only a success on the magnitude of Star Wars could eclipse what are likely Lucas most significant cultural contributions.
If you enjoy movies, or use computers for video, music or games, you are living in a world imagined by George Lucas from behind the walls of his hidden fortress. DROIDMAKER takes you inside those walls for the first-ever look at the secrets, the myths, and ultimately, the reality of Lucasfilm.
About the Author
Product details
- ASIN : 0937404675
- Publisher : Triad Pub Co; 1st edition (October 24, 2005)
- Language : English
- Hardcover : 518 pages
- ISBN-10 : 9780937404676
- ISBN-13 : 978-0937404676
- Item Weight : 2.6 pounds
- Dimensions : 7.5 x 1.5 x 9.5 inches
- Best Sellers Rank: #1,562,278 in Books (See Top 100 in Books)
- #164 in Movie Industry
- #210 in Cinematography (Books)
- #277 in Performing Arts Reference
- Customer Reviews:
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About the authors

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Michael Rubin has had a diverse career. Initially he spent years evangelizing the use of computers for filmmakers and, later, consumers. During this time he was involved with editing both television and feature films (The Twilight Zone; Lonesome Dove; The Sheltering Sky). He has written and published a bunch of serious books (Nonlinear; The Little Digital Video Book) and a few humorous ones (Defending the Galaxy; Computer Gardening Made Simple). As an entrepreneur, Rubin has been both a founder and a participant in start-up companies. His experiences range from bricks-and-mortar retail to high tech. He continues to be a vocal advocate for individuals to create and distribute content independently, from movies and music to books and software. He’s a student of industry disruptions. He loves photography.
Rubin’s business background includes Lucasfilm, where his career began, Netflix, and Adobe. He spent almost 20 years as CEO of Petroglyph Ceramic Lounge and helped launch the you-paint-it ceramic industry. After Petroglyph and before Netflix, he stopped to write Droidmaker. Most recently he’s dedicated to teaching photography and shooting. He's the author of "The Photograph as Haiku" (2023).
Rubin received an Sc.B. in neuroscience from Brown University. But summers at Camp Shewahmegon changed everything.
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Top reviews
Top reviews from the United States
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Act One tells the story of Lucas and Coppola and American Zoetroppe. As Rubin says, this story has already been covered in many books and documentaries. The focus however is one of the difficulties of traditional film making and in particular the editing process which was very mechanical. The lower resolution video was hoped to improve the situation, but film and video did not play together nicely. Rubin relates the story of how Coppola was able to create a rough cut of a sequence from Apocalypse Now using video, but there was no easy way to use that to cut the original negatives since there was no way to tie the video time codes to the film reel and frame number. Both Lucas and Coppola knew there had to be a better way and from their early film successes they were able to fund research into new equipment.
I have been working in computer graphics for over twenty years. So for me this was an engrossing look into the pioneering work of people like Ed Catmull and Alvy Ray Smith. Act Two kicks off with the story of Alex Schure and the New York Institute of Technology where much of the early CG work was starting the late 70s to look at ways of using technology to improve film animation. Schure was able to purchase the then expensive equipment (in 1978 an 8 bit frame buffer cost $60,000 - four were needed to create a red, green, blue and alpha image) to allow the researchers to play with paint programs and 3D graphics. That was until they got the call from Lucasfilm, which anyone who was a fan of Star Wars would have loved to get ... "George Lucas wants to set up a research group ..."
The final Act takes us through the growing pains as some projects did not come to fruition and the company needed to decide how to manage the various groups which did not necessarily fit into their core film making business. The book is as much a look at some of the technical breakthroughs as it is about the organisational and business life cycle of a privately funded research and development group. This is something I wold normally find very dry, but Rubin has found a way to express the drama that no doubt occurs.
Rubin has an engaging writing style which brings together numerous anecdotes where the participants talk about various pivotal technical ideas (Rob Cook's use of sampling to solve the motion blur problem) and encounters with the big names that were continuously paraded through the offices to look at George's toys (Slyvester Stallone's attempts at using the paint programs).
The book could have been improved with a bit more rigorous proof-reading. There were a few too many typographical errors which interrupted the otherwise great narrative. Although referring to software to remove noise from old analog recordings as "de-nosing" was amusing. Do the recordings smell better after that?
Overall though, its a wonderful in-depth look at how someone like Lucas, with a passion for film making and independence, can use his resources to allow smart people to experiment with new ideas on the off chance that it might pay off one day. I wish I'd been there.
It's a wonderful look at the unsung heroes of tech work. Computer engineers, animators, film editors, people who help make the things we enjoy in entertainment and art.
The only drawback to me is that the section initially talking about the research division for computers was sort of dry and had a lot of 'actors'. Hard to keep track of everyone. However, once through that I found the book picked up pace. If you can learn that not every name is remember-able for each time, it's a great read.
It's an informative read, but it's more a tech manual than anything interesting about George Lucas and/or Star Wars.
Top reviews from other countries
Lo scrittore trova nella American Zoetrope, la compagnia di film indipendenti fondata da Coppola e Lucas, la nascita di quella grande rivoluzione che oggi ha portato a questi grandi cambiamenti. Dopo che il suo film d'esordio (THX:1138) non era andato molto bene al Box Office, Lucas decide di proseguire la sua strada da solo e con la LucasFilm realizza dapprima American Graffiti e poi Guerre Stellari. Ma il cammino dei due registi, seppure artisticamente diversi, è accomunato dai loro investimenti nella tecnologia digitale. La divisione ILM di Lucas studia come sfruttare i computer per il cinema, mentre Coppola continua a investire i suoi soldi per velocizzare il processo di produzione e montaggio.
Appare strano che il solo nome di Lucas appaia nel titolo, visto il grande contributo che anche altri hanno dato, insieme al regista di Guerre Stellari, per arrivare alla rivoluzione digitale. Per chi è appassionato di questo mondo, sarà bello leggere i nomi di Ben Burtt, Walter Murch, Ed Catmull, Alvy Ray Smith, John Lasseter e Ron Gilbert, solo per citarne alcuni.
L'opera mi ha conquistato, sicuramente ci sono altri lettori italiani interessati alle vicende.

