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Goodman Games Dungeon Crawl Classics RPG for Adults, Family and Kids 13 Years Old and Up (Hardback, Full Color RPG)
Shipping & Fee Details
| Price | $38.91 | |
| AmazonGlobal Shipping | $20.78 | |
| Estimated Import Fees Deposit | $0.00 | |
| | ||
| Total | $59.69 | |
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About this item
- You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets
- You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished
- There are treasures to be won deep underneath, and you shall have them.
- Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game.
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Product information
| Product Dimensions | 8.5 x 11 x 0.5 inches |
|---|---|
| Item Weight | 3.99 pounds |
| Country of Origin | China |
| ASIN | 0982860951 |
| Item model number | GMG5070 |
| Manufacturer recommended age | 13 years and up |
| Customer Reviews |
4.9 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | December 11, 2019 |
| Language | English |
| Manufacturer | Flat River Group |
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Product Description
Glory & Gold Won by Sorcery & Sword! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page DCC RPG is a 504-page self-contained role playing game. A free PDF is included with print purchase (digital code printed on inside cover of book). The latest printing has a sewn-in satin ribbon bookmark in the hardcover edition.
From the manufacturer
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
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The term 'gonzo' is over-used but I think it applies here. I'm sure this game could be played 'straight' and boring... but not by me.
Despite the huge tome of a rulebook the rules are actually quite simple and generally familiar to anyone who has played D&D. What DCC adds is flavor, and tons of it. The Mighty Deeds of the warriors, the wild and dangerous magic, the weird and corrupting influence of the Patrons... there's just loads of great little mechanics that let every class and race shine during play.
Oh, and the artwork in the book is great... it's not the polished/antiseptic art of many modern game books... it's wilder/cruder stuff and character oozes off of every page. All you have to do is thumb through this book and if the visual style doesn't appeal then you should put it back on the shelf post-haste because those visuals bring across precisely how the game feels in play.
I should probably note that another great thing about the game is that there is a truckload of content available for it... adventures, sourcebooks, other settings, 'zines... the most recent DCC game I played was set in a strange 'Gamma World' type post-apocalypse, complete with robot and mutant yeti PCs. Since the rules are quite simple they're also quite versatile and can be easily turned to other genres and styles of play.
It's a great game that you'll really enjoy if you enjoy this type of game.
Starting with each player having multiple 0-level characters with iron-man (3d6 down the line) stats? Pretty fun in practice. Throw the ones with bad stats under the figurative bus :)
Race as a class? Pretty good and, if you want to expand beyond that, there are third party resources that have you covered although it's hardly necessary. I like the idea that ALL Elves traffic in sordid deals with Outsiders.
The corruptive and random elements behind the spells are neat as is the... different? spin on vancian-ish magic.
I really enjoy it and if you want a lethal, balls to the wall, heavy metal game then this is it.








