My interest in Roguelikes varies, but I've always appreciated the genre and what it has contributed to computer gaming. However, reading the history of the genre has been fascinating, especially as it mirrors the progression of Table-Top RPGs, such as Dungeons & Dragons, because that is really where my passion lies.
The research that has been done on this book is top. I've since tried to find out even more information from many of the topics covered only to find that David Craddock's work stands alone, as most of it had not been documented until this point. I can only imagine the interviews conducted to write this book.
I had to take points off due to some concerns with the organization of the book. I'm reading the digital version, so the 'Side-Quests' are annoying to flip to and from. I would rather this sort of info had been integrated into the chapters or at the ends of them. (I've heard that they appear at the end of the chapters in the printed version, which seems appropriate.)
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