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Product information
| Publication Date | June 1, 1999 |
|---|---|
| Computer Platform | PC |
| ASIN | B00000K3DM |
| Release date | June 1, 1999 |
| Customer Reviews |
3.4 out of 5 stars |
| Best Sellers Rank | #152,504 in Video Games (See Top 100 in Video Games) #7,344 in PC-compatible Games |
| Package Dimensions | 5.6 x 5.1 x 0.4 inches; 3.2 ounces |
| Type of item | CD-ROM |
| Rated | Mature |
| Item model number | 7932 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.2 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | April 1, 1996 |
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Product Description
Product Description
Be the Dungeon Keeper, ultimate ruler of your dark creepy networld. Build a Dungeon. Monstrous warfare. Wicked perspective. Mulitplayer warfare. Downloadable updates.
Amazon.com
The Heroes have returned, determined to thwart your plans of reaching their sunlit world. Can a pact with the mighty Horned Reaper finally enable you to realize those dreams of desecration? Only by satisfying the cruel need of your dungeon minions, while striving to crush the foolish adventurers who are plundering your domain, will you prove yourself a worthy keeper.
Dungeon Keeper 2 introduces deliciously wicked new traps and original rooms, inhabited by a bestiary of creatures with unique talents and devastating spells.
Review
There's something immediately unsettling whenever Bullfrog turns out sequels. Best known for its original game designs like Populous, Syndicate, and Theme Park, the mere thought of Bullfrog working with an already-existing concept instead of introducing an entirely new one makes sequels such as Dungeon Keeper 2 seem less ambitious than their innovative predecessors. All the same, the original Dungeon Keeper, a real-time strategy game in which you'd construct a subterranean labyrinth within whose corridors you'd kill the goodly heroes looking to rid their land of the likes of wretches such as yourself, was one of Bullfrog's best ideas in years. In hindsight, though, it wasn't as outstanding as it might have seemed at first, and suffered from being a little too formulaic and at times too chaotic. And so Dungeon Keeper 2 seems like the right way to make amends, to take a brilliant game design and perfect it. Which is why, in spite of this game's absolutely remarkable detail, it doesn't end up being all it might have been - under the surface, it's too much like its predecessor for its own good.
Although Dungeon Keeper 2 shares the original's half-silly, half-scary visual design, the graphics have undergone an incredible refinement since the first game, lending Dungeon Keeper 2 some of the best graphics you've ever seen. A dark, subterranean setting such as this one constantly runs the risk of looking colorless and too despondent, but Dungeon Keeper 2 succeeds in conveying its claustrophobic hallways beautifully, thanks to subtle but terribly effective light and shadow effects that bring your catacombs to life. The various dungeon components, from paper-strewn libraries and glittering treasuries to more sinister developments like cold graveyards and intricate torture chambers, are all readily distinguishable and beautiful to look at right down to the finest detail. And you can zoom in as close as you like from the default isometric view to appreciate that detail.
A wide variety of wicked denizens find themselves right at home within your underworld, and these are the real stars of Dungeon Keeper 2. Most every one of them looks outstanding in full 3D, from the wimpy, wiry goblins and skeletons on up to the gracefully wicked vampires and dark angels. These creatures' various affectations, the way they move about, what they like to do in their spare time, how they deal with their enemies, all make Dungeon Keeper 2 distinct and often very funny.
And while the graphics are vastly improved since the original, Dungeon Keeper 2 also sounds better than the first, which sounded fantastic in the first place. In fact, even in spite of its visual quality, it's Dungeon Keeper 2's sound effects that make this game as amusing as it is. Vampires cackle suspiciously to themselves, rogues sound like they're up to no good, and trolls talk even goofier than they look. Every room comes replete with its own ambient noises, which blend seamlessly as you scroll around, surveying your handiwork. A somewhat inappropriate though catchy enough techno soundtrack kicks in when your forces inevitably clash with the forces of good, and a perfectly evil-sounding narrator will alert you whenever something is amiss, just as he will introduce all your minions and facilities as they make themselves available. It's impossible to give Dungeon Keeper 2's sound design enough credit - certainly its graphics seem more impressive at first, but long after you're through gawking at the lighting effects, you'll still be cracking smiles listening to the game.
But even the excellent sound will start to wear thin eventually, because the gameplay hasn't changed much since the original Dungeon Keeper, which means there's more or less a right way to go about playing the game. Dungeon Keeper 2 isn't as flexible or open-ended as it may first appear: You simply etch out five-by-five zones for your rooms, sometimes bigger, sometimes smaller, and you lay down the rooms as you can afford to. There's a fairly specific order in which you'll want to build these, and it's more or less identical to how you built them in the first game. You'll quickly learn to slap your creatures around to make them work faster, and soon enough there will come a point where you realize there's very little left for you to see in the game. That's because the problem in Dungeon Keeper 2, much like in its predecessor, is that most of the fun lies in the setup. Almost all the missions, single- or multiplayer, build to an anticlimax where you just dump all your creatures onto the enemy and hope yours are stronger than his.
Granted, Dungeon Keeper 2 combat probably deserves more credit than all that. The designers tried to address the flaws of the rather mindless combat of the original game by making creatures fall down stunned whenever you drop them someplace, at which point they're very vulnerable. Likewise, some creatures are cowardly and will flee if they're outnumbered or outclassed. Others are fearless. Many have support roles and need to be defended. And possessing a creature and fighting from its first-person perspective imbues that creature with superior strength and stamina. You can also set up deadly and elaborate traps, many of which work well in combination and can be applied with a great deal of creativity.
Even so, combat still looks and feels so hectic, and so much happens so quickly, that most of the time you'll just watch the dust settle and hope a few of your minions will be standing tall at the end of it. Part of the chaos is on account of the game's interface, which while readily accessible and legible, just doesn't really offer you the kind of insight you'll wish you had on your units and the enemy's. At least the original game had an iconic representation of each battle, showing the participants involved; here you don't even get that much, and you won't be able to tell who's doing what to whom until it's all over. Combat in Dungeon Keeper 2 just isn't much fun compared with the rest of the game, and yet the entire game is merely a setup for that inevitable confrontation.
It's possible the designers were aware that building up dungeons is more fun than defending them. There's even a mode of play where you can take as long as you like and build up your dungeon without any threat of enemy incursion, unless you choose to trigger an enemy attack yourself. Dungeon Keeper 2 is also chock-full of all kinds of little secrets, which are very often worth looking for because they open up clever hidden levels or help power up your creatures. And between campaign missions, you get very funny short movies with the various characters in action, which alone are reason enough to keep playing. The campaign is quite long, the voice-over is always a treat, and the game has a fair amount of variety between missions under the general constraint that is the game's restrictive design. Beyond that you can play skirmish matches against a variety of computer opponents of assorted skill levels, or easily jump into a multiplayer game over the Internet.
Still, when you add it all together, it's impossible that you won't find something to like about Dungeon Keeper 2. It's witty, it's fun to play and to watch, and its interface is easy to use, just as the game itself does a great job of incorporating tutorial information right into the scenarios. --Greg Kasavin
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. END -- GameSpot Review
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, graphics and replay value of the video game. They mention it's an enjoyable, addictive and fun challenge. However, some customers report compatibility issues with the game not working on Windows 10 and older versions.
AI-generated from the text of customer reviews
Customers find the game enjoyable, addictive, and the best game they've ever played. They also say the premise is great and the game is well-crafted.
"...dance to "disco inferno" when one hits jackpot, it's simply an enjoyable game with tons of replay value! I grew up playing this game...." Read more
"...New players will appreciate having a well crafted game that is a fun challenge, while experienced players will appreciate the subtle differences..." Read more
"The premise is great: build a dungeon, raise an army of evil minions and kill the heroes...." Read more
"...Much like its predecesor, DK2 is addictive, funny, and perfect in just about every other way...." Read more
Customers find the graphics in the video game software great for its generation. They also say the rooms you roam through are still crisp and easy to see.
"...The graphics are great for it's generation. It doesn't run on anything past 98 without the patch, which I have if anyone needs it...." Read more
"...the creatures to turn into a cloud of dots - the rooms you roam through are still crisp and easy to see...." Read more
"If you liked the first one, this is more of the same. Good graphics, no bugs. Fun from start to finish." Read more
"Absolutely great! Great graphics, (not perfect by todays standards!)super fun, and you can download lots of maps and even an editor!!..." Read more
Customers find the video game has lots of replay value and is a great follow-up game.
"..." when one hits jackpot, it's simply an enjoyable game with tons of replay value! I grew up playing this game...." Read more
"...On one hand, it's great for a sequel...." Read more
"...Non stop action, lots of replay value, skirmish, and multiplayer rounds out this package that should be a part of your collection if you like RTS..." Read more
"Great follow-up game...." Read more
Customers are dissatisfied with the compatibility of the video game software. They mention that it would not work with Windows 10, and it doesn't run on anything past 98 without the patch.
"...The graphics are great for it's generation. It doesn't run on anything past 98 without the patch, which I have if anyone needs it...." Read more
"...10 that is a lie to scam you out of $18, dungeon keeper 2 will not work with Windows 10." Read more
"Would not work.When it was put in the computer, the screen was black.Too much trouble to send it back." Read more
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I love this game! Building my own dungeon, slapping monsters, fighting rival dungeon masters... May favourite mode is the pet dungeon mode, where there are no enemies, just goals to achieve. It offers quite a bit of challenge without being terribly frustrating.
The graphics are great for it's generation. It doesn't run on anything past 98 without the patch, which I have if anyone needs it. I played it on a Windows 2000 machine with no issues, and it runs on my XP machine without issues as well. The comments made by the narrator are hilarious and the game play is intuitive and quick to control. Building up dungeons, earning new rooms and monsters, trying to sacrifice enough to get the dark angel, stopping the mistresses from wasting their time torturing each other, slapping the salamanders to increase their efficiency (as well as imps to death), watching the monsters dance to "disco inferno" when one hits jackpot, it's simply an enjoyable game with tons of replay value! I grew up playing this game. I can stay up all night with this game and not lose interest, even to this day.
---All the legal crap died off on this game years ago. It is actually available for free and fully patched to work on new computers.
Don't buy the Disc version, as it doesn't include the patch needed to run on anything past windows ME. The patched version still suffers from crashing, however.
The graphics are better in the sense that they're more geared towards future development. Instead of pixel-based graphics, the creatures and rooms are now drawn with polygons. While that makes some of the monsters look clumsy, it does mean that future graphics will be much smoother and cleaner.
Going down into your dungeon by possessing a creature does not cause the creatures to turn into a cloud of dots - the rooms you roam through are still crisp and easy to see. Roaming through your own dungeons is one of the true pleasures of this game, too!
There are only a few extra rooms - you'd have hoped for much more from a sequel that took this long to make. The casino is neat, if only because a jackpot-winning minion starts dancing and singing when he wins. (Disco Inferno!)
Rooms have better graphics, though. The hen-houses in the hatchery, the on-wall bookshelves and torture racks, everything shows a subtle touch.
If choosing between DK1 and DK2, I'd definitely recommend people get this game. The challenges and gameplay in DK2 are better than DK1, and DK1 has many new extra features like Pet Dungeons.
New players will appreciate having a well crafted game that is a fun challenge, while experienced players will appreciate the subtle differences between the old and new version.
Don't expect a masterpiece of Sequelhood, but do expect a fun strategy gaming experience that will last quite a while!
I had heard how original and fun the game was, but frankly it was a lot better before I actually sat down to play it, if you know what I mean. Once you learn how to play, the campaign stages get quite repetitive and the game's "sense of humor" gets trying. Additionally, I feel the gamemaker's attempt to shoehorn 3D into this game didn't add much and could have been completely dispensed with: at least it should have been optional. Finally, it ultimately gets to be unsatisfying to make your dungeons since the "fog of war" prevents you from planning intelligently, and the space you are given to dig in seems inadequate, even in the later campaign missions.
Anyhow, here are two big issues:
1. The thing is full of bugs, and the company that made it is now defunct, so there won't be any more patches issued. The latest official patch was 1.7.
2. This was meant to run on "Windows 95 / 98 / Me," according to the packaging. I've also never had a problem running it on XP. It is possible to get it fully running on Vista or 7 and I am here to tell you it can be done. Try some combination of these, starting with f, then d.
a. Right click and run program as administrator.
b. On the compatibility tab, set it to run in Windows 2000; disable visual themes, disable desktop composition, and
disable display scaling on high DPI settings.
c. Although DKII puts a shortcut on your desktop, I found have it not to work with Vista or 7: you must go into the original Bullfrog folder and launch the game directly from the executable, keeping in mind a and b above.
d. Right click on your desktop. Under display settings, disable hardware acceleration. If you can't do this sweepingly (e.g., because you have an NVIDIA, go to the NVIDIA control panel for DKII and disable virtually everything, especially texture filtering.
e. Bear in mind that DKII not only runs its own executable, but it runs another program simultaneously which is actually the game engine. The process shows as ip.exe. So anything you do to the DKII.exe should also be done to that.
f. Run DKII. Go into the graphics options, uncheck all those boxes: visual translucency, environment mapping, and especially the last: hardware acceleration. Set shadow detail to 0. What you do with gamma is irrelevant.
g. You can get quite discouraged if you're going through all this and you keep getting those black squares on the menu screens. But if you go into the graphics options and keep finding that, upon being restarted, the game has rechecked "hardware acceleration" without your permission, do not be angry. Simply accept. Go back into the main menu and load an actual pet dungeon or a campaign dungeon. When DKII reloads one of those, that check should go away and stay away even after you close the game. In other words, when you uncheck "hardware acceleration," the game must actually load a dungeon for this to take effect. If you simply uncheck it and exit the game, it won't take.
In addition, I have posted a link to a Youtube video in the comments that I found helpful in this struggle.
h. It is not my experience that setting graphics options to low or running the game in 640x480 is going to help you at all when trying to get it to run under Windows Vista and Windows 7.
i. It shouldn't matter whether you applied the patch or not: I have gotten it to run both ways on Windows Vista and Windows 7, although only with the final 1.7 patch: I don't know about the three or four patches that came before that, all of which are still available on the internet as of this writing.
j. If all else fails, be aware that it might be your sound card that's causing a problem, not your video card. This game seems to like simple sound cards and has a reputation for not working on account of the newer, snazzier ones. If all else fails, try disabling your spiffy sound card in the Device Manager to see if the onboard sound on your mother board will give this a pass.
By the way, I want the world to know that it took me longer to figure out how to play this under Windows Vista and Windows 7 than I actually spent playing the game!
Hope this helps someone.
