Dungeon Lords - PC

2.1 out of 5 stars 55 customer reviews
Rated: Mature
Metascore: 45 / 100
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About the Product

  • Non-stop game action and exploration in full 3rd-person 3D
  • Nail-biting 3D combat action -- an arsenal of attack and defense combo moves, with a vast selection of weaponry, magic spells and powerful artifacts
  • Loads of personal quests and missions, featuring a world full of NPC characters to interact and bargain with
  • Detailed character hero development that includes a host of personal attributes, skills and special abilities
  • Written and developed by award winning computer game author D.W. Bradley

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Product Description

Edition: Standard

Dungeon Lords is a new breed of epic Fantasy RPG, a unique combination of RPG and Fighter game action in full 3D, featuring a deep storyline shrouded in mystery, surprise, and betrayal. Dungeon Lords is loaded with quests, personal missions, extensive skills and special abilities for customizing your own character hero from a variety of races and multiple class specializations. Journey through an enchanted land of ancient castles, dark forests, and dungeon lairs braving an army of diabolical foes in real-time, action-packed combat to uncover the secrets lying hidden within the depths of an evolving storyline. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.

Product Information

Edition:Standard
ASIN B000271N2A
Release date May 15, 2005
Customer Reviews
2.1 out of 5 stars 55 customer reviews

2.1 out of 5 stars
Best Sellers Rank #27,511 in videogames
#3,742 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.7 x 5.4 x 1.7 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Edition: Standard
This is a game I eagerly anticipated and truly wanted to love. But they released it at least six months before they finished it, and I think it is truly insulting. Maybe Dreamcatcher is having cash flow problems, and they decided to sacrifice the sales of this game to stay afloat, but that's pure speculation. But the bottom line is that the game is unplayable in it's current state, and it's a long way from being playable.

You start the game up and go into the character screen. There are the usual tabs to change character appearance, but when you click on them, nothing happens. Why? Because they weren't done. They quickly released a "patch", and the patch removed these options altogether!

Press "M" to show the map (automap or minimap). Nothing happens. Why? They removed it from the game (but not from the key mapping screen). And they had the gall to out and out lie to everyone and say they never were going to include a minimap because it was "more fun without one". But if they had planned to NOT have a minimap, then why can you map a key for the function?

These are two of the most glaring examples. But it doesn't stop here. The world is very sparsely populated, there are almost no side quests, promotion quests work regardless of whether you are actually eligible for the promotion, advancements and "heralds" seem to have no effect, and magic is very nearly useless.

The experience and advancement system is well thought out, and would be a very fun system to use for a character, but you'll never get far enough in the game to see any results.

The combat system was nearly impossible for me to use. You have to circle and click repeatedly, there's absolutely no strategy involved unless you're extremely adept with a mouse and keyboard.
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Edition: Standard
Whenever you buy software, there is an expectation of a certain number of bugs, and we've all gotten used to that. Dungeon Lords doesn't have a huge number of bugs, but it does have a TON of unfinished features. There is no automap, despite it being in the free download demo and in the manual. Graphics often look as if it was an early development version - ie, charaters face the wrong way in a fight, get stuck halfway up walls, appear to float in the air, etc. The AI is mind-numbingly weak. The easiest way to kill a tough boss monster is to walk around a tree - half the time the big monsters can't figure out how to get on the other side of a tree, and are thus easy pickings for with a bow. I don't think I've seen this sort of nonsense in a game in five years or more.

It's fairly easy to get in a situation where you complete a step of a quest but the game doesn't realize it. The game balance is WAY off - it's essentially impossible to have a magic user sort of character that can actually use magic as his primary attack mode. It's almost traditional in this style of game that you make the majority of your cash by selling weapons and armor you pilfer off dead bodies, but the game prevents you from having more than one of any weapon or armor - thus, all those swords you picked up off of the thousand or so goblins you just killed can never be traded in for something you need.

The game has a "random encounter" engine, which is fine, but it doesn't EVER stop. You may be in a big battle with an end of quest boss, and the game keeps spitting irrelevant little bands of goblins or spiders or something at you. It even does this inside of walled, fortified towns!! There is literally NO safe place to stand.
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Edition: Standard
First let me say that I am a professional software tester, so I know how software development works. From experience it looks like they had trouble making this game stable and/or had to cut things at the end to make it shippable (both from the push-backs and missing features that are still referenced in the game like the map). More concern to worry, how about that the development company removed the user forum for 'maintance' because they were getting hammered for releasing in this condition. I will not purchase another product from this company or their afflilates again and would recommend the same for other quality oriented people......
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Edition: Standard
so bad... where to start?

Lots of buttons and keyboard commands that don't actually do anything. NO AUTOMAP FUNCTION EVEN THOUGH THERE IS A KEY. The one positive review mentions a "poster size map"- try a pithy glossy foldout roughly the size of an opened magzine. Does it help at all in the game? no- the map merely marks squigly borders to the interlocking corridors of wilderness.

Combat? horrible. click till your finger is sore or your voice is hoarse. If you like being mobbed by 12 rabid rats repeatedly every 2 minutes you will like it. Using the bow, you can't actually aim your shots- even though the options menu has a setting for crosshairs, they do not appear in the game.

I spent 40 dollars on this and tried really hard to enjoy it. It left me utterly disappointed. I want my 40 dollars back along with the 15 odd hours I wasted trying to enjoy this piece of rabbit droppings. Do yourself a favor and avoid this stinker even when it is in the $5 bin in 6 months.
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