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Dungeon Master's Guide 2 (4th Edition D&D) Hardcover – September 15, 2009
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The book provides some good alternatives to magic item progression, for those who find that undesirable, and also some good nuts-and-bolts type advice for building traps and skill challenges (as well as a number of sample plug-and-play challenges you can adapt very easily). The Sigil section is very well done; it captures the feel of the old Planescape material without being overwhelming for those who've not had the pleasure of reading about it before. My only complaint with that section is that there's a lot of Cant slipped in, but no centralized place to look it up so you can use it when adventuring there. STill, that's a minor complaint; there's still plenty of resources for that kind of thing on the interwebs.
All in all, an awesome book. Would definitely recommend to any DM who wants to up their game.
The one thing I must say is that the skill check DC table has been erratad and the updated version is available online at wizards site and also in the Rules Compendium (another great product).
I recommend this book for every DM wanting to taking their Campaign to the next level. Well done, WoTC!