- Age Range: 10 and up
- Series: 4th Edition D&D
- Hardcover: 224 pages
- Publisher: Wizards of the Coast; 4th edition (September 15, 2009)
- Language: English
- ISBN-10: 078695244X
- ISBN-13: 978-0786952441
- Product Dimensions: 8.5 x 0.6 x 11.2 inches
- Shipping Weight: 1.8 pounds
- Average Customer Review: 4.4 out of 5 stars See all reviews (35 customer reviews)
- Amazon Best Sellers Rank: #173,463 in Books (See Top 100 in Books)
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Dungeon Master's Guide 2 (4th Edition D&D) Hardcover – September 15, 2009
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Top Customer Reviews
The answer: plenty.
Where the first DMG focused on basic tools and techniques for the beginning DM, DMG II focuses on rules, techniques, and help for the experienced DM. The chapter on group storytelling techniques taught an old hand like me a few new tricks, and considering that I've been doing this for 20 some-odd years, that's no mean feat. This chapter alone makes the book worth it. But wait, there's more! We finally get rules for creating traps and minions, rules for running games without magical items, and rules for creating companion characters to fill out missing roles in the party. There is also an entire chapter on designing and running skill challenges, with plenty of detailed examples for DMs who feel mystified by this new mechanic. The monster creation rules have gotten some needed tweaking and streamlining as well.
Add to this new artefacts, new monster templates, ideas for campaign arcs, new terrain, new traps, and a horde of other useful stuff, and the book more than justifies its own existence. The only section that really let me down was the one on sigil. It's been so boiled down that a lot of what made that setting special is gone. Newbies who never saw the original planescape likely won't care, but those of us who knew the old setting know how much got lost in boiling this down to a few score pages.
Overall, though, this is a supplement well-worth your money.
Influenced by these innovators, the people who made 4E went under the hood of Dungeons and Dragons and rebuilt it from the ground up. Nothing was sacred. We've seen the result of their efforts in the rules of the system to date, but now, with the release of Dungeon Master's Guide 2, we see the philosophy illustrated, not with rules, but with storytelling techniques that any DM, for *any* system, can profit from. Very little of the advice is specific to 4E, or even to Dungeons and Dragons. It shows you, with examples, how to harness the power of collaborative storytelling, how to enlist your players in worldbuilding and how to tell stories that engage everyone at the table.
Let me share my own story.Read more ›
The book provides some good alternatives to magic item progression, for those who find that undesirable, and also some good nuts-and-bolts type advice for building traps and skill challenges (as well as a number of sample plug-and-play challenges you can adapt very easily). The Sigil section is very well done; it captures the feel of the old Planescape material without being overwhelming for those who've not had the pleasure of reading about it before. My only complaint with that section is that there's a lot of Cant slipped in, but no centralized place to look it up so you can use it when adventuring there. STill, that's a minor complaint; there's still plenty of resources for that kind of thing on the interwebs.
All in all, an awesome book. Would definitely recommend to any DM who wants to up their game.
Consider this DMG: Advanced for DM's looking to take their core D&D 4E games beyond the basic game.
Most Recent Customer Reviews
Not a lot of needful content, but it does have some good ideas for beginning GMsPublished 4 months ago by Mark Packer
Good book filled with stuff that should have been in the criminally small DMG1Published 7 months ago by Jeremiah Barnes
While I do not play 4th Ed. (I play 2nd Ed. still), this book has superb information on role-playing, and handling players. Read morePublished 17 months ago by B. Laue
Great condition and didn't have a single marking or highlight on the inside.Published 22 months ago by Ian
Was part of a gift for a friend. She LOVED it. It'll take us awhile to need this, but I'm super excited to see how our games progress now. :)Published on July 1, 2014 by Amy