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Dungeons & Dragons Baldur's Gate: Descent Into Avernus Hardcover Book (D&D Adventure)
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Purchase options and add-ons
- Save Baldur’s Gate from being dragged into Avernus and its citizens from becoming fodder in the vicious battle between demons and devils known as the Blood War.
- Set in an unforgiving plane and packed full of fresh adventures, chilling monsters, and brand-new mechanics, Descent into Avernus gives Dungeon Masters all they need to lead their adventurers into the Nine Hells.
- Introduces mechanics such as devils deals and the epic Infernal War Machines.
- This adventure takes players from levels 1 to 13.
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Product information
| ASIN | 0786966769 |
|---|---|
| Release date | September 17, 2019 |
| Customer Reviews |
4.8 out of 5 stars |
| Best Sellers Rank | #45,560 in Toys & Games (See Top 100 in Toys & Games) #1,232 in Board Games (Toys & Games) |
| Product Dimensions | 8.5 x 0.7 x 11.1 inches; 1 Pounds |
| Type of item | Hardcover |
| Language | English |
| Item model number | WTCC62980000 |
| Item Weight | 1 pounds |
| Manufacturer | Wizards of the Coast |
| Country of Origin | USA |
| Date First Available | May 12, 2019 |
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Product Description
Diabolical dangers await in this adventure for the world’s greatest roleplaying game.
Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?
• This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.
• Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.
• The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.
• Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure.
• Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience
From the manufacturer
Forge Your Fate In Hellfire
Welcome to Baldur’s Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?
Inside Baldur’s Gate: Descent Into Avernus
Save Baldur’s Gate from being dragged into Avernus and its citizens from becoming fodder in the vicious battle between demons and devils known as the Blood War.
Set in an unforgiving plane and packed full of fresh adventures, chilling monsters, and brand-new mechanics, Descent into Avernus gives Dungeon Masters all they need to lead their adventurers into the Nine Hells.
Introducing Infernal War Machines—vicious vehicles made of infernal iron, guarded by spikes, blades, chains, and siege weapons. Roar into battle in your own customized War Machine!
Carry small raiding parties or crush entire hordes of your enemies with stat blocks and variations for four different Infernal War Machines, plus tables for dangerous mishaps and deadly chases.
Devils lurk in Avernus, ready to lure adventurers with ultimate temptations of power and treasure—for a price.
Dungeon Masters have the tools to bargain for their players’ souls in exchange for their greatest wishes. Rules for the hierarchy of devils, what they can offer, what they expect in exchange, and how to form contracts are all included. Will your party resist temptation or give in to their desires?
An innovator in providing fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player’s Handbook, the Monster Manual, and the Dungeon Master’s Guide.
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Learn more how customers reviews work on AmazonCustomers say
Customers find this Dungeons & Dragons module to be a great campaign book with detailed content and well-written narrative. The artwork receives positive feedback for its phenomenal quality, and customers appreciate its ease of use. However, the binding quality is concerning, with multiple customers reporting issues with glue coming undone and splitting from the cover.
AI-generated from the text of customer reviews
Customers praise the book's quality and content, with one customer highlighting its excellent lore.
"...'s a fine line between lethal monsters, treacherous locations and pure camp...." Read more
"Mint condition book! I’m so excited to run this! It’s more of a guide so read ahead for sure!!!" Read more
"Love the artwork another really solid manual helps me prepare" Read more
"...The adventure writing is good but not excellent (definitely one of the top five adventures)...." Read more
Customers enjoy the adventure quality of the book, appreciating its narrative and unfolding story, with one customer noting its atmospherically interesting quests.
"...no major beef here with this, the writing is succinct, the story very understandable with plenty of unique configuration/flavoring that can be added..." Read more
"Descent Into Avernus is a fully fleshed out adventure starting in the famous city of Baldur's Gate and leading the party into the first layer of hell..." Read more
"...Many of these quests are atmospherically interesting (e.g., retrieve something from a crashed flying fortress) but don't require any real ingenuity..." Read more
"...if you dont plan to run the adventure there is plently of useful and fun tools, items, and characters to use in the book." Read more
Customers praise the creativity of this campaign book, with one noting it fires up imagination for an exciting adventure, while another mentions it features a full campaign.
"...The module features a full campaign, rushing the characters along quickly at first (level 1-4 go VERY fast in this module) but then settling down to..." Read more
"...so far, but I can already tell that the book creates a really imaginative alternate world..." Read more
"...out Avernus, giving a good amount of detail but leaving room for the DM to be creative...." Read more
"...The artwork is stunning, and they even include a section of concept art, a few great but spoiler-y touches, an a large fold-out map of Elturel..." Read more
Customers appreciate the depth of content in the book, finding it full of details and interesting, with one customer noting it provides excellent information for running adventures.
"...If you are a fan of the old Planescape game, you'll love the heavy reliance on the lore of the The Blood War and the endless battle between Demons..." Read more
"...There's a lot of cool lore to unlock, enemies to fight, and discoveries to be made...." Read more
"...The writers have done a good job fleshing out Avernus, giving a good amount of detail but leaving room for the DM to be creative...." Read more
"...It details enough to get an idea of what to do but definitely isn't designed with every possibility in mind like CoS is...." Read more
Customers praise the artwork of the book, describing it as phenomenal, with one customer noting its creative NPCs.
"...RPers will dig the creative NPCs and the unraveling story, that reveals cool snippets of lore and secrets as you advance...." Read more
"Love the artwork another really solid manual helps me prepare" Read more
"...The artwork is stunning, and they even include a section of concept art, a few great but spoiler-y touches, an a large fold-out map of Elturel..." Read more
"I can't wait to get into this campaign. It's a beautiful book. Absolute gem of a printing job, as usual...." Read more
Customers praise the writing quality of the book, describing it as well-written and well-structured.
"...There's no major beef here with this, the writing is succinct, the story very understandable with plenty of unique configuration/flavoring that can..." Read more
"...It's a beautiful book. Absolute gem of a printing job, as usual...." Read more
"...The adventure writing is good but not excellent (definitely one of the top five adventures)...." Read more
"...Reading it cover to cover, it’s the best written and most well-structured book WotC has written for 5E. Not only this, but the story doesn’t..." Read more
Customers find the game easy to use, with one mentioning it requires minimal preparation and another noting it's great for novice players.
"...itself too seriously, which allows the DM to keep it fluid and easy when they run it. So if you are looking for GRIT, this module is not it...." Read more
"...So, I guess, my review would be Avernus has an incredible set-up with a really good background story and lore...." Read more
"...It's a good story that's so far really easy to follow for me as a dm. My players are about a 1/4 of the way in and having a blast so far...." Read more
"...ive modified the campaign drastically and its easy to mod this campaign. obv if ur a dm you know everything is up for change...." Read more
Customers report issues with the book's binding, noting that the glue is coming undone and the cover is splitting from the spine.
"...I can hear the glue on the spine physically popping off and you can see how the pages aren't resting on the cover like they should be..." Read more
"...placed on my bookshelf, sits on the pages, not the cover, the binding is extremely off...." Read more
"...since this is a library book, the binding is damaged and the glue coming undone. The pages are worn from being used at a LIBRARY...." Read more
"...I don't know if it was never glued, or if the glue was just defective, but I'm very worried that the entire thing is going to all apart on me...." Read more
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- Reviewed in the United States on January 8, 2020Style: Physical BookVerified PurchaseOne day, a prominent producer at Wizards of the Coast read Faust and then watched Mad Max. The resulting inspiration afterward was Descent in Avernus.
The module features a full campaign, rushing the characters along quickly at first (level 1-4 go VERY fast in this module) but then settling down to a normal pace/cadence by the middle of the adventure.
There's a fine line between lethal monsters, treacherous locations and pure camp. This module does NOT take itself too seriously, which allows the DM to keep it fluid and easy when they run it. So if you are looking for GRIT, this module is not it. If you are looking to hit the accelerator while driving away from a flying Erinyes, you've hit the jackpot.
The module starts out as a conveyor belt to start, but opens up to less linear exploration and advancement. DMs have plenty of room to customize the experience.
Power gamers will love the plethora of items, gear and power that can be accumulated (warning you may lose your soul in the process, the theme of TEMPTATION and CORRUPTION rings throughout the module).
RPers will dig the creative NPCs and the unraveling story, that reveals cool snippets of lore and secrets as you advance. And what RPer would not want to give their LG War Priest a spin on the first level of Hell.
If you are a fan of the old Planescape game, you'll love the heavy reliance on the lore of the The Blood War and the endless battle between Demons and Devils, a central tenant to the module's story.
There's no major beef here with this, the writing is succinct, the story very understandable with plenty of unique configuration/flavoring that can be added by savvy DMs.
The only thing that will stop you from liking this module is the tone. This module's tone is a juxtaposition of evil, war, blood, lust, temptation and corruption blended with tiny flying elephants full of glitter and huge raging, heavy metal vehicles lifted right out Mad Max.
Think of this way, you can call the rock band "KISS" a metal band, but it's so dressed up with makeup, feather boas, latex and clown makeup that it's sometimes easy to forget it's a metal concert. Descent in Avernus is the "KISS Destroyer" of D&D modules.
- Reviewed in the United States on February 24, 2025Style: Physical BookVerified PurchaseMint condition book! I’m so excited to run this! It’s more of a guide so read ahead for sure!!!
- Reviewed in the United States on April 16, 2025Style: Physical BookVerified PurchaseLove the artwork another really solid manual helps me prepare
- Reviewed in the United States on October 27, 2020Style: Physical BookVerified PurchaseDescent Into Avernus is a fully fleshed out adventure starting in the famous city of Baldur's Gate and leading the party into the first layer of hell. There's a lot of cool lore to unlock, enemies to fight, and discoveries to be made. My only complaint is that there are some uneven bits and parts that aren't outlined well enough, but the thing I discovered while running this is that I think that was intentional because it gives the DM this giant canvas in which they can paint their own custom parts to the campaign.
It works as a really good balance between 100% in-the-book and the DM getting to get creative with the world and scenario. My players had a lot of fun and did some insanely unexpected things (that the book didn't explicitly allow, but had enough background information for me to imagine how these things would work).
So, I guess, my review would be Avernus has an incredible set-up with a really good background story and lore. Some of its quests are a little rough around the edges but there is so much content in the book that the DM can very easily adapt and create new things for the players to do that fall in line with the overall story.
Definitely my favorite of the 5e adventures, we had a ton of fun! Highly recommend!
- Reviewed in the United States on May 2, 2025Style: Physical BookVerified PurchaseGreat for players.
- Reviewed in the United States on September 21, 2019Style: Physical BookVerified PurchaseI have read only about 2/3 of Descent into Avernus so far, but I can already tell that the book creates a really imaginative alternate world (like the Underdark in Out of the Abyss, Barovia in Curse of Strahd, Waterdeep in Dragonheist), peopled with compelling characters the PCs want to help and details that provide the right mix of dread and humor. Since this is the factor I care about most in these adventures, I'm going to give 4 stars, even though it probably deserves 4.5. The adventure is probably not quite as good as Out of the Abyss and Strahd (my favorites), but probably a little better than Storm King's Thunder (more imaginative than SKT, but with similarly creaky plot mechanics).
Spoilers are included from this point forward: The basic story is that a city named Elturel is being dragged literally down into hell as a result of an infernal bargain between its mayor and a fallen angel/archdevil named Zariel. Huge chains are gradually winching it down into the area around the River Styx, and the PCs are trying to stop this from being finally accomplished. To do this, they must travel around a plane of hell, Avernus, and find a magical Sword of Zariel. They can use the sword to save the city in various ways. Interestingly, the ultimate outcome is much more open-ended than in other big 5e adventures: e.g., the PCs can try to persuade Zariel to renounce evil (DC 25 check reduced if certain NPCs are present), or they can sacrifice one of their souls in an infernal bargain to save Elturel, or they can try to enlist any of Zariel's several enemies (demonic or celestial) to destroy the physical chains holding the city down. I'm not sure yet how to present all these possibilities to my players, but the authors are definitely giving me and my players a lot of really interesting material to work with.
Pros: Avernus is brought to life as a hellish place, peopled with really cool NPCs and tons of atmospheric detail. Example #1: there is a snuggly mini-elephant named Lulu with wings and Styx-induced amnesia, who can help the PCs as she recovers her memories as Zariel's sidekick back before Zariel's fall. Example #2: the PCs meet a hag who runs a kind of junkyard in hell, and who can give the PCs a Mad Max style war machine to drive across hell. She has a flameskull who might become friendly toward the PCs if they can recover one of his teeth, which has been pilfered by some mischievous devils who also work for the hag. Another really great thing about the story is that the possibility of redeeming Zariel or finding some other way to save Elturel seems like a pretty great overall objective. I also appreciate that the conclusion of the story is going to be up to the players, potentially with lots of negotiating with devilishly cunning adversaries. And the whole idea of a city being slowly dragged down into hell is great.
Cons: 1) the PCs are often moved around the story by some pretty weak plot devices. For example, they are told to get the Sword of Zariel without being told how this helps save Elturel. I think the DM ideally would change these features. 2) the intro chapter in Baldur's Gate is kind of ho hum, and Baldur's Gate is such a bleak place that the PCs are unlikely to develop a connection to the city that is in any way similar to the love my players developed for Waterdeep in Dragonheist. (I may try to use Murder in Baldur's Gate, an older low-level D&D adventure available on DMs Guild, as a way to introduce my players to the city.) Similarly, the players are told they must save Elturel before they have ever visited that place or developed a connection to it, which might feel kind of artificial. A little homebrew prologue in Elturel before disaster befalls it might be a good way to avoid this.
Verdict: Avernus is described in loving detail and also succeeds as a broad canvas; it is as vivid as a trip to hell should be. There are some weaknesses in the story, esp before the PCs arrive in hell. But I still think the good far outweighs the bad, and puts this in the top tier of published D&D adventures, just below Abyss, Strahd and Waterdeep, but above Storm King's Thunder and well above Princes of the Apocalypse and Rise of Tiamat. After I've actually run it with my players, I may revisit this review, and I suspect that if anything I'll be giving it a higher rating.
UPDATE 7/3/2020: I finished running Avernus with my players and found that the experience mostly confirmed my initial impressions. A few additional/expanded criticisms: (1) The heart of the action in Avernus is asking monster X where the Sword of Zariel is, and the end result is this supposedly knowledgeable creature requires the PCs to perform a quest but then sends the PCs to someone ELSE supposedly in the know, who does the SAME thing. This eventually leads to the sword and the confrontation with Zariel, but the runaround leading up to this point feels artificial. Many of these quests are atmospherically interesting (e.g., retrieve something from a crashed flying fortress) but don't require any real ingenuity to perform. They feel like filler to get the PCs up to 12th level or whatever. (2) There is a section on "other locations" in Avernus (p. 122) where the PCs can happen upon some little random encounters at the DM's discretion. A few of these are really good and the best part of the adventure -- e.g., a devil who wants the PCs to go down in a barely functioning diving bell to retrieve something from the bottom of the river Styx. I tried to work these in as required steps toward getting the Sword of Zariel. (3) The final encounter with Zariel is hard to DM and again feels underwritten and artificial. Where does it take place? It seems to occur on a giant battlefield where Z's army is battling demons to take control of Elturel. But if the PCs start fighting her, what's to stop Z's army of thousands from coming to help her out? I just kind of hand waved that. (4) Still believe that the adventure works better if it is Baldur's Gate getting dragged down to hell rather than Elturel. (5) The lack of a defined geography in Avernus (e.g., this location is here, 3 days' travel from this other spot) makes the adventure feel a little thin, unless the DM adds these details.
Overall I still feel comfortable comparing DIA to Storm King's Thunder, which like this adventure has some excellent bits but can also be a bit creaky in its plot mechanics. I would actually say SKT is slightly better, and less work for the DM, but for what it's worth my players told me DIA was slightly better, probably because of the more exotic environment. So think four stars is still about right.
Top reviews from other countries
Cenk K.Reviewed in Turkey on September 6, 20235.0 out of 5 stars Packing is absolutely horrible
Style: Physical BookVerified PurchaseThe book itself is really great and packed with extras for your other campaigns even if you're not going to run this one but the packing was really horrible. It came in a big carton box with nothing else inside as a protective layer for the book. Cover corners are all frayed. Really shameful...
JigReviewed in Canada on January 16, 20205.0 out of 5 stars I'd rank this near the top for 5e adventures.
Style: Physical BookVerified PurchaseAnother top notch adventure. WotC really seems to have struck a good balance between guidance and freedom.
Minor Spoilers ahead:
Seeing that it takes place in Avernus had me slightly worried that the setting would get dull and boring, but there is quite a lot of variety and lore.
This book good if you want more detailed information about the city of Baldur's Gate too. Like Waterdeep: Dragon Heist there is a lot of information about the city it takes place in.
The only issue I had with the adventure this time was that you kind of have to assume that the characters want to save a city they may or may not care about. The adventure could have used a little more drive for the PCs, especially considering the dangerous environment they are headed to with seemingly very little planning. Nothing a DM can't work with though and it's a minor nitpick.
I'd rank this with the top 5e adventures.
I hope they move on and create a Neverwinter adventure. I'm really liking the city model they have been using.
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Nick KralReviewed in Germany on December 20, 20245.0 out of 5 stars Super Modul
Style: Physical BookVerified PurchaseIch werde demnächst eine Kampagne auf Basis dieses Buchs für meine Spieler starten, freue mich sehr darauf. Die Prämisse des Buchs ist super, einzig der Anfang ist ein bisschen schleppend, sobald man allerdings im namensgebenden Avernus ist, ist der Buch content mega.
PS. Die beigefügte Karte ist auch klasse
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Michel Bidault ValleReviewed in Mexico on September 8, 20205.0 out of 5 stars Aventura de alta calidad
Style: Physical BookVerified PurchaseUna aventura excelente para novatos o experimentados, historia en el mismísimo averno, autos estilo madmax, que más puedes pedir ??
Edan MumfordReviewed in Australia on February 26, 20225.0 out of 5 stars Great campaign and readable maps!
Style: Physical BookVerified PurchaseI’m still reading through this, overall love the story line and the infernal plot.
What shined for me was the maps! I can’t stand the arty DnD maps in other modules as I find them very difficult to read. These maps are a return to classic maps which I find clear, easy to read and therefore easy to plot out on a tile mat for combat. It’s seems others are not pleased with this style, me, I love am!
If only we could see more of this style of maps in campaigns.



















