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Dungeons & Dragons: Eye of the Beholder
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- Engaging 1st person dungeon adventure with a host of interactive puzzles and encounters;
- Create a party of 6 adventurers and embark on a dangerous quest through the dungeons of Waterdeep;
- Choose from 6 Forgotten Realms Races including Human, Half-Elf and Moon Elf
- Choose from 4 D&D base classes: Wizard, Rogue, Cleric, and Fighter;
- A combination of over 150 spells and items will help you to pass safely through the horrors of the Waterdeep dungeons.
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A new evil has fallen upon the peaceful city of Waterdeep, and you have been called upon to uncover its source and destroy it in Dungeons & Dragons: Eye of the Beholder. As you embark on an epic odyssey with a band of fearless adventurers, you'll need to prepare yourself for confrontation with countless enemies and obstacles. Do you have the skill and bravery required to save Waterdeep from this unspeakable evil? Go forth brave warrior, the adventure of a lifetime awaits!
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If you were a fan of the old AD&D Gold Box games, then this game is a must-have. If you play for graphics (and if you do, what are you doing on the GBA instead of the DS?) then this game will probably strike you as a little bland. Graphics and sprites are both fairly basic (there are three or four wall-types and at one point I couldn't tell if I was fighting lizard men or shambling mounds -- based on how little damaged bladed weapons did, I'm assuming it was a shambler), but this remains a diverting little dungeon-crawl for fans of the old school.
It isn't too involved (you won't be up 'til three in the morning working on the same puzzle like you can be in most the Final Fantasy series) and some people will be able to clear the game in one or two sittings, but I for one love both the immersive feel of the first-person view and the fairly simple combat interface. Overhead views are good for seeing what's around you, but the in-game map serves the same function. Turn-based combat and the nature of the interface both mean that you won't strain your thumbs trying to mash out complex command-sequences in real-time. You have time to sit back and think about what you're going to do.
The rules are more 3rd Edition than Gold Box, but not hopelessly complex to people unfamiliar with the 3rd Edition (although some of the included skills and feats DO seem a little pointless to include in a straightforward dungeon crawl -- Diplomacy?!?! EoTB was like the original Dungeon Hack, for the Lord's sake).
The game deviates from the original Eye of the Beholder on a few key points. The one I noticed most was the lack of a hunger-gauge in camping, which means no aimlessly questing around for iron rations before you can safely camp. (Having a cleric starve to death while researching Ressurection spells was something of a bummer in the original. And, yes, that actually happened to me once.) The 3rd Edition rules I already mentioned (feats like Improved Initiative and Concentration are musts in combat, and skills like Disable Device and Intuit Direction make non-combat play far smoother).
Random encouters also seem a lot less common in this version of the game than they were in the original, which is a double-edged sword. You can camp with relative certainty that you won't be interupted (except in a handful of "Hot Zones"), but the scarcity of random encounters makes it hard to level-up quickly. I offset that by routinely camping in the Hot Zones I detected in order to essentially force random encounters. Combat is more Gold Box in style, which I enjoyed because it was familiar, but the sprites representing monsters are so similar that you can have trouble telling a drow soldier from a drow mage or cleric (an uber-important distinction when trying to figure out who to eliminate first).
There are one or two things that I might have changed if I designed the game (the uniformity of the walls and sprites, etc), but overall it was a wonderfully diverting way to spend a couple of weekends. And it definitely brought back wonderful memories of a simpler age in gaming.
The game plays very well and offers a good amount of 3rd edition D&D rules, but it assumes you already know and understand those rules so be ready.
The graphics are pretty much like the original, which is nice. I like the fact that they decided to go for the isometric view for battles, it works much better on a tactical level. The sounds are nice too.
There are only a few monsters that you fight but the battles are fun. The puzzles aren't so hard that you can't figure them out with some effort.
All in all I very much enjoyed this game. I only have two complaints. One is that is is too short. Now since I'm new to the GBA maybe this is par, but it only took me about 14 hours to finish the game. That doesn't bother me too much since I think it will be fun to play through again with a different party. My other complaint is a major bug that I experienced. At some point about half way through my two front characters all of the sudden had Armor Classes of over 100. This is not possible with the armor and magic items in the game yet no matter what I did I couldn't get the ACs to go back to what they should be. This made the game too easy because basically those two characters could never be hit by any monster. This is a pretty glaring bug that should have been found in development.
So.... my recommendation is that if you like D&D and you know the rules.... and you want a nice little dungeon romp.... this is a great game to get. If you're not too keen on D&D you may want to think hard about whether or not you're going to buy it.
Most recent customer reviews
Sound below par
Gameplay is good
Nostalgic of the good ol' days when D&D games first came out on the 386
Overall a...Read more