Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter
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- Essentials: Starter Set
- Age range: 12 and up / Number of players: 2 to 5
- Manufacturer: Wizards of the Coast
- 32-page book for players, with rules for character creation and a solo adventure, 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content, 2 sheets of die-cut tokens for characters and monsters, Cardstock character sheets and power cards, Double-sided dungeon map, 6 polyhedral dice
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!
Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3.
• 32-page book for players, with rules for character creation and a solo adventure
• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
• 2 sheets of die-cut tokens for characters and monsters
• Cardstock character sheets and power cards
• Double-sided dungeon map
• 6 polyhedral dice
Top Customer Reviews
However, the D&D product line is very frustrating and confusing for the beginner, like me. It's full of redundant products, so I couldn't figure out what I really needed to buy beyond the Starter Set. I've wasted a lot of money. So here is what I wish someone had told me.
You DON'T need to buy the "Core Rulebooks" ($66). They can be easily substituted with other things. For instance, if you buy the Starter Set, you'll make characters using powers and abilities that don't even come from the Player's Handbook (PHB), but come from "Heroes of the Fallen Lands", which is a "supplement," but fills the same role as the PHB. If you buy Heroes of the Fallen Lands instead of the PHB, you'll have info about making characters that's more compatible with your Starter Set.
What about the Dungeon Master's Guide(DMG)? Buy the Dungeon Master's Kit instead. It comes with an equivalent book, plus a bunch of tokens for characters and monsters, maps and a cool pre written adventure to take characters from level 2 to level 4. Oh, and a dungeon master's screen, too.
And the Monster Manual?Read more ›
It IS a "starter" set, in that it will be a good intro for new players or those new to 4th Edition D&D. As a starter set, it excels by giving you a run-through adventure, a Dungeon Master book, cardstock counters, a map, etc. to learn the game. The quality of the kit is not in line with the previous 3.0+ D&D box sets, (this set has flimsy cardstock and uses counters instead of miniatures) but the price is right for what you get--especially on Amazon.
I'm not a 4E fan per se, but there's a lot to like with this introductory set, that simplifies the rules and provides a very easy to grasp description of the main game elements. It would make an excellent gift for someone who might be interested in trying the game (great for kids).
The main downfall is that once you understand the game, you're never going to need it again. It's a springboard and little else. You'll need to buy the Dungeons & Dragons Rules Compendium anyway. In that sense, it makes this box crippleware, but really good-looking, fun to unwrap crippleware!
BTW, 4E is vastly different from any previous version, barely recognizable compared to 1E. I think that the changes are for the better, but YMMV.
My main gripe with Red Box is that it very carefully fails to include any straightforward listing of class features, weapon & armor stats, prices, etc. For example, my son wanted to use a bow, but it wasn't an option in the book. I ended up just winging it. There's really no way to use this box alone and run a proper campaign for 2 or 3 levels, the way that the original box set could do. This is a starter set, and ONLY a starter set. If you want to continue, WotC expects you to buy the (more expensive) followup books.
Flipping through the box set tonight I see this same thing, a simplified introduction to a wonderful game.
This is definitely an upgrade to what I played before, each book has color illustrations, rather than black and white, a little more basic drawings than what you will find in the nicer hardcover books. But still a nice touch.
Bravo Wizards of the Coast on this, describing it to my wife tonight, I may be able to get her to sit for a game or two...maybe.
Most Recent Customer Reviews
Great way to introduce new players to DnD 4E. Player manual can be a little confusing, but if you can get through it, you're already ready for like 90% of what you'll deal with in... Read morePublished 29 days ago by Gamal
Wizards of the Coast have taken an easy to learn and play game and turned it into basically some kind of Ponzi scam. Read morePublished 2 months ago by David H.
We tried to get into it... but as D&D first timers, and no experienced players to assist, we found it hard to get past the set ups and rule interpretation.Published 8 months ago by Dallas Brooks
Glad I bought this when I did, as the price is skyrocketing.
There are a lot of complaints about fourth edition, but it's just a matter of taste. Read more
good i like it, me and my friends play and its fun but i die like all the time dwarf summoner not good lolPublished 16 months ago by Kevin Klein