CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Dungeons & Dragons: The Legend of Drizzt Board Game
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- Designed for 1 to 5 players
- Features multiple scenarios, challenging quests and cooperative game play
- Contains: 42 heroes and monsters, 13 sheets of interlocking cardstock dungeons tiles, 200 encounter and treasure cards, scenario book, and 20-sided die
- Rulebook and scenario books
- 20-sided die
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Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D® Adventure System Cooperative Play board games, including Castle Ravenloft™ and Wrath of Ashardalon™, to create an even more exciting experience.
42 plastic heroes and monsters
13 sheets of interlocking cardstock dungeon tiles
200 encounter and treasure cards
From the Manufacturer
Top Customer Reviews
They all use very loose adaptations of 4th Edition D&D rules. This particular game is (obviously) based on R.A. Salvatore's books about dark elf orc-stabber extraordinaire, Drizzt Do'Urden. As such, all the adventures are based on Drizzt's literary exploits (all the way up to Gauntlgrim, I was surprised to see), and the choice of heroes includes the Companions of the Hall, and there are rules for playing as (as well as against) the notable trio of ne'er-do-wells Entreri, Jarlaxle, and Athrogate.
Playing the Game
Each player chooses one of five pre-made heroes, and then chooses which of that hero's powers they'll use for the adventure (you take 4 or 5 out of around 10). Next, you follow the Adventure Book's rules to setting up whatever adventure you're playing (there are about 15 different adventures), and you make your way through the dungeon trying to complete the adventure's objective.
The "board" is made up of jigsaw puzzle-style pieces which you shuffle before the adventure like cards. You start with one tile as the "start tile", and then each player has the chance to draw a tile on his or her turn and add it to the tiles already played, which I'll get into next. This is how the play area expands.
Each player's turn follows the same order - move and/or attack with your hero, add a dungeon tile (unveiling a new monster), then activate the monsters you've unveiled. So, each player controls not only his hero, but the monsters he or she reveals.Read more ›
My only complaint is that there are too few challenging monsters: these heroes and items are a lot more powerful - frequently granting the ability to reliably deal 2 damage per turn - and the 1-hp goblin monsters never stay on the board longer than 1 turn. Owners of Castle Ravenloft and Wrath of Ashardalon can remedy this by adding more challenging monster cards and figurines from those games - the Cave Bear and the Gargoyle come to mind.
I do think that "Legend of Drizzt" is an inappropriate name. Having played a half-dozen adventures in this game I can confidently say that Bruenor Battlehammer is the star of this show, and that nothing, nothing at all in any of the D&D Adventure System board games, can compare to the moment when he deals the killing blow to a dragon or a balor with his "headbutt" ability. Especially if he himself is at 1 HP at the time of use.
Because of this, my friends and I have affectionately renamed the King of Mithral Hall "Headbutts McGee," and we have dubbed this game "The Ballad of Headbutts McGee"
Dude will headbutt anything. And then it will die. I'm not even kidding.
Summary - 5/5
I have 2 kids, one 4 one 6.5. This game is excellent for introducing children 6+ to gaming concepts, and enjoying some quality time together. I would not recommend it as a first game, but once your kids have some basic ideas of gameplay, its cooperative nature offers a perfect blend of progressively independent action and bonding.
Theme and appeal - 5/5
The theme and appeal of the game is obvious. By the age of 3 or 4 most children will have been bombarded with a variety of fantasy narratives, and enjoy them. Spooky dungeons. Scary dragons. Heroic knights. While some parents may be concerned at the idea of crawling through caves and killing monsters, my personal view is that this comes very naturally to kids these days, and is in fact quite empowering - see a monster, whammo! blast it with a magic wand.
This game creates a very tactile upfront experience of the things they have seen on TV or in story books. The little miniatures are very appealing, both to my 3 (almost 4) year old girl, and to my 6.5 year old son.
Is it kid proof - 3/5
This game is sturdy and durable. You will, however, need to keep a close eye on all the bits, which can be easily lost if not kept in themed baggies, and without very clear 'putting away when used' rules.
The miniatures can probably take some abuse, but also need some care as there are bits that could be snapped off. You will also need to be disciplined with the cards.Read more ›
Most Recent Customer Reviews
I have tried multiple times to play this game. I just cant seem to get into it. I've read a lot of the Drizzt books, I love RPGs. Read morePublished 26 days ago by Hurst
Loads of fun. If you've played any of the other D&D boardgames, this is more of the same. This set (The Legend of Drizzt) includes known characters and playable heroes from the... Read morePublished 27 days ago by Ryvaeus
Great game! I actually bought this kit just for the mini figures, but the game was surprisingly fun! Read morePublished 3 months ago by Daisy Miller
High quality components. I have heard the material used in the figures is not conducive to painting. I have yet to follow up on that data but the figures look good.Published 3 months ago by Al