DupeOfB0012NWBH4_tt0008754467_Advance Wars: Days of Ruin - Nintendo DS
About this item
- This contoured ergonomic keyboard with Built-In Touchpad and hot keys introduces the new and improved Tru-Form Pro by Adesso.
- Its contoured, split key design for ergonomic comfort features a Built-in Touchpad that acts as your mouse.
- Touchpad includes Left and Right mouse buttons and built-in wrist support.
- Integrated touchpad eliminates the need for a mouse and saves valuable desk space.
- The Adesso Tru-Form Pro has multimedia keys that make this keyboard a comfortable, multi-featured keyboard that combines a host of Windows and Multimedia keys in a comfortable ergonomic design.
Product information
| ASIN | B000XJNTMY |
|---|---|
| Customer Reviews |
4.2 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 5.4 x 4.9 x 0.6 inches; 4 Ounces |
| Type of item | Video Game |
| Rated | Everyone 10+ |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Nintendo |
| Date First Available | October 18, 2007 |
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Product description
Almost 90% of mankind has been killed off following a devastating meteor strike that has caused a massive dust cloud to blot out the sun. Scattered survivors pick through the wreckage, and the remnants of several military superpowers patrol the ravaged landscape, some factions protecting the innocent while the others prey upon them. The two rival world superpowers, Rubinelle and Lazuria, continue to fight among the ruins of their countries, the few surviving military leaders of each side carrying on the conflict begun before the catastrophe. In their wake, various warlords rise to power, seizing scarce food rations from the defenseless survivors and attempting to assert their dominance in the absence of law and order. Follow the Rubinelle COs Will, Brenner, and Lin as they embark on a mission to rescue as many of the survivors as possible, with the help of the mysterious Isabella, an amnesiac girl who seems to know vital military secrets, and various other sympathetic factions.
ESRB Rated E10 For Ages 10 and Up
Amazon.com
Advance Wars has been reborn. Set amid a world in chaos and boasting new characters and settings, the latest game in the series features a gritty look, an engaging storyline and online battles and map trading. It's the most stunning Advance Wars ever.
- New COs and units, realistic graphics and a new environment bring the world of Advance Wars to life like never before. After a cataclysmic meteor strike exterminates 90 percent of the population, the survivors must battle barbarians, disease and megalomaniacal strongmen who seek only to secure their own power.
- Strategy fans will rejoice over the long-awaited inclusion of online play, which promises to add almost unlimited depth and replay ability. Hop on Nintendo Wi-Fi Connection and battle against a friend halfway across the world, or use the powerful map editor to create, trade and battle on custom maps.Game storyline:
Advance Wars: Days of Ruin features a new group of COs and supporting characters, as well as a new setting. After a terrible asteroid strike that leaves few survivors, the world is in chaos. Toxic dust clouds are choking out the food supply. New diseases strike without warning. Terror runs rampant as people do whatever is necessary for their own survival. Against this background, one small band fights to restore human dignity in a world gone mad, but the mission seems impossible. Their own country is being led by a dictator. Their former enemy thinks only of revenge. And behind the scenes, a scientist with unbelievable power dreams of eliminating the human race once and for all.Game-play Modes:
- Single-player: Players battle their way through a lengthy campaign and the twists and turns of the main story.
- Free Battle: Players challenge themselves or up to three friends on more than 170 two-, three- and four-player maps. When playing with friends, players use one Nintendo DS and pass it among players.
- Battle: Fight up to three other players on more than 170 maps via local wireless communication or Nintendo Wi-Fi Connection. Each player must have his or her own game card.
- Design Room: Players use the touch screen to design their own maps, controlling every aspect from troop placement to terrain features.
- Trade Maps: Link to a friend via local wireless communication or Nintendo Wi-Fi Connection and swap topographical masterpieces.Special powers/weapons/moves/features:
Multiplayer has always been the backbone of the Advance Wars game play, and the addition of playing via Nintendo Wi-Fi Connection makes it even better. Here's a brief overview of the online experience:- Exchange Friend Codes with a close circle of military geniuses, then declare war against one of them over Nintendo Wi-Fi Connection. While battling, players can communicate with each other using full voice chat.
- Players pit their skills against the world as they take on random players. They can choose to fight against people of their own skill level or engage whoever dares to take them on.
- Advance Wars: Days of Ruin contains one of the most robust map-creation systems ever seen. Use the stylus to paint and create the perfect map, then send it to a friend for a test run. It's easy, fun and very, very addictive.
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They got rid of ALL the old COs and powers of the previous game. There is now only one generic CO power (still varies from CO to CO); no Super Power. Powers can now only be obtained through the use of a CO-occupied unit. If you don't have a CO in a unit, you don't get your CO power. Simple as that. The COs also don't have distinguishing differences between them (like stronger close range units, etc.) They are all basically the same except for their power and CO presence.
They also got rid of the ability to use 2 COs at the same time (which means no more Tag power), the CO skills, and Hachi's shop. You now have to UNLOCK everything, which is really stupid. But oh well. Maybe some of you like it better that way.
They get rid of a LOT of units from the previous game, Dual Strike. A complete list of what they termed follows:
- Neotank
- Megatank
- Black Bomb
- Stealth Fighter
- Black Boat
- Piperunner (and pipes!)
- Oozium
However, they DID add units as well.
+ Bikes (basically an infantry that can move farther)
+ Antitank (basically an artillery that can hit units that attack it directly)
+ Duster (basically a sucky fighter)
+ Gunboat (actually really cool; carries one infantry and has a good attack against other naval units)
+ Sea plane (basically a fighter and a bomber combined, but not quite as powerful as either)
+ Wartank (basically a less powerful and costly version of the Megatank)
+ Flare (nothing special; just shoots flares that reveal fog of war; worthless in maps without fog of war)
They also changed a few of the units. Infantry cost 500 more, while mechs cost 500 less. Medium tanks now cost 12000, but are less powerful. Missiles' range is increased by one. Cruisers and Landers each cost 2000 less. Carriers can no longer shoot anti-air missiles, but can now produce Sea Planes. They also cost 2000 less. Battleships can now move AND shoot in the same turn. Anti-aircraft now cost 1000 less. APCs are now called Rigs. They can build temporary airports and seaports. These ports can repair and resupply their respective units, but can't build anything.
Maybe I'm just weird, but I liked how infantry would "hop" on buildings to capture them. Anyone else like that? Well, they don't do it anymore. Probably part of the whole "more serious" thing.
They also got rid of a lot of the other assorted things like the War Room and Battle Mode and whatnot, but I really didn't care for those much anyway.
Now for the good.
The campaign is probably the highlight of the game for me. The initial plot may be overused, but it's pretty engrossing after that. I love all the interpersonal relationships that Dual Strike lacked. I'm a sucker for anime romance, which IS present in the campaign. The thing with the flower virus was pretty cheesy, but it's WHAT THE VIRUS DOES that matters. It also gets a little lengthy, but it's awesome. Other reviewers complain about one of the characters that slightly resembles Lash from Dual Strike, but she really doesn't. There's really nothing similar about them at all, except for the fact that they both think war is a game and soldiers are the playing pieces.
The graphics in Days of Ruin are WAY better than those in Dual Strike. The battles are much more entertaining to watch (as if they weren't already). It's surprising how good they are. Everything from the terrain to the explosions to the animations looks a lot better.
Ships can now go on/through/under bridges.
I'm not sure whether this is good or bad, but they added a building called Radar. It just reveals an area of fog of war. Like the Flare unit, this is worthless if there is no fog of war. At least it gives you money.
I like how they made the units look much more serious and realistic. Some people don't, but I think it's a good change of pace.
I like the ability to put your CO in a unit to make it more powerful. The unit with the CO also will have a "sphere of influence" that makes everything nearby more powerful as well. I also like how units can gain experience: First Level I, then II, then Veteran - getting more powerful each time they kill a unit.
I also like the new "Ruin" terrain type. It also has some new terrain objects: Pillars of flame, ruins, wastelands, roughs, mists, meteors, and electrical fields. They changed the name of shoals to beaches, but whatever.
In map making, you can change the size of the map, but it's limited to 30x30. This may sound small, but it appears larger since it's more zoomed in than Dual Strike. You also have the option of saving up to FIFTY maps! Personally, with Dual Strike, I'd always be trying to decide which 3 maps I wanted to keep and which to delete. This gives map-maker junkies a lot more freedom. Now you know where all the memory from lack of COs, skills, and other things went.
It also has Wi-Fi capability, but I haven't used that yet either.
All in all, it's actually a mixed bag.
Hardcore Dual Strike fans: Prepare to be disappointed. This game gets rid of all the COs, CO powers, units, and other things that Dual Strike was made famous for. If you decide you MUST get this game, keep Dual Strike just in case. I'm glad I did, so you have the option of playing either.
If you're new to Advance Wars: Go for it. Days of Ruin is a great strategy game with almost infinite replay value - especially when you have 3 other friends to play with. It will push your strategic mind to its limits. This game is definitely worth the money.
-----Update: 6.21.2011-----
Whoo man it's been a while since I wrote this. Anyway, I just got into these games again and wanted to bring up some important details that I think need to be mentioned.
Comparing Days of Ruin to Dual Strike (some more):
Unit balancing as a whole has greatly improved. Counters counter what they're supposed to counter much better now (i.e. cruisers almost always one-shot subs and aircraft); subs devour anything that isn't a cruiser or another sub; tanks no longer completely rule the ground (thanks to anti-tanks). Fighters do more damage to copters and bombers.
I feel that naval units got rebalanced in a much-needed way. Carriers are no longer overcosted, glorified missiles. Their ability to produce, repair, resupply, AND launch (so they can attack immediately instead of simply getting dropped off) aircraft fulfills what they should have been all along: an MFB for your air force. Battleships can move AND shoot in the same turn (they were horribly vulenerable and underpowered in DS). Gunboats are WAY better/more useful than black boats. Submarines do a LOT of damage to anything that isn't a cruiser or another sub (tends to one-shot gunboats and carriers). It also starts dived and has more fuel. They can also move "under" bridges now; their previous inability to do so CRITICALLY hindered their utility, and clears the way for more options in map creation. Naval units also cost less in general.
However, as I play this game more and more, I find myself wishing more and more that I had the old COs back. In this game, there are far less COs, and they are far less unique. Your units are exactly the same as your opponents' until you get your CO out, and even then, the difference only matters where he/she is. CO powers also tend to be extremely boring--some borderline useless. (Some examples include: Movement range increased by 2, aircraft movement increased by 2, and my all-time favorite, unit vision increased by 2. LOL.) But there is one glaring balance problem: Caulder. This hero is so blatantly retardedly overpowered that it's amazing the final release of this game lets you even use him in melee games. (If you want an idea, imagine playing as Sturm against the more mediocre COs in Dual Strike. Yeah, it's bad. If someone picks Caulder and you don't, you can expect to get rolled unless there's a SIGNIFICANT skill gap.)
Also, despite the unit "fixes," I miss a lot of the old units from Dual Strike. The iconic neotank, the super-fun piperunner, the mighty megatank... If I had my way, I would take the unit base of DS, add the anti-tank and flare, switch the APC to the rig; remove black bombs and add sea planes (to be produced by the carrier); and make the navy identical to Days of Ruin's.
Another complaint I have is that the music is pretty poor in Days of Ruin. The music was much more awe-inspring and unique in DS. The music in this game is boring--sometimes bordering on annoying. The only track I can say I like from this game is the song that plays when you use your CO power with Will, Lin, Brenner, or Isabella.
One last thing. I previously praised this game's campaign; it's still good, but I have some more to say about it.
- They say the word "hope" at least a hundred times (usually part of some cheesy phrase that was fine the first half-dozen times but got old after that)
- The missions are too linear. You only get to use the CO they give you. The missions aren't challenging at all until the last few (but the last one is borderline impossible unless you know exactly what to do). For most, it's COMPLETELY OBVIOUS the EXACT set of moves to make. There's no diversity or choice
- I still stand by what I said about the character development being great (at times, it was the only thing that helped me soldier through the cheesy lines)
- I like the "darker and edgier" change of pace a LOT. I don't recall the word "die" (or any of its variations) being used ONCE in DS (I could be wrong though). It's a ******* war! PEOPLE DIE IN WARS! This game at least recognizes that fact. And they do a GREAT job making you FEEL it when it happens
Moral of the story: Good change of pace, but need COs and units back.
Clearly, AW:DoR is the best, most refined AW game to date, and so far, it's the best strategy game I've ever found for the DS. It definitely deserves a full 5 stars, as I've been glued to it non-stop for about a month. If you enjoy strategy games at all, pick up this title, you definitely won't be disappointed.
And yet I have to admit, I'm a little disappointed. The two major improvements were to the touch screen control system and to the online capabilities, both taking greater advantage of the DS platform. Unfortunately, I'm just not that interested in either advancement. I do not use the touch screen for this game at all, I definitely prefer the direction pad and buttons (though I have to admit, the touch screen option is very well done and fun to use). I also don't use the wireless options of any DS game. It's not that the wireless options are bad, just that I prefer single-player games in general as there's no need to coordinate schedules, no delays at all. The DS in particular is an excellent system to fill dead time during bus or air travel, neither of which work well with other players. The multiplayer options of this title are actually very tempting (not only can you compete against your buddy in another location, but you can voice chat while doing so!), but multiplayer gaming just doesn't fit well into my busy life these days.
As a 1P game, AW:DoR is the best 1P strategy game that I have yet found for the DS. But it's just not better *in every possible way* than the previous title, Dual Strike. This is disappointing, and I considered rating the product 4 stars. But given how well designed it is, and that I've enjoyed 100 hours of gameplay already and look forward to more, I feel it deserves the full 5 stars.
The rest of my review is a detailed wish list of ways the 1P experience could be improved, along with some praise for noteworthy improvements over Advanced Wars: Dual Strike. If you're not interested in those details, my bottom line is that I highly recommend this as the best strategy game available for the DS today.
Wishlist for improvements:
The campaign is linear, with no optional side quests to explore. I miss the little secret labs, and the ability to unlock special unit types for later in the campaign! I wish there were more optional goals, side quests, and perhaps some strategic choice about how the campaign proceeds.
The game no longer keeps track of your score for the extra "free play" maps, nor do you get medals for solving them, nor do you win points for solving them, nor do you have to win access to unlock them. In short, the designers basically gutted all the reinforcers that made playing the extra maps fun! This is my single biggest complaint about the new game.
I wish free play maps came pre-configured for different default scenarios (e.g. this one has fog of war, this one has snow, this one uses these COs, etc.). It's great that the game allows you to tweak all settings for every free play map, but provide interesting and unique defaults for each map so you can more readily compare your experience with others. (Note that this also undercuts the fun of trying to complete a "checklist" of beating all "free play" maps, because now every map has identical defaults unless you expressly choose otherwise.)
Like other reviewers, I miss the Shop. Basically, the previous game required you to rack up points by playing the game, which could be spent to unlock various things (maps, CO uniforms, etc.). Human nature being what it is, having to win these little things is more fun than being given them up front. In this title, all the free play maps and CO outfits are available immediately, which is slightly disappointing.
The one multiplayer / community aspect I'd love is some sort of scoreboard, or score comparisons with your friends. This would allow me to play at my own pace w/o having to coordinate schedules with others, while still competing on the big board.
But even given the above limitations, the 1P game is still better than AW:Dual Strike. I love the new CO system, whereby the CO is attached to a specific unit. I prefer having a single CO over having tag team pairs like before. I like the fact that the units have been streamlined (stealth units weren't that interesting), though I would like the occasional oddball unit in the campaign mode. I love the fact that units can gain experience -- an excellent gameplay mechanic. I love the new tutorial screens, as well as the strategic advice screen. All in all, this game is extremely well done.