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Dynamic Simulations of Multibody Systems 2001st Edition

5.0 out of 5 stars 3 customer reviews
ISBN-13: 978-3540679769
ISBN-10: 038795192X
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Editorial Reviews

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From the reviews:

"This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. … The book contains a vast store of information on computer graphics and the associated procedures." (Ronald L. Huston, Zentralblatt MATH, Vol. 976, 2002)

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Product Details

  • Hardcover: 379 pages
  • Publisher: Springer; 2001 edition (June 15, 2001)
  • Language: English
  • ISBN-10: 038795192X
  • ISBN-13: 978-3540679769
  • Product Dimensions: 6.1 x 0.9 x 9.2 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,469,138 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Hardcover
This book is for the simulation of rigid body systems. Well written and concise. There are no code in this book. Just explain the theoretical aspect of the simulation of rigid body systems. If you are familiar with matrix manipulation and dynamics, this book is for you. The core part is impulsive force and contact force case calculation. Collision detection is also well written however, there are also good books to explain only an efficient collision detection algorithm. At least must read for the dynamic simulation of rigid body system. It would be a more perfect book it this book contains much more information about the articulated system. This book only explains the spherical joint. Other joint case must included in this book. I wonder whether this information is contained in the revised version of this book.
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Format: Hardcover
This book is very unique in that it successfully combines
Physically Based Modeling with Computational Geometry.
Everyone in developing realtime dynamic simulation systems
with 3-dimensional computer graphics should have one.
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Format: Hardcover
This book teaches physics using mathematical equations and does not provide any source code. However, being a programmer, I have found this very easy to read and understand.
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