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Dynamics of Software Development
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- ISBN-101556158238
- ISBN-13978-1556158230
- PublisherMicrosoft Press
- Publication dateJuly 1, 1995
- LanguageEnglish
- Dimensions7.75 x 0.75 x 9.5 inches
- Print length184 pages
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Product details
- Publisher : Microsoft Press (July 1, 1995)
- Language : English
- Paperback : 184 pages
- ISBN-10 : 1556158238
- ISBN-13 : 978-1556158230
- Item Weight : 1.15 pounds
- Dimensions : 7.75 x 0.75 x 9.5 inches
- Best Sellers Rank: #1,546,069 in Books (See Top 100 in Books)
- #385 in Software Design & Engineering
- #1,924 in Software Development (Books)
- #16,121 in Mathematics (Books)
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You could get into project management terminology, or get very geek-detailed, but this book is not about that. This book really gives you a sense of being there from someone who has actually shipped quality software on time. Learn from his wisdom, he has been around.
This author is one of the select group of software development professionals who get it. This book, along with "Peopleware", "Code Complete", and the "Mythical Man Month" are classics in software development. There are other best practice books out there, but this is a great place to start.
The book is written in a very funny way. It's not always easy to follow the author but that doesn't really make it much worse. Jim McCarty puts very much effort on the "group psyche" and focus on team work and communication. He tries to describe on how to make a team with a "winning mood" which then should take all responsibility and 'just' finish the product.
Parts like "Group psyche", "Don't flip the bozo bit", "The world changes and so should you" and "slip but don't fall" are extremly good and useful to read! When reading the book I really got the feeling that he knows how to ship great intellectual property. And the success of the Visual C++ compiler also shows that his methods have been very successfull.
The second edition of the book will be released in 2 days from now (6 Feb. 2004) and that's certainly a book which I will read again! Great stuff.
To the technical parts of project management and software development, Jim adds the emotional side.
Thinking with feeling. Maintain a shared vision. Deliver great software on time, every time.
Jim McCarthy, the author is team dynamics guru and was leading Microsoft Visual Studio and understood that team dynamics are the strongest forces in your office.
I bought this bestselling book many times, as a present to colleagues.
Presented in a format similar to Meyers' "Effective C++" books, the text flows very well and is a pleasure to read. When you read many of the pitfals presented, you may think "Duh!". However, these are things that I see happen regularly. Here are some of the highlights.
Rule #2 "Get Their Heads Into The Game". This sounds like a very simple rule. Everyone on the team needs to be contributing ideas toward creating intellectual property. However, most people know this is easier said than done. McCarthy goes on to explain the barriers to the flow of ideas.
Rule #4 "Don't Flip The Bozo Bit". This rule is necessary to keep #2 working. The author deals with the natural tendency that people have to become defensive when criticism is offered of their ideas. This can actually cause both the critic and the one being criticized to tune each other out. The author suggests that team members call each other on it when the Bozo Bit is being flipped.
Rule #25 "Don't Accept Dictation". This topic is addressed in many other texts, but that fact should tell us that we aren't getting it. McCarthy reminds us that it is foolish to accept dictation of scheudle, features, and resources. The "Holy Triangle" has to be balanced and tradeoffs are required when changing any one of these three. Managers are encouraged to be strong and take a stand when they find themselves in this situation. Eight years after this book was published, I still see this very thing happening. Until something changes, we will continue to see this issue addressed in software management texts.
Rule #31 "Beware Of A Guy In A Room". Software development is a collaborative effort. Don't let people isolate themselves. There is no opportunity for feedback or help when problems arise, and this can derail the project.
The appendix on "Hiring And Keeping Good People" is also very helpful. If you are like most managers, you didn't get to hire most of the people that work for you. Here you will find practical advice for letting your superstars reach their potential and getting something out of everyone.






