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Dynasty Warriors: Gundam 2 - PlayStation 2
- 2-player local co-op multiplayer support.
- Combines the fast-paced excitement and epic, cinematic action of the Dynasty Warriors gameplay with the rich storylines and characters of the Gundam universe.
- More mobile suits, plus stories featuring mecha from the latest Gundam series, including Char's Counter Attack and more.
- Play as any of your favorite Gundam characters utilizing customizable mobile suits.
- Engage in melee battles against the massive Psyco Gundam, which can quickly reconfigure their bodies into titanic mobile fortresses.
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Product description
Product Description
DYNASTY WARRIORS: GUNDAM 2 combines the devastating power of the Mobile Suit, the rich legacy of the GUNDAM universe, and the furious Tactical Action game play of the DYNASTY WARRIORS series. For the first time, engage in melee battles against colossal enemies such as the Psycho Gundam who can quickly reconfigure their bodies into titanic mobile fortresses. Prepare to head off into the furthest reaches of space and wage war against legions of enemy Mobile Suits!
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Product information
Platform:PlayStation2| ASIN | B001L8DKI4 |
|---|---|
| Release date | April 21, 2009 |
| Customer Reviews |
3.7 out of 5 stars |
| Best Sellers Rank |
#47,725 in Video Games (See Top 100 in Video Games)
#1,030 in PlayStation 2 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.53 x 5.46 x 0.57 inches; 6.07 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 0074 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 6.1 ounces |
| Manufacturer | KOEI Corp |
| Date First Available | January 5, 2009 |
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| Customer Rating | 3.7 out of 5 stars (25) | 4.4 out of 5 stars (77) | 4.7 out of 5 stars (186) | 4.6 out of 5 stars (99) |
| Price | From $79.46 | $154.64$154.64 | $27.99$27.99 | $28.99$28.99 |
| Shipping | — | FREE Shipping. Details | FREE Shipping. Details | FREE Shipping. Details |
| Sold By | Available from these sellers | xinxuan | Shopville USA | JADD ENTERTAINMENT |
| Computer Platform | PlayStation 2 | PlayStation 2 | PlayStation 2 | PlayStation 2 |
| Item Dimensions | 7.53 x 5.46 x 0.57 inches | 8 x 4 x 10 inches | 7.5 x 5.5 x 0.5 inches | 7.5 x 5.5 x 0.75 inches |
| Item Weight | 6.07 ounces | 7.04 ounces | 0.50 lbs | 5.60 ounces |
| Platform | PlayStation2 | PlayStation2 | PlayStation2 | PlayStation2 |
Customer reviews
Top reviews from the United States
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The gameplay is repetitive, and almost every single Gundam mobile suit utilizes the exact same control method. It's not a bad game to own for collection purposes, as the gameplay can be fun when you want to pass the time. Otherwise, it takes up most of your day when you want to unlock a certain character, mobile suit, or game feature.
Overall, it's a good game for the price. Happy hunting, you preservers of Playstation 2.
An SP (Musou) is like a Super move from a fighting game. It is more powerful than normal moves and makes your Gundam invincible. Every Warriors game has these.
Most of the character's in a Warriors game have a similar move set in terms of controls, though the moves themselves look very different and have different effects. Because of this, fans developed a special terminology shorthand to refer to moves of a certain type. Moves with higher C numbers tend to need more hits to pull off and tend to do more damage. C6 is usually the last move and is usually more unique to that character than other moves.
Each character in the game gets at least 5 personalized missions. These missions include conversations between your character and others before the mission as well as personalized and non-personalized conversations during the mission. Compare that to the Dynasty Warriors and Warriors Orochi series which didn't provide much details on character growth or relationships between characters between missions and had weaker character relationship discussions during the mission. This variety means that there is an actual point to playing all the characters in the game, because you get new content, rather than playing the same mission with just a different character. I think Samurai Warriors 2's stories were better, but this is still a good recommendation.
In addition to those missions, there are a ton of other missions to unlock, of varying quality. Some of these missions allow a character to fight with factions from other anime series (or their own), and do personal missions for other characters. Some missions allow you to unlock different mobile suits for that character or build "friendships" similarly to the Dynasty Warriors 4 relationship system. This system allows you to check on your relationship status, however, and is used to get access to unlock other mobile suits.
Most of the battles in the game are somewhat randomized, where the game selects from a set of random events, usually involving the appearance of a group of characters trying to accomplish an objective. This means that in addition to the storyline characters you fight in that battle, a bunch of others might show up as well. This has a tendency to make all of the battles with random events seem a bit more similar, but it doesn't seem overdone. Some of these random events involve the appearance of boss-like "Mobile Armors" which are several times larger than normal enemies and very difficult to fight until you get used to them.
Some of the battles are part of an "Official" mode, which has pre-rendered cut-scenes and doesn't have the random events. The other battles are part of "Mission" mode, which has the random events and is the story mode for most of the characters in the game.
The battle system has a few differences from traditional Warrior's games. Rather than conquering Defensive, Supply, or Attack bases, you conquer fields. Fields are colored according to their team and can switch sides multiple times. Rather than just defeating the field's commander, you also have to destroy a certain number of infantry in the field to capture it. This makes it slightly more important to have a Gundam good at destroying enemy infantry.
Characters can earn skills randomly after fighting a battle. The skills that they can earn vary depending on the mobile suit that they were using. (They can pilot other suits after they get the "license" from a license mission). After they earn a skill, they can equip up to a total of 3 of them. As the character levels up, the chances of them learning a skill increase. Some skills are better than others and the better skills have a lower chance of being earned. These skills are equivalent to the skills in Samurai Warriors or Warriors Orochi.
Rather than upgrading weapons, robots get upgraded parts. Most robots have 5 different parts to collect, each of which can add bonus stats and an ability. The abilities are equivalent to the some weapon effects in other games in Samurai Warriors or Warriors Orochi, but I haven't seen one that adds the elemental effects. Some of them make individual attacks stronger.
Some of the new playable robots are equivalent to the infantry from previous games. They have poor movesets (a long square string, a C1, and a dash attack) and I don't consider them much of an addition to the game. There are also a some robots with a charge moves C1-C4, but they can't continue a combo like the normal robots can. Each of these types also have simpler SP (Musou) attacks that don't take up the entire musou bar. Some of these second group of robots are still fun to play, but are largely ignorable.
The Gundams with full movesets are a lot of fun though. They have added about 8 new ones. Like the previous Dynasty Warriors: Gundam, they can use a boost move to continue their combos as long as their boost gauge is full. This makes the combos a bit more fun. The boost gauge charges quickly as long as you are on the ground and haven't used the boost yet in that combo. They also have very different SP (Musou) attacks depending on whether you are jumping, on the ground, or are near an allied character.
The charge moves themselves are very fun and many of the robots have a very powerful C6 move which makes them very different from other Gundams. There is a lot of variation including grenades and bazookas (area of effect ranged attacks), small lasers (might pierce based on skill selection), big lasers (won't pierce, but are big enough to hit a couple of enemies, more powerful), as well as the standard dynasty warriors melee style attacks. In addition to those, there are a lot more unusual attacks, especially for C6 moves.
Overall, I like this more than Dynasty Warriors 4, 5 for the more detailed stories. The move sets are also more varied because they have multiple SP (Musou) attacks and better C6 moves.
I also like this more than the Orochi Warriors series. While there were a lot of missions in those games, once you played it through once with a group of characters, it wasn't much different when you switched to a different character. That reduced the replay value.
The Samurai Warriors series had very unique and well done story lines, movesets, and excellent production. I recommend picking up at least Samurai Warriors 2 before Dynasty Warriors Gundam 2.
For people who have played the first Dynasty Warriors Gundam game, this one does include some new characters and storylines. I was not able to get Dynasty Warriors Gundam because it wasn't released on any of my systems, so this release was very important for me to play any of this series. The mission mode seems very different from the first game's story, which I played 2 or 3 missions in, so it seems to add a lot of new content. Most of the Mission mode probably isn't as well scripted as the first game was though.
The movesets seem to follow the shows reasonably well (Except Domon Kasshu pulls out swords for at least 2 of his charge moves. Why?). Some of my friends complained about missing characters, especially the other main Gundam Wing pilots. The voice acting is pretty good, using most of the talent from the respective American releases. Characters stay true to their character and aren't abused. The game feels very much like a Koei Warriors game, so keep that in mind when you pick it up.
Only down side is I felt you should've started with the terrible Gundams and gotten better ones.
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