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About the product
- Revolutionary new physics driven knockout and hit reaction system
- Stunning character likeness
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EA SPORTS UFC 2 is the complete fighting experience you have been waiting for. With a bigger roster of fighters, to stunning character visuals and a revolutionary new Knockout Physics System, finishing the fight has never been more real and satisfying. Whether you want to battle for the belt in a deep Career Mode or just brawl with buddies in the all-new KO mode, EA SPORTS UFC 2 offers a mode for every fight fan. So step back into the Octagon and finish the fight!
Additional hardware required for Remote Play.
- Supported Platforms: PlayStation 4
PlayStation account required for game activation and installation
Top customer reviews
- expanded roster with all divisions represented
- more flexibility and less presets on create-a-fighter (especially the tattoos)
Unfortunately, that's about it.
- Highly dislike the new format for clinch and grappling. Depending on what position you're in you have 1-4 options, and just press the sticks in a direction and hope the circle fills up, which leads to the desired transition. If your opponent blocks it, the circle goes empty. I've literally spent minutes of a fight going back and forth with no action. Rather than actual posturing you simply look for visual cues. Also, you have to be in certain positions just to try to get up.
- New blocking is r1 for head, r2 for body. In the old game r1 allowed different strikes, which means you have 12 less strikes available.
- Once an opponent is stunned they can just walk backwards and recover, with you pursuing and swinging in a cartoon-like manner. There's no lunch jabs or way to close in like the previous game. Then they might recover just as you're swinging, nail you with a liver shot, and suddenly you're on the ground. Annoying.
- the training mode is completely different. The only thing I like about it is being able to simulate training to get points, instead of having to go through every exercise like UFC 1. But they've now added injuries to training, and it seems like an injury occurs almost every session.
Note to EA sports: the ideal thing would be to take the roster and graphics of UFC 2 and combine it with the gameplay of 1.
UFC 2 actually redeems the series for PS4. I cant put it down now. The game is extremely realistic by the way the fighter's stamina decreases after doing big attacks. If you have done any type of fight training you know that you can gas out from doing big moves. The damage to the leg from thigh kicks and taking shots to the eye with the swelling causes your fighter to move slower. Very realistic.
The part that just frustrates me is how the AI of the CPU fighter can take shot after shot and get rocked, AND NEVER GO DOWN. And when the fight goes to the decision they always win despite the fact that your percentages are better and your critical strikes are higher. You cant defend from takedowns even though you have a fighter with better ground and clinch stats, but when you shoot in to take down the CPU opponent they always can block your takedown. I can understand that if you are playing on a hard difficulty this would be the case, but having to play on Easy just to defeat a computer opponent is frustrating. This may very well get better the more I play the game because I am getting better, but out of the box its very noticeable with the indestructible computer opponents.
That is unless of course, if you select Conor McGregor. You can just about beat any opponent in his class with Conor. It seems that Dana White has some arrangement with EA Sports to make his top money maker the top dawg in the game.
The high and low block and parry is awesome. And the slip defense is up to par with the EA Sports Fight Night games of the past. This is by far the best MMA fight simulators there are. There are a few glitches that I have encountered where the fighters were in a ground sequence at the time of the bell and the match froze and I hade to Quit and start over. But its not anything to really complain about. The ground submissions are less complicated than UFC 1 also.
I hope that EA sports add more DLC fighters and send out patches to enhance this game. It has excellent replay value and its one of those that would be a hit at a house party with the fellas.
The other thing worth mentioning is Knockout Mode. I was under the impression that this was identical to a regular fight only the grappling was disabled. I was looking forward to going three or five rounds in what would essentially be a kickboxing match. That's not the case. Knockout Mode unnecessarily places a health meter above both guys which shows the amount of blows you can absorb (adjustable up to ten) before being knocked out. This results in a watered down, anticlimactic version of what I was hoping for. Instead of having to watch your stamina and fight smart, you just slug it out for thirty seconds like a game of Rock'em Sock'em Robots.
The graphics look great and the striking system is decent but the grappling design makes this game virtually unplayable on any level other than Easy. I'm glad I didn't pay full price. I'd like to think UFC 3 will be an improvement over this version but EA doesn't seem to care about much these days other than monetizing their games.