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About the product
- Humans have passed through a wormhole, and into a corner of the universe never seen before. From here, they'll expand, explore and colonize, as they compete with each other for control of the New Eden system.
- Choose from 5 massive nations and dozens of smaller federations to defend, as you use Warp technology to explore and establish your presence elsewhere
- Use elements of diplomacy to handle sensitive negotiations between the nations -- and use stealth and cleverness to root out spies, saboteurs and assassins
- Use your strategy skills and fast trigger finger to beat the enemy armies when you settle in an area that they've claim for themselves
- The real treat of this game in its massive online capabilities -- you'll be battling and living in the world EVE 24-7!
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As a spaceship pilot you seek fortune and adventure in the land of Eve, located so far from Earth that navigation back to humanity's origin is impossible. Customize your character and ship and explore hundreds of solar systems and planets. Note: this online game charges a monthly fee and requires an Internet connection.
Eve Online is a bold sci-fi online role-playing game that challenges players to survive in a hostile universe of traders, pirates, corporations, and police. It's a gigantic game: the huge playable universe contains some 5,000 star systems to explore. Your options are almost unlimited. You can play a pirate, sticking to the fringes and raiding player-character ships, you can mine for a corporation or play a privateer and help guard against pirates, you can manufacture ammo, weapons, or equipment, you can be a trader, and more.
Unlike most MMORPGs Eve doesn't force you to play canned missions and quests. The developers have taken the risk of depending, mostly, on players to form the economy, social structure, etc. Things are raw and unformed at the start, but very interesting. Eve encourages players to form corporations for self-protection and to control sectors of space so they can mine the resources there. Competition between corporations is a perfect excuse for player vs. player (PVP) combat, and Eve provides plenty of room for players to slug it out. In most online games the bulk of the world is safe except for a small zone that is open to PVP combat; in Eve there's a small core patrolled by brutal AI police and vast areas where anything goes. Of course, the most valuable resources can only be found in the dangerous, wild frontier.
The graphics are gorgeous and the game is played in full 3-D. Stellar and spectral space effects, nebulae, and massive space stations dominate most sectors, and when lots of players are together, the game is a maze of drifting metal. Asteroid fields, meteors, and a few surprises are in store as well.
If anything Eve suffers from a steep learning curve, an excess of clicking (many menus could be simplified) and the aforementioned dependence on the players to form the society. Eve is unlike most MMORPGs, but worth a look if you feel the lure of open space lanes and the promise a truly unexplored social frontier. --Andrew S. Bub
- Players determine economy, social structure
- Gorgeous graphics
- Seamless server structure makes it easy to find friends online
- Cumbersome interface
- The game's reliance on player-generated missions and political structure might not work
Top customer reviews
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Today, I have 3 accounts so I can fly three characters simultaneously (it takes a bit of work and practice, but due to the nature of EVE it's very possible), and make 4-10m ISK - the ingame currency - an hour mining and running trade routes. My second account runs "protection" for my mining operations, and the third account flies a freighter - the largest class hauling ship in the game - under an NPC corp's flag, so when war is declared on my real corp, I can still move massive amounts of corporate assets "under the radar" of the enemy.
There's something in EVE for almost everyone. If you want to become a tycoon without getting blown up, you can train for hauler-class ships: industrials, transports, and freighters. If you want to get into PVP, there are mercenary and pirate corps willing to take you in, and all sorts of ship loadouts to suit any style of combat you prefer. If you want to run missions, there are player-created courier missions and bounties as well as NPC agents to give you plenty to do.
As other reviewers have mentioned, the skill training system is nice in that you don't have to spend time online to train the skills up - you train them in a fixed amount of time, whether you're online or not. You simply have to buy the skillbook, meet the prerequisites, and start the training, and the rest is automatic.
Some of what you read in these reviews is only partly true.
Can you lose skills that you've worked for weeks to learn? Sure, but only if you don't clone yourself.
Is fighting like being on Auto-Pilot? Not that I've seen. My missles don't fire automatically. Yes, I can set my ship to stay a certain distance from an enemy and it flies itself, but I still have to choose my targets, lock on, and fire.
PvP. Well, you don't die first of all. Your ship blows up (but you did buy that insurance right?), and you go to your homepoint in your life pod. Can the other players blow up your life pod? Yes, but I've never experienced it. Besides, I have my clone and lose nothing if they do.
With the huge expansion coming out, now is the time to get your 14 day trial, plus the 30 more you get when you buy the game code.
44 days of play for $20. What do you really have to lose? (Besides your job from losing track of time and staying up until 4 AM!)
Fact: I played beta for months.
Fact: I was often frustrated by beta (expected) and often elated (not necessarily expected).
Fact: I have beta tested other products and even when the beta was less frustrating or chaotic...**chosen not to buy that product when it shipped**.
Fact: I am placing my order for this one, so you can see which way I leapt in this case.
The raves all say enough about the scope, the graphics, etc. Won't go into much more there. As they say, potential is great for both the size of the universe and the playerbase, and the diversity of possible roles for the individual therein. And it sure is pretty to look at. There are graphics features I've already seen reported from the shipping version which were not in beta, so **just because someone beta tested doesn't mean they know everything**. Myself included. :-)
The rants usually underscore either 'bugginess' or 'lack of true possibilities' with respect to the potential, i.e. that in beta even though there were "supposedly" many other things they could do they ended up just mining, mining, mining. Regarding the former there were indeed some bugs during beta, and some lagginess in response. Some of that however is because of testers running debugging builds....shipping versions will doubtless internally handle many missed calls so the paying public doesn't see them. That's just standard industry practice. As for the lack of true opportunities, that was true in beta probably because they opened up the 'whole' universe to us but with a limited beta playercount we didn't have enough to really jumpstart a whole player-driven economy. So much of it was resting on the underlying NPC economy 'crutches' that are there as the minimum. This issue DOES have potential to impact the release game, at least until a large enough playerbase forms.
I'm gonna join and do my part. You???
Lastly, while I'm never an afficionado of buying something solely hoping for 'future fixes', the MMOG genre can push patches to you all the time...so part of the expectation is that the experience *will* grow and change as you play. The fact that CCP has a stated committment to this is a good thing, and evidence that current status does not equate to all it can be. Compare that to something like Jumpgate which had no real plans for "evolution" just "patching". And as a result, they've lost so many players taht even though they have (finally!!) released a very late "Episode 2" expansion, they may indeed die shortly.
Most recent customer reviews
I am a 3 year veteran of EVE Online. I have tried many different skill trees, and many different career paths, there is always something new to...Read more
I'm about 10 days into playing this game, having finally decided to try the online 14-day free trial.Read more
But, technically this game has real problems.Read more