CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Defenders of The Realm
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- Great strategy game for 1-4 players
- Takes about 90 minutes to play
- Tons of top quality components
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FDD101253N Defenders of the Realm Board Game by Fred Distribution
Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes!
Will you answer the Kings call?
In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before one of them enters the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Terror! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named Kings Champion.
Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the Kings Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the Kings Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!
From the Manufacturer
Our Liege is in desperate hour. From what grievous cause have these accursed races arisen? Orcs Dragons Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City are in need of valiant Heroes. Will you answer the King's call? In the ancient Citadel of Monarch City the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside repair the tainted lands and defeat the four creature factions before one of them enters the City and they approach from all sides -- fast populating Orcs. fierce Dragons. Undead that bring terror. And demons. -- all tainting the land in their wake. There are several paths to defeat but only one path to victory and only the most valiant Hero will be named King's Champion. Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King?s Champions (Choose from Cleric Dwarf Eagle Rider Paladin Ranger Rogue Sorcerer and Wizard). You as one of the King's Heroes make use of strategy special abilities cooperation card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned. There is never time to rest. As each Enemy General is struck down in battle the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory.
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|Sold By||Available from these sellers||Amazon.com||The Dark Side||MMP Living||MTGbiz||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||10 x 10 x 3 in||2.8 x 11.6 x 11.6 in||9 x 12 x 2.5 in||11 x 11 x 3 in||9.2 x 9.2 x 2.8 in||12 x 10.25 x 1.75 in|
|Item Weight||5.69 lbs||4.72 lbs||2.65 lbs||1.08 lbs||3.75 lbs||2.58 lbs|
Top customer reviews
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But if you can afford to spend few more bucks, or you like a little bit more robust production value, or much prefer a fantasy theme, then this is the game for you!
Components--Good quality. I usually sleeve cards to keep them looking nice, but so far it looks like these will hold up to many plays without needing sleeves. The army minis are solid and durable, and can handle getting chucked around a lot (and you will be chucking them around a lot). There are 4 generals that have their own sculpt. The blue dragon is awesome (maybe a little top-heavy--there is a base included that you could use to add stability, but I haven't felt the need to use it). The character minis are not painted, but their sculpts match the artwork on the character boards, so they can be identified that way. Certainly a skilled mini painter could really make these look nice. Artwork is by the same guy who did Dragonlance, so if you like that, you'll like this as well. The fonts and graphic design is a little bit wonky and hard to read sometimes. And I wish each of the four colored armies had their own type of army sculpt. Its a bummer that goblins, undead, demons, and dragonkin all are the same shape, and different only by color. Could have been better.
Gameplay--the mechanics are pretty similar to Pandemic. Armies will be multiplying on the board, tainting the land, and generals will be advancing to your home city (Monarch City). Too many armies of a single color, too much taint (12 crystals), or any general getting to Monarch City, and you lose. Kill off the 4 generals, you win! Things can get a little fiddly as the game progresses and more components are placed, and sometimes it is a pain to figure out where to place minions on a map with unfamiliar locations on it (Pandemic has a map of the world, so this doesn't happen there) but familiarity with the game and the board does help this eventually. As the game progresses, the tension really escalates as well, and that a big part of the fun. There are 3 ways to lose, and only one way to win, so you'll spend a lot of time trying to figure out how to keep any one of those 3 ways from happening--those strategic choices are critical to surviving the game to the end.
The game is not easy. You will need to plan well and work together to win. Combat is simple--just a simple die roll, with a target (3, 4, or 5 depending on what color you're fighting) and that's it. Sometimes bad luck will get you (I've had a general double move late in the game, and I lost just like that). But, winning is quite satisfying. This is a medium weight game--some rules to learn, but thankfully the game starts slow, so it gives you some opportunity to figure out how everything works before things get real hectic. Don't expect to win the first time. The game can go 2-3 hours depending on how much thinking and discussion your group engages in, but of course can go much shorter if you lose....
There are expansions to this game that allow more characters with different special abilities, and I cannot speak to how those play, or how available they are.
Overall, nice looking, fun game, and challenging but beatable. Those add up to a "definitely recommend".
This game is a great single-player experience but bringing your friends along for the ride is also fun. At the start of the game, each player chooses a hero who will have unique powers and abilities. This is maybe the best part of the game because the whole point of being a hero is discovering what strengths and weaknesses you have and how you will defeat your enemies with those strengths. The most ingenious game mechanic are the action tokens that players receive at the start. Action tokens determine how much life you have, but you also spend them to pay for actions, like attacking, moving and other abilities. At the start of your turn they will be replenished, but if you take battle damage you will start loosing action tokens; which makes sense because if you're hurt you won't have the strength to do as many actions as before.
As I've mentioned, this game is cooperative and all the players are a team fighting against four armies of monsters advancing on Monarch City. A few missed opportunities include lore and flavor text, because there isn't much background to Monarch City or the enemies attacking it. All the monster pieces are cast from the same mold, even though they are four different species. So story wise the game feels kinda shallow which makes it difficult to believe this is really a realm of fantasy. But personally, my favorite experiences are the side quests where you get bonuses for running simple errands. It really adds to the single player experience.
But even though I love this game there is one persistent problem. The game features an awful lot of downtime because there's very little person to person interaction. Players need time to choose what actions they will perform each turn and (especially with a four player game) it will take a while for the game to complete a round before it's your turn again. This problem is serious with a crowd who has no attention span.
But despite it's flaws there is an awful lot to be enjoyed about this game. It has easy-to-read rules. The learning curve is about as steep as Monopoly but it provides you with the unique experience of being a hero and confronting evil. I think people attracted to stories about warriors and fantasy will definitely be attracted to this game. But before going in, it's important to know, THIS GAME IS HARD! I have never ONCE beaten it. It gets progressively harder with each victory and just when you think you've won you will be surprised with the stuff this game pulls on you. Even so, this is a fun game to loose. If you win I know people will be signing with relief. But when you loose, it's much more exciting to see people scrambling around the board looking at their cards for any sign of hope.
That being said, it's a really good game. It's nice to find a simpler hero-themed game that isn't a dungeon crawler or published by Fantasy Flight, and I wish I saw more of this game. The game time normally lasts one to three hours and I think it plays best with older teens and adults who will really be into the theme. Unfortunately, this game is priced rather high; even for a game that would be bigger than itself. But as the game becomes a collectors item I think the experience by itself is worth it.
Overall it's a really fun game with great potential if you can get a group together. It quickly became one of my favorite games.
Only slight issue is that turns are very much individual, so it's a little slow waiting for your next turn.