Eagle Games - Incan Gold by Sunriver Games
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- Incan Gold is suitable for 3 to 8 players
- ages 8 and up
- playing time 20 mintes
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Top Customer Reviews
The game is very simple; In each of five rounds, a succession of cards is laid out representing what you find in the ancient Incan ruins. These may be valuable gems and artifacts, or they may be hazards such as snakes, spiders and landslides. Before each new card is revealed, each player must decide to continue deeper into the ruin or to walk away with what they have already gained. Those who stay in may gain greater wealth, but they may meet a tragic end and gain nothing. A player keeps whatever they have when they opt out and even the players that "die" get to start fresh in the next round. As with most "Euro" style games all players remain part of the game until the final round. The winner is the adventurer who comes away with the most treasure.
Each round ends (on average) with about 8-10 cards on the table so the whole game is quite fast. While the game can be played with as few as three players, I find that it is most fun with 6 to 8 players. While the game is recommended for ages 8 and up, it is so simple that it could be taught to kids younger then 8. Mostly the small "gem" pieces and the ability to make informed decisions are the only limiting factors.Read more ›
My wife feels it is far too easy and a tad boring. She does not feel it is a game we could play with adults on game night. I feel it could be played on game night as a warm up game, but there's no way it can stand alone.
The first time you play, you're reaction will be, "That's it?"
Here is a quick overview of gameplay: Each player receives the same two cards. One card is a picture of a man entering a temple, and the other is a picture of a man leaving a temple. On the count of three, all players lay down the card that reflects their intention to either leave the temple or venture further in.
After all players have revealed their intention, a card is turned over from the draw deck. The card will either be a treasure card or a trap card. Treasure cards reflect a point value. Those points are divided among all players who chose to remain in the temple (You could use this opportunity to teach division to your grade schoolers in a very fun way).
If a trap card is revealed for the first time, nothing happens, and another hand is played. If the same trap card is revealed a second time later in the round, all players who remained in the temple die and lose any treasure they had collected up to that point. (For younger players the instructions use the term "scared away" instead of "die" implying that the adventurers simply dropped their treasure and ran out.Read more ›
The farther you opt to go into the tunnel, the greater your chances of finding treasure and artifacts. At the same time, however, the greater your chances of running into a tunnel terror so intense that you drop everything and run like mad to get out. Only players who decide to leave a tunnel before the terror shows up get to keep what they found in a particular tunnel.
A tunnel's contents are revealed as cards are drawn from a deck that contains treasure, artifact, and hazard cards. So, basically, the game presents players with a series of choices about whether to delve deeper into a tunnel and increase their chances of getting rich, as well as their chances of running into a hazard and losing it all, or taking a sure thing and getting out while they still can.
We purchased this game for the family, and it was a hit. Our crew includes children ages 17, 15, 13, and 8. All of them enjoy playing, but after a few rounds we made some house rules. In our opinion there are too few treasure cards and too many tunnel hazard cards. There are, I believe, 3 each of 6 different kinds of hazard cards. When two identical hazard cards are turned up in a tunnel all explorers still in the tunnel must drop their loot and flee. In order to increase the amount of loot we could collect, and thereby increase the fun of the game especially for younger players, we decided to pull one of each of the hazard cards from the deck. That means that the farther you get into the game, the fewer hazards you have to deal with (you'll see when you play).Read more ›
Most Recent Customer Reviews
I really like this game. Even my 4 and 6 year old will play this game. It is also good for adults. It's all about playing the odds.Published on January 6, 2011 by Avid game player
This was recent find of mine as I am always looking for games to get the kids interested in playing. Read morePublished on May 9, 2008 by Jadecat