Qty:1
Educational Insights Nowh... has been added to your Cart

Other Sellers on Amazon
Add to Cart
$13.23
+ $4.99 shipping
Sold by: Debra D's Books
Add to Cart
$18.62
& FREE Shipping on eligible orders. Details
Sold by: etailz
Have one to sell? Sell on Amazon

Educational Insights Nowhere To Go Game

3.6 out of 5 stars 25 customer reviews

List Price: $19.99
Price: $11.99 & FREE Shipping on orders over $49. Details
You Save: $8.00 (40%)
In Stock.
Ships from and sold by Amazon.com.
    This fits your .
  • Enter your model number to make sure this fits.
  • Trap your opponent in this step-by-step strategy game for two.
  • Take turns blocking paths and crossing bridges until one player is completely cornered.
  • Players end their turns by placing a blocker on any bridge.
  • The first player to trap the other spy with blockers wins!
  • Addictive fun - you'll want to play again and again!
30 new from $11.99 6 collectible from $4.54

Yu-Gi-Oh
$11.99 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com.

Frequently Bought Together

  • Educational Insights Nowhere To Go Game
  • +
  • Monopoly Deal Card Game
Total price: $18.93
Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
CHOKING HAZARD -- Toy contains a small ball. Not for children under 3 yrs.

Product Description

Product Description

Trap your opponent in this strategy game for two players, ages 8 to adult. Be the first to trap the other spy, and win! Includes hexagon-shaped game board, 2 spy pieces, and 40 blockers. Addictive fun—you'll want to play again and again.

From the Manufacturer

Trap your opponent in this step-by-step strategy game for two. Take turns blocking paths and crossing bridges until one player is completely cornered. Addictive fun— you’ll want to play again and again.

Product Information

Product Dimensions 2.5 x 8.8 x 10 inches
Item Weight 1 pounds
Shipping Weight 13.4 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B006X9KT0S
Item model number 3410
Manufacturer recommended age 8 years and up
Best Sellers Rank #193,242 in Toys & Games (See Top 100 in Toys & Games)
#183 in Toys & Games > Games > Travel Games
#5,119 in Toys & Games > Games > Board Games
Customer Reviews
3.6 out of 5 stars 25 customer reviews

3.6 out of 5 stars

Feedback

Would you like to give feedback on images?
Would you like to tell us about a lower price?

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

A fun game we bought at the local beach kite shop this year.

Ok, but there is a puzzle to this game. Did the designer overlook that
there is a way to position your initial blockers so that, if you move
first, you always win? ALWAYS?! My 14yo son discovered this after only
two rounds.

But wait, we thought, this just can't be.
It's too simple! Win in 6 moves? It's no fun.

********************************SPOILER*********************************
So we set to studying the rules. Says you can't initally block the arc of
three bridges connected to your opponent's starting space. Nope, he didn't
do that. He placed his five initial blockers in the middle of the next
outward arc which has seven bridges. Then on his first move, he moved his
man to the space blocking the sixth bridge and put his blocker on the
seventh bridge. Ouch, there I am trapped. My turf is reduced to four spaces
where I dance about while in subsequent turns his blockers tighten the noose.
Meanwhile, of course, he has the rest of the board to dodge my blockers.

Well ok. The rules do say place your initial blockers THEN decide who
goes first. So I copied my son's setup. I placed my five initial blockers
in the middle of the seven bridge arc in front of him, just as his were in
front of me. Then we faced off. So . . . who goes first? Maybe that's the
REAL game! Negotiating going first given you'll then win. Or, perhaps it's
negotiating new rules so the game isn't trivial.
***************************END of SPOILER********************************

If I haven't overlooked something, I'm not sure what Hank Atkins, the
inverter, had in mind here.
Read more ›
1 Comment 14 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Fun game, but we had to change the rules! My six year old grandson, to whom I gave this toy on his birthday, figured out how to win in a couple plays when he went first.
Comment 4 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Nowhere to Go: 2 Players, Ages 8+, Average Play Time = 15 Minutes

The components were of fairly good quality. The rulebook was also pretty easy to understand, seeing that it is roughly two pages in length. It didn't take long at all for the kids to catch on after a two-minute primer. I think the rules however could include a way to balance things out for the player who starts second. Player one clearly has the advantage of moving first, giving him or her a leg up when the round winds to a close. I have yet to experiment with my own variants, but perhaps the second player could go twice in a row during his/her first move? Had the board been bigger and more options available, this more than likely wouldn't have been a problem. The black player in "Chess", for example, can turn things around quickly due to the complex nature of the game.

There's also a way to almost completely trap player two right from the beginning by strategically placing the four "randomly" placed bridge blockers and then moving the spy into position on the first move. I don't want to ruin the setup by revealing this "cheat" as it pretty much breaks the game, so I'll simply say that I recommend placing only two random bridge blocker pieces during game setup instead of four. It'll make for a slightly longer game, but it'll prevent player one from automatically winning.

This game definitely focuses on strategy as opposed to luck, in fact I'll go as far as to say that there is absolutely no luck involved. That's assuming of course that you don't count the blunders players may or may not make throughout the course of the game. There's a lot of thinking ahead in this game, even in the very beginning.
Read more ›
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
I was initially impressed with the very cool design and layout of the game, but I was unsure of its playability. It turned out to be loads of fun. It also has a unique strategic element; results are not luck oriented, and you have to think ahead several moves. My 7 year old daughter and I played several games, and it was very fun to see how she began grasping and implementing the strategy. My 5 year old daughter was very much into the game, but she did not necessarily grasp the longer term strategy. It is not limited to children- adults will find this a lot of fun also.
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
As my 7 year old said, "fun, but the first person to go always wins." He figured that out rather quickly, in fact. Nowhere to Go is meant to be an engaging game of strategy, but is totally ruined once you figure out the loophole in the rules. We have modified the rules, but I have to say, for the money, this game isn't worth it. Poor product design and lack of testing. Disappointing.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
I've been playing Nowhere to Go with my two eight year olds and my ten year old. This game is a strategy game, so kids have to think about their next move as they are making their current move. They also have to think about where their opponent is likely to move. It is not as complex as chess (so it is accessible to more kids, and kids can play pretty much out of the box), but the basic ideas are similar. We play tournament-style where winner stays and plays the next person. It is a really fun game to play with your kids, and unlike Monopoly or Risk, games don't last for hours so you can play a lot of games before the kids want to do something else. But be warned, parents . . . you are likely to lose as many games as you win.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews

Set up an Amazon Giveaway

Educational Insights Nowhere To Go Game
Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about Amazon Giveaway
This item: Educational Insights Nowhere To Go Game