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Condition: Used: Very Good
Comment: A well-cared-for item that has seen limited use but remains in great condition. The item is complete, unmarked, and undamaged, but may show some limited signs of wear. Item works perfectly. Pages and dust cover are intact and not marred by notes or highlighting. The spine is undamaged.
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The Egypt Game Hardcover – October 23, 2007

3.9 out of 5 stars 325 customer reviews
Book 1 of 2 in the Game Series

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Realistic fiction for tweens
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$17.96 FREE Shipping on orders with at least $25 of books. Only 10 left in stock (more on the way). Ships from and sold by Amazon.com. Gift-wrap available.
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Editorial Reviews

From Publishers Weekly

Two girls get involved in an elaborate "Egypt game," a fantasy game that soon leads to strange, unexplainable happenings. PW called the characters in Snyder's Newbery Honor winner "true originals."
Copyright 1986 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Review

"Tailor-made for children who love the thought of rambling mansions, garden mazes, and hidden treasure."

-- Booklist

"An increasingly captivating story, which builds to a risky and daring climax."

-- Kirkus Reviews
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Product Details

  • Age Range: 8 - 12 years
  • Grade Level: 3 - 7
  • Lexile Measure: 1010 (What's this?)
  • Hardcover: 224 pages
  • Publisher: Atheneum Books for Young Readers; Reissue edition (October 23, 2007)
  • Language: English
  • ISBN-10: 1416960651
  • ISBN-13: 978-1416960652
  • Product Dimensions: 5.5 x 0.9 x 8.2 inches
  • Shipping Weight: 11.2 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (325 customer reviews)
  • Amazon Best Sellers Rank: #965,969 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback
I wouldn't be surprised if readers finish this book and don't turn back to the TV, but instead put together make-believe worlds of their own--not necessarily Egyptian ones.
This book may not have transported me back to the real Ancient Egypt, but it did take me into the kind of world only a child's imagination can create. It contains makeshift altars and special names, made-up rituals and homemade costumes, "modified" hieroglyphics and even a new way to walk. Anyone who has ever invented his or her own special world, out of fascination or out of boredom, will understand the appeal of "The Egypt Game".
While reading, I often thought that Zilpha Keatley Snyder had more fun writing about the made-up rituals than the characters had performing them. Not only are they fun, they are more or less well-researched, which is only right, as two of her characters are enthusiastic readers who pay attention to details. Throughout the story, Snyder's sense of humor shines through, whether she is making one character sprinkle ashes into his hair or making two other characters refrain from doing so, "because to a girl even the death of a pharaoh isn't worth a dirty head."
Except for April Hall and Melanie Ross--and the Professor, of course--the characters are not very complex. They become part of Egypt not because they have something vital to add to the plot, but because they make the game more fun. Only a few of them go through a change that is apparent at the end of the story. However, their personalities are varied enough to contribute to the small conflicts in each chapter (this is a semi-episodic novel), and to let readers have different favorite characters.
The book has its darker parts, however.
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Format: Paperback
We, the 7th graders at Saluda School, have just finished reading this exciting, blood-pumping novel. This book was so exiting, we could hardly put it down. In fact, we didn't even want to go to our next class. Please take our word for it, and read this book. You won't regret it.
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Format: Paperback
This book reminds us that back in 1967, children played games that expanded their imaginations and sent them voluntarily to the library to seek information. Computers and the internet now make the information search so much easier, but sadly, many children don't take their eyes away from the television screen, X-Box game or Game Boy long enough to realize what they are missing.

This story tells of a group of six children from different cultures and backgrounds who are drawn together by a common interest in Egyptian mythology. They stumble upon an unused lot of land adjoining the local antique dealer/junk shop where they create their own replica of ancient Egypt, complete with statuary and hieroglyphics and perform the most necessary rites and rituals with due pomp and ceremony.

To make things even more interesting, there are elements of danger and mystery, and the author even manages to include different types of family situations and how the children react to their various circumstances.

A simple book that introduces children to the vast and often untapped worlds of their imagination.

Amanda Richards, February 19, 2006
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Format: Kindle Edition
When I first came across this book in 1975, I was nine years-old and was totally into everything ancient Egypt. I'd seen the King Tut exhibit twice, read everything both fact and fiction about the civilization and was so geeky that I taught myself to write in hieroglyphics (which was fun when it came to passing secret messages). Imagine my delight when the wonderful librarian at my elementary school (I wish I could remember her name because she helped feed my Egypt fix) gave me this book. I literally devoured it overnight and re-read it as many time as I could before it was due. It was the first time I ever considered stealing a library book because I was so in love with it and didn't want to give it back! Luckily I didn't have to since she gave it to me.

It's a rather simple premise really: a bunch of very imaginative kids, most of whom are misfits, get together and create their own ancient Egyptian-styled world, complete with homemade costumes and props scrounged from the junk found in the abandoned back area where they created their "Egypt". There's a creepy old man who runs a thrift-antique store and a murder mystery, and even a dark and stormy night.

Melanie and her brother Marshall (with his stuffed toy octopus), April, Elizabeth, Ken and Toby were the childhood friends I longed for. Melanie was me. Even now, forty-something years later this book feels timeless, even with the anachronistic use of the word "negroes" (which only appears twice in the narrative) to describe Melanie and Marshall who are black. Hey, this was the late 60's and yes, we were called "negro" back then, though "black" and "afro-American" were slowly coming into wider use.

This book was written in 1967 during the turbulent 60's. The struggle for equal rights was in full swing.
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By A Customer on January 23, 2002
Format: Paperback
This book was absolutely fabulous. It talks about a young girl named April who comes to live in a town in CA while her mom is touring around the country. She meets a girl name Melanie and her younger brother named Marshall. Melanie and April are fascinated with Egyptian history and love everything to do with Egypt. Soon they find an old storage yard behind an old antique shop. This is now called Egypt. This is where the Egypt Game takes place. Soon there comes three more kids who come to join the Egypt Game. The Egyptians do many ceremonies to the gods,( including a ceremony for the dead which is basically a funeral for one of the girl's dead parakeet). Soon there is a homicide and everyone is forced to stay indoors, but a few weeks later the kids are allowed to play outside again. ...
This book combines a great story of suspense, some of the Egyptian rituals, and so on. The author really lets you get to know the characters of this book. I highly recommend this book!!!
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