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Eight Minute Empire Legends Board Game
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- Build a small empire in a land of legends in just eight-minutes! The Legend is a standalone sequel to the area control game
- Each card has a unique, beautiful illustration of a fantasy creature or location and a modular board for increased variety
- Does not require the original game to play; Just like the original game, players take turns selecting a card from six on display
- The card has an action that the player takes immediately, and actions help players take over the map
- Now have special abilities, which give players unique advantages and ways to break the rules throughout the game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Build a small empire in a land of legends! Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game, players take turns selecting a card from six on display. The card has an action that the player takes immediately, and actions help players take over the map but what's new and different in this version? Instead of goods, cards now have special abilities, which give players unique advantages and ways to break the rules throughout the game Each card has a unique, beautiful illustration of a fantasy creature or location A modular board for increased variety New variants Is Eight-Minute Empire: Legends still playable in eight minutes? Yes, but only if you hurry!
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|Sold By||WonderWorld Specialties||CS Online LLC||RED ROVER||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.62 x 6 x 9.12 in||8 x 2 x 8 in||7.1 x 1.7 x 4.7 in||11.7 x 3.7 x 11.7 in||10.24 x 2.76 x 10.24 in||3.5 x 11.8 x 11.8 in|
|Item Weight||0.66 lb||0.93 lb||0.81 lb||4 lbs||—||2 lbs|
Top customer reviews
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Easy to grok rules, small box for travel, colorful components, enough strategy to offer meaningful choices and a modular board with variable setups means you'll never see the same game twice.
Plays quick - you'll be done with your first game in 30 minutes. When everyone has been through at least one session that's down to 15 minutes.
Finally, the use of 4 modular maps (with backs and fronts) means there are many more configurations to play.
The only caveat to both this and the original is that they are not really "8 minute" games. Expect 15-20 minutes or even 30 minutes for new players. Hardly a problem, but I've yet to play a game in under 10 minutes.
The versatility of setting up the game boards in different ways, and them being two-sided really adds to the re-playability. Once it is set up differently, game plans have to be changed and you can't rely on previously used strategies. We have been having new players set up the boards to make it more interesting.
The additional pieces for adding in new elements are totally exciting. Although I seriously dislike the portals. It allows other players to sweep in on your territory too quickly on that last round when you have already taken your last turn. Every else seems to like it, but I'm always the victim of this...
It was confusing at first realizing that there is only one card that gives a mere two coins in addition to the seven starting coins. It adds a very interesting limiting factor. There is an additional treasure piece you can add to the board that introduces ONE more coin to the first player to build a castle. Other than that, the plethora of coins included with the game is entirely pointless. Do not think you have a chance of obtaining more. Manage those coins carefully.
Cards that you obtain on your turn have an immediate action, and then some sort of bonus ability at the top. Usually something that gives extra armies/moves or bonuses at game end. There is a nice assortment, and everyone seems to have a fair chance at getting a favorable hand. Scores always seem to be very close, which makes the game really exciting.
I also own Islebound as well as Above & Below. Ryan Laukat's games seem to be a winning choice every time.
Basically -- you purchase cards with your pitiful 12 coins -- spend wisely -- there is no way to get more! also -- choose carefully -- don't let your partner get all the cards that give vp at the end.
with cards , you can either place armies, move your armies or build a town. Each card has it's own ability. some give you additional victory points at the end.. those are the ones to consider carefully when purchasing -- either for your own VP or to keep the other player from getting VP.
all in all - a fun little game. not hard to learn. there are some tutorials out there on you tube. Best advice -- Watch how you spend your cash!
Our first play was about 40 minutes - learning to play and getting the hang of it. By our 3rd game we played through in 15 minutes, were planning ahead more, scoring more points, and finishing pretty close to a tie score.
The game comes with enough variants so it won't get stale too quickly for you.
It reminds me of Risk, but way quicker, so you don't hate each other after spending hours trying to win.
The first game took about a half-hour since there was 2 of us that didn't know how to play. Afterwards the game plays a lot quicker.
The mechanics were amazing. I love the dual use for the cards. Basically as you draft a card you get an immediate effect followed by a completely different constant effect in later turns.
There is very little I would change about the game itself. One thing that would help out though would be to give the cards subtypes. For example, certain cards will award victory points based on say how many "dark," cards you possess at the end. "Dark," is mentioned in the title of the card followed by additional names. This made it a little confusing, but not bad by any means. I wish there was a second line indicating the type was dark.
Most recent customer reviews
It's not too heavy either.