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Elden Ring - PlayStation 5
List Price: | $59.99 Details The List Price is the suggested retail price of a new product as provided by a manufacturer, supplier, or seller. Except for books, Amazon will display a List Price if the product was purchased by customers on Amazon or offered by other retailers at or above the List Price in at least the past 90 days. List prices may not necessarily reflect the product's prevailing market price. Learn more |
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About this item
- ELDEN RING, developed by FromSoftware Inc. and produced by BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG and FromSoftware's largest game to date, set within a world full of mystery and peril
- Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the influential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire
- Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, and foreboding castles
- Create your character in FromSoftware’s refi ned action-RPG and defi ne your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world
- Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid - many options are at your disposal as you decide how to approach exploration and combat
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ASIN | B09743F8P6 |
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Release date | February 25, 2022 |
Customer Reviews |
4.7 out of 5 stars |
Best Sellers Rank | #246 in Video Games (See Top 100 in Video Games) #7 in PlayStation 5 Games |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 6.75 x 5.36 x 0.6 inches; 2.4 Ounces |
Binding | Video Game |
Rated | Mature |
Item model number | 13020 |
Item Weight | 2.4 ounces |
Manufacturer | Bandai Namco |
Country of Origin | USA |
Date First Available | June 10, 2021 |
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Product Description
The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. ELDEN RING, developed by FromSoftware Inc. and produced by BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG and FromSoftware's largest game to date, set within a world full of mystery and peril. A NEW FANTASY WORLD - Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the influential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Unravel the mysteries of the Elden Ring's power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures. WORLD EXPLORATION IN THE LANDS BETWEEN - ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title. GENRE-DEFINING GAMEPLAY - Create your character in FromSoftware's refi ned action-RPG and defi ne your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world. Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat. A free upgrade to the PlayStation 5 version will be available for players who purchase ELDEN RING on PlayStation 4, and SmartDelivery will be supported for Xbox One and Xbox Series X|S.
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Elden Ring Review | Open World Stunner!
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It's an open world land of wonder!
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Reviewed in the United States on February 28, 2022
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That being said, once I finally dived into Bloodborne I realized the difficulty of the games has been vastly overstated. Just like any other RPG, so long as you spend a fair amount of time leveling, you’ll progress through FromSoftware games just fine; that is, until Elden Ring. Even over-leveled at 154, beating the final boss was outrageously obnoxious. Not necessarily hard, mind you, but tedious as all hell and still tries to make your level grind feel nearly pointless.
That being said, I was beyond pumped to jump into this new open world AAA title from the devs that gave me Bloodborne, and experience this new massive undertaking they’d taken on in an attempt to widen the fan base of a niche market they stuck themselves into of their own doing (or undoing).
As of today, I finally finished Elden Ring after putting a whopping 223 hours into the game. Not to toot my own horn, but I feel like spending that much time on a game grants me the slightest bit of entitlement to consider myself a pretty fair judge on everything the game has to offer, so I’ll start with the positives, followed by the negatives, and I’ll try and note specifics along the way.
Pros:
Open world is huge. Nearly every nook and cranny has some secret to uncover.
The game is massively front-loaded, meaning they put the best stuff in the first 20+ hours to scale highly with critics who rate the game before finishing. So the first few days of time you put into the game will be the best.
The first few bosses, story and optional, will give you a great sense of achievement when you manage to take them down after some leveling, and they all seem very balanced and fair, even when they’re slapping you around.
Sadly, that about does it for the pros. Now the cons.
Cons:
Graphics are awful. I’m not even a even a graphics snob, but playing it on my PS5, I chose performance mode (60 FPS) over graphics mode. After seeing how terrible the graphics looked (I mean early PS3 bad, seriously) I tried to switch to visual performance mode, and the lag was so bad, it was unreal. I’m an old dude, I could care less about 60FPS, that is, before I witnessed the horrific lag on visual mode. It was unbearable. Witnessing a PS5 stutter that much was shocking. And, even worse, sadly the “upscaled” graphics mode is almost impossible to see any true improvement in graphics. It’s that bad. The difference is negligible at best.
Next, not only do the graphics look two generations old, but the gameplay itself just screams PS2 indie RPG. Anyone expecting a story, or modern gameplay we’ve become accustomed to, should search elsewhere. Elden Ring (like all FromSoftware games) puts all their effort in epic boss fights, and forgets a game should tell a cohesive story. Nothing about Elden Ring is cohesive, and if you’re expecting a AAA story RPG, you’ll be massively disappointed. Having loved Bloodborne, I’m okay with FromSoftware’s lazy storytelling, but considering George RR Martin wrote such a lore heavy world for them, it’s absolutely unforgivable that their first attempt at an open world game requires you to read item descriptions for the slightest tidbit of information on the story, info that constantly contradicts itself and just never adds up.
Side quests. Holy heck. One thing any regular video game player can always whine about in open world RPGs are side quests. Depending on the effort put in, they can range from “fetch quests” to “involving fun fetch quests.” Sadly, in Elden Ring, they fall into this previously non-existent category. They’re neither engaging nor rewarding. You will absolutely never feel any sense of achievement from finishing a side quest. Quite the opposite, you’ll find yourself grinding through one just to get some random lame item that might help you against one particular boss of over a hundred at best. To make matters worse, the NPCs who offer quests literally interact with you less than a PS2 NPC would.
On that note, the entire game feels like an upscaled PS2 unfinished indie game. Other than the thrill of exploration and the challenging bosses (both of which lose their charm 20 hours in) this game barely feels like a AAA title at all. It’s got more of a Euro Jank feel. Add to that the pure imbalance of the entire game, and after the first front loaded charm wears off, you’ll go from feeling like you’re having the time of your life, to doing everything you can to rush through the rest of the game so you can be done with it forever.
It’s biggest, unforgivable flaw that brings it from a 5 star game to a lenient 3 star, is the constant unbalanced gameplay you’ll feel. Considering the game has several options at the beginning for character builds, so that people have multiple choices on how they wish to play the game, be it a melee build or magic build, no matter which build you choose, the game will eventually punish you for your choice. Notably so, melee builds will be constantly made to feel bad for choosing that route. Nearly every awesome item you acquire in the game is geared towards a magic or sorcery build, and most of the early to mid bosses can be cheesed using magic. However, the game then switches gears, and later bosses can quite literally be impossible to beat with a magic build, requiring you to respec your character, something you can only do a few times a play-through. To me, it’s absolutely unforgivable to release a game with that level of imbalance.
My last note on the game, is that FromSoftware seems to have some major issues realizing what makes their games great, mainly the exploration factor, and in their attempt to branch out to a wider audience with Elden Ring, they massively failed. We all love beating that challenging boss, but a few bosses in Elden Ring are outright egregious to take on, and require abusing the hell out of the devs overlooked items/weapons/cheeses etc that might make things just a tad easier, before it gets patched a week later because FromSoftware has either lost touch with what makes their games great, or more likely, they hide their failings as a developer by distracting us with difficult bosses, so we forget the fact that they can’t tell a story to save their lives, even when one of the world’s most famous authors wrote the story for them.
Bottom line. It’s a great game you’ll fall in love with, but ultimately find yourself pleading for a swift finish so that you can delete it from your system and never have to suffer through its mediocrity again.
70 Hours in so far. Level 140 STR Bleed build.
Graphics: 9/10
Gameplay: 9/10
Art/Design: 10/10 - Epic world, Epic enemy design. Some legit make you uneasy. It feels like playing a Metal music video. Put on some Dio and fall into the cycle of death and destruction.
Multiplayer: 6/10(Come on....you could easily do better)
Story: 5/10 What is even going on here man?! I just can't bring myself to care. There isn't enough NPC story and interaction to suck you in like in The Witcher 3 or Skyrim. It just doesn't happen in this game. It's not a big deal to me because the game play is good. Some boss cut scenes are awesome and it's enough to make the boss fights feel even more epic.
Here's my advice as someone who hated FromSoft games before playing Elden Ring(coming from a guy that rage quit Bloodborne 2 hours in). THIS IS A GAME OF ATTRITION. I have little patience and I'm very prone to rage if a game treats me unfairly or doesn't let me choose my playstyle. The learning curve alone is going to make you feel like the game is unfair. It's just a lot to learn if you're used to button mashing type games. You can't do that here. You need to learn timing and strategy to over come challenges.
It's not just learning the buttons, it's learning the timing and attacks of most enemies. It's learning what you can and can't do. It's how to properly set items on your quick keys. It's a lot to take in...even for a seasoned MMO and offline RPG player like myself. It's honestly not as intuitive as it could be. The game doesn't hold your hand AT ALL.
Understand this...the game will slap you across the face with random events and skill check you randomly with bosses. You will breeze through the first part areas...and then run into Margit. Margit will make you completely rethink how "good" you are. Come back, collect your runes and do it again.
I learned to love this game even with all the random back hands the devs throw at you. It's not fair to walk along a cliff and be randomly knocked off by something. Random giant hand with a pimp ring on, B slapping you out of no where? Giant jumping down off a cliff and landing on you? Falling into a pit with a strong enemy? It will happen. It won't really happen when you're leveled up and experienced. You'll see it coming before you fall into that trap. As you "git gud" and level, you get a monster sense of accomplishment. Even if you don't beat this game, you should feel accomplished if you can beat Margit @ level 10-15. He's the first real skill check boss that really puts some heat on you. Feels like an unwinnable battle, but it makes it so much better when you win. Don't be afraid to use the NPC summon outside his door. It's not cheating, it's adjusting the difficulty level from within the game.
Multiplayer: It really needs an overhaul. It's the weakest point of this game next to the story. My buddy tells me it's the best it's been in these games, but you need a consumable item and ritual to summon a friend. That's ridiculous. It doesn't matter how easy the item is to get and craft. It shouldn't be a thing.
You also get disconnected from your friend when you beat a boss or great enemy together. That's if you don't get a "disconnected from PlayStation network error." first.....even though you're using voice chat on the PlayStation network and it never drops out.
It could be done so much better. This is definitely a weak point of the game. Same with Invasions. It really shouldn't be a thing unless you want it to be. It happens so often when playing co-op that I start getting annoyed about it. You're fenced off during these events and the invader doesn't get attacked by enemies. So it mostly leads to them trying to pull you to enemies to make it easier for them to kill you. My friend and I will normally win the fights, but there's times when someone is just OP and destroys us...whelp now we have to do the ritual again to re-summon your friend. This is where multiplayer feels like an after thought, or almost like they don't want you to use it at all.
Anyway, I recommend it. It's not the best game out there, but it's well worth the asking price. If you're not good, take it slow and learn by exploring the areas near by. Read online about leveling up, and various builds so you have some direction. The game doesn't give you direction, so find it in yourself or online so you feel like you have a goal.
Top reviews from other countries


If you haven't played a souls game before, you may find this game frustrating and discouraging. If you're a Platinum trophy getter like me (Platinum'd Demons souls remake, Dark Souls, Dark Souls III, Sekiro, Bloodborne) you'll love the new challenges waiting ahead!
I see alot of 1 or 2 star reviews by people who seem to give up early in the game; largely because the game is too hard for them, too "slow" for them, ambiguous story etc. Whatever excuse they give, it's ultimately subjective obviously, but there's one review the guy says "I played 30mins and I put the game away, story is unimpressive, boring game". If you gave up after 30mins, then how can you know the story after such a short time? Every single person that I talk to that don't like these games is because they find it too difficult.
Read the bad reviews here, and you'll see what I mean. If you want a chuckle reading them, bring popcorn and enjoy the unworthy casuals complain muahah!
Yes you'll die often, that's the point, you keep trying, you level up, you become better, learning enemy patterns, discover new ways to defeat your enemies and it's monumentally rewarding.
I absolutely recommend this game.
I played Horizon2 first, and graphics will make this game look like a PS4 game. Give it a chance, only a chosen few can have the skill and patience to play Souls games.
Keep practicing! You'll be rewarded handsomely every time you complete a challenging area and/or boss!


Not a hardcore fan or anything, but I played both Sekiro and Demon Souls and loved both. Just put in about 50 hours and so far Elden Ring is very impressive. It’s visually stunning. I love the variety of play-style and progression paths - it’s easy to lose oneself exploring in the open world, and when you are bored of wondering around aimlessly, go back to the story path/dungeons will always give you some fresh challenges and advance the story a bit.
Con: Had to rely on the internet for info.
That being said, for those new to this types of games, Elden Ring does not have a quest log or anything of the kind - a lot of information are subtle and I find myself relying on the community/internet for information, i.e. where a particular NPC could have moved to? What is the consequence of choosing this action over that path? I don’t particularly mind, but I can understand if some games may find it confusing if you don’t like to search online for info.
