The Elder Scrolls III: Morrowind, Game of the Year Edition

4.3 out of 5 stars 425 customer reviews
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About the Product

  • Bundle of popular RPG and two expansion sets
  • Adds 80 hours of gameplay and quests beyond Morrowind
  • Explore the tundra of Solstheim and the cities of Mournhold and Sotha Sil
  • Many new monsters
  • For one player

Frequently Bought Together

  • The Elder Scrolls III: Morrowind, Game of the Year Edition
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  • The Elder Scrolls IV: Oblivion, 5th Anniversary Edition
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  • The Elder Scrolls V: Skyrim Legendary Edition - PC
Total price: $49.76
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Product Description

Platform: PC | Edition: Game of the Year

Product Description

The Elder Scrolls III: Morrowind is the most detailed game world ever created, where you create and play any kind of character you can imagine. Morrowind sets a new standard in gaming with its incredible graphics, in-depth gameplay, and innovative character development. Experience the definitive version of this award-winning role-playing game. The definitive collection of the best RPG of 2002, including the original Morrowind plus both the Tribunal and Bloodmoon expansions and The Elder Scrolls Construction Set.

From the Manufacturer

An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.

In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.

Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves…just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

Product Information

Platform:PC  |  Edition:Game of the Year
Release date November 4, 2003
Customer Reviews
4.3 out of 5 stars 425 customer reviews

4.3 out of 5 stars
Best Sellers Rank #4,416 in videogames
#269 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 10.5 x 7.4 x 1.3 inches
Media: CD-ROM
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More


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Customer Reviews

Top Customer Reviews

By Craig Clotfelter on June 28, 2004
Platform for Display: PCEdition: Game of the Year
This game will redefine the computer role-playing game genre forever. If you have any interest in CRPGs then this is the game for you. I picked up the original two years ago and still play it to this day. The replay value is astounding. What Morrowind has that no other CRPG comes close to is open-endedness. You literally can wander anywhere your heart desires on the island (which is massive to say the least). The graphics are fantastic, the experience system is very realistic - you learn by doing - the more you do something (successfully), the better you get. The world created is so atmospherically saturating and immersive that you literally feel like you are walking through a swamp (or wherever). Almost every single shortcoming of this game has been overcome through the massive modding community that supports Morrowind. Thus the potential universe for you to explore is quite literally limitless. The original game promises over 200+ hours of gameplay to cover each and every possible quest (I honestly think this is conservative given that you cannot possibly do a all the quests with any particular PC). Each expansion adds at least 100+ hours of gameplay each. Then there is the mod community. Morrowind ships with a construction set that allows even the most novice of us to learn to create whatever worlds one desires. Some more clever people in the modding community have gone well beyond the initial scope of the construction set to enhance various aspects of the gameplay experience. Quite frankly, as you are playing the game, if their is something you think that should be improved, it has probably already been thought of and their probably is a mod out there that can do it. If not, pull up the construction set and go onto the chat bullentin boards to get some help.Read more ›
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Platform for Display: PCEdition: Game of the Year
I recently discovered the Morrowind Game of the Year strategy guide and thought that players would like to know that it exists and is worth looking into if you are becoming perplexed by the challenges of what is probably the world's most detailed RPG.
This is the first guidebook that can cause sudden-game-depression. You start out in one city on the continent of Vvardenfell play for 20 or so hours and you begin to realize that you have covered exact four tiny squares on the map. And the more you wander, the more you find. Eventually you decide you want to get on with it, but it gradually becomes clear that you aren't quite sure what 'it' is. You break down, by the guide, and you finally realize that Morrowind and its subgames are inconceivably huge.
There are hundreds of cities, dungeons, fortresses, monsters, and NPCs. All with individual stories. And the only way you have any hope of finding all of them is to wander forever or buy the guide. The guide provides heavily annotated maps, and descriptions of all the major and minor quests. Various hints, and even discussions about what to do in Morrowind between tasks (go out and kill a few diseased crabs). Even with all 400 pages, I doubt that the guide covers much more than half the possibilities. The scouring of Vvardenfell could take years of play.
Even with everything that is in the guide, there is yet more that I would like to have seen. In particular, indexes and where found guides. I guess the publishers decided that anything more than 400 pages would scare away the average buyer. Seriously, though, a guide is almost a necessity if you want to get full values from the game without dedicating your life to it. It is well written and organized. I would have preferred better quality printing but not at the price it likely would have cost. If you get a chance pick it up, it will greatly increase your appreciation of the game.
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Platform for Display: PCEdition: Game of the Year
Absolutely. I, personally, loved this game. From the 100's of possible quests, to the 1000's of styles of weapons, to the practically infinite variations of skills, to the unnaturally real looking surroundings, to all the possible variations that result from interaction... For a while, this game was my life.

One day, I was walking through a tech. con, browsing through the anime, the video cards, the moniters. I came to the games section and perused through the mix of the Zork Zero complete sets, the Unreal Tournaments, the Dungeon Keepers, when I found it. Elder Scrolls III: Morrowind, Game of the Year Edition. I had heard good things. The reviews I had read had all said basically the "enter this living, breathing world" type of thing that came so often with MMORPG's and basic Rpg's. I decided to buy it, and went home with the nice, shiny, gold box.

At first, when I installed the game itself, I was intimidated by the drawings of skeletons and wierd looking monsters. However, I used to love Diablo II, (I got bored by the hack-and-slash thing. It was just too repetitive.) and had seen things mortals shouldn't have to see, so I wasn't easily scared away by the strange depictions. Still, it was slightly foreboding, and I started playing the game with a slight sense of apprehension.

Now, to the real part of the review. As soon as I started out, and went through the whole class picking/introduction type thing, I fell in love with the game. This might be my favorite game of all time.

First - Graphics
This game has some of the widest and most varied animations I have ever seen. Most NPCs are completely different looking, exceptions including the Legion troops and the monsters, who look like their brethren (as they should).
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