10/10 game, I've rebought this many times over the years for various systems, and digitally through Steam and GOG. I rebought pristine CD's recently to make a framed piece with all the discs and case cover arts (yes, I'm a geek).
Morrowind is a superb game, it was revolutionary to the RPG genre, and I still believe it is the best installment of the Elder Scrolls series to-date. The modding community is alive and well, and constantly adding new content to enjoy.
The Elder Scrolls III: Bloodmoon - PC
Platform : Windows XP, Windows 98, Windows 2000, Windows Me |
Rated: Teen
About this item
- Experience snow, blizzards, and new creatures, including frost trolls, ice minions, and werewolves
- New look and feel for Morrowind players
- Defend the colony or control its build up, eliminate the werewolves, or join them
- Elder Scrolls 3: Morrowind required to play
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The Elder Scrolls III: Morrowind - PC Game of the Year EditionBethesdaWindows XP / 98 / Me / 2000 / 95 / NT
Product information
| ASIN | B00009M97K |
|---|---|
| Release date | June 3, 2003 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank | #41,184 in Video Games (See Top 100 in Video Games) #962 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.25 x 7.25 x 1 inches; 4.8 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 093155118508 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4.8 ounces |
| Manufacturer | Bethesda |
| Date First Available | May 6, 2003 |
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Customer reviews
4.1 out of 5 stars
4.1 out of 5
32 global ratings
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5.0 out of 5 stars
and I still believe it is the best installment of the Elder Scrolls series to-date
Reviewed in the United States 🇺🇸 on October 11, 2017
Helpful
Reviewed in the United States 🇺🇸 on May 26, 2013
Needed "Bloodmoon" to complete my "Morrowind" collection so that I could install a third-party graphics update which required the complete game. Since i already had the base game and the "Tribunal" expansion, this fit the bill perfectly. The disc was clearly used (had a few minor scuffs and scratches) but it installed fine. The seller even included the manual and map that originally came with the expansion.
Reviewed in the United States 🇺🇸 on August 16, 2015
It's always great when dev.'s do expansions CORRECTLY, especially when it's adding whole new regions. The only irritant is that every NPC wants to tell you about the place, as if you had no clue what the product description WAS.
Speaking of which...
"Product Dimensions: 5.2 x 7.2 x 1 inches ; 4.8 ounces"
...it didn't arrive in a box, JUST the disk itself. Don't get this if you're a collector like me, it's disappointing to wait on it being shipped for more than a digital copy. Some of us gamers would like the FULL product.
Speaking of which...
"Product Dimensions: 5.2 x 7.2 x 1 inches ; 4.8 ounces"
...it didn't arrive in a box, JUST the disk itself. Don't get this if you're a collector like me, it's disappointing to wait on it being shipped for more than a digital copy. Some of us gamers would like the FULL product.
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Reviewed in the United States 🇺🇸 on November 27, 2009
This expansion is required for some Morrowwind mods to be useable. Aside from that, I can't think of much more to reccomend it. You spend your time slogging through a frozen wasteland and fighting off one attack after another. Tribunal is small and crammed with various encounters and quests; this is like the Alaskan wilderness.
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Reviewed in the United States 🇺🇸 on December 12, 2013
Fun family entertainment when it is too hot or too cold to go outside and find something for my family and I to do.
Reviewed in the United States 🇺🇸 on July 31, 2017
The elder scrolls 3 morrowind add-on Bloodmoon is fun for the whole family. Kids and adults alike will love this. In the game, you get to turn into a werewolf and murder people while serving your demon god. My kids love ripping apart the flesh of innocent living beings in this game! I would highly recommend this for anyone with a family.
Reviewed in the United States 🇺🇸 on August 7, 2003
Right from the start, "Morrowind" was an unusually good roleplaying game - though it had its fair share of flaws, I hasten to add. The second expansion pack for "Morrowind" addresses several of these problems, and essentially provides a much better game that adds a welcome dose of variety. Without "Bloodmoon," you have not truly experienced the best that "Morrowind" has to offer.
Perhaps the most refreshing addition to "Morrowind" is the snowscape of Solstheim, the island that "Bloodmoon" adds to the mix. This environment is breathtaking and fun to explore. Best of all, it adds a very welcome variety in the atmosphere department - a department, I felt, in which the original game was lacking. While visiting Solstheim, you can kiss those barren, repetitive landscapes of Vvardenfell good-bye. In Solstheim, you will be treated to pine forests, dunes of sparkling snow, a Norse inspired hamlet, and even a castle hewn of ice. Wild bears, wolves, and barbarians roam this arctic isle in search of prey, and require you to keep your eyes and ears constantly open for encroaching attack.
The main quest that the expansion provides is considerably more involving than the whole "find and destroy Dagoth Ur" thing from the original game - although it's quite a bit shorter, as you probably expect from an expansion. Still, aside from one quest that requires you to tediously roam Solstheim performing brief quests to activate six elemental stones, the primary adventure demands far less busywork and errand boy chores, and instead gets right down to real, true blue adventuring - which was just too rare in stand-alone "Morrowind." And, of course, you can turn into a werewolf, which is a very nice touch.
Other nice additions to the expansion: quests that require you to fight side-by-side with NPCs (even an undead Nordic necromancer!), NPCs that react more realistically to you based upon your experiences with them, environments that change to reflect current events, and tightly scripted moments that bring the story to life in a way that "Morrowind" scarcely even attempted. Yes, "Bloodmoon" takes an excellent game and makes it that much better. As an Elder Scrolls veteran who has been playing the series since its introduction with "Arena," this goes a long way toward making the third game feel more like its forebears.
It's not perfect, of course. The game's dungeon environments are still very drab and basic. They look pretty enough, but mostly offer identical cavernous tunnels (now snow or ice-encrusted) with very few furnishings or artistic flourishes to keep them visually compelling for long. Maybe it's a good thing, then, that most of the dungeons are so small, since they're not much fun to explore in the first place. Whatever happened to those huge, sprawling dungeons from "Arena" and "Daggerfall?" Not only that, each dungeon seems content to keep hurling the same breed of foe at you over and over again. You won't find skeletons sharing their lair with werewolves, for example - and maybe that makes logical sense, but it's rather dull in gameplay terms.
The addition of falling snow is certainly a welcome atmospheric touch, but on occasion the isle of Solstheim will experience blinding snowstorms that can make the game's frame rate plummet considerably. These storms aren't too frequent, but they are very annoying when they happen. All in all, though, after installing "Bloodmoon" I experienced smoother frame rates, and graphics that are perceptibly enhanced.
Elder Scrolls enthusiasts, take heed: "Bloodmoon" simply can't be missed. In my view, it completes "Morrowind" by adding more depth, more variety, and a tighter, more interesting story. It is easily the best expansion pack I have purchased this year, in terms of how it enhances the original game (here even surpassing "The Frozen Throne" for "WarCraft III"). Do yourself a solid and go to Solstheim.
Final Score: A
Perhaps the most refreshing addition to "Morrowind" is the snowscape of Solstheim, the island that "Bloodmoon" adds to the mix. This environment is breathtaking and fun to explore. Best of all, it adds a very welcome variety in the atmosphere department - a department, I felt, in which the original game was lacking. While visiting Solstheim, you can kiss those barren, repetitive landscapes of Vvardenfell good-bye. In Solstheim, you will be treated to pine forests, dunes of sparkling snow, a Norse inspired hamlet, and even a castle hewn of ice. Wild bears, wolves, and barbarians roam this arctic isle in search of prey, and require you to keep your eyes and ears constantly open for encroaching attack.
The main quest that the expansion provides is considerably more involving than the whole "find and destroy Dagoth Ur" thing from the original game - although it's quite a bit shorter, as you probably expect from an expansion. Still, aside from one quest that requires you to tediously roam Solstheim performing brief quests to activate six elemental stones, the primary adventure demands far less busywork and errand boy chores, and instead gets right down to real, true blue adventuring - which was just too rare in stand-alone "Morrowind." And, of course, you can turn into a werewolf, which is a very nice touch.
Other nice additions to the expansion: quests that require you to fight side-by-side with NPCs (even an undead Nordic necromancer!), NPCs that react more realistically to you based upon your experiences with them, environments that change to reflect current events, and tightly scripted moments that bring the story to life in a way that "Morrowind" scarcely even attempted. Yes, "Bloodmoon" takes an excellent game and makes it that much better. As an Elder Scrolls veteran who has been playing the series since its introduction with "Arena," this goes a long way toward making the third game feel more like its forebears.
It's not perfect, of course. The game's dungeon environments are still very drab and basic. They look pretty enough, but mostly offer identical cavernous tunnels (now snow or ice-encrusted) with very few furnishings or artistic flourishes to keep them visually compelling for long. Maybe it's a good thing, then, that most of the dungeons are so small, since they're not much fun to explore in the first place. Whatever happened to those huge, sprawling dungeons from "Arena" and "Daggerfall?" Not only that, each dungeon seems content to keep hurling the same breed of foe at you over and over again. You won't find skeletons sharing their lair with werewolves, for example - and maybe that makes logical sense, but it's rather dull in gameplay terms.
The addition of falling snow is certainly a welcome atmospheric touch, but on occasion the isle of Solstheim will experience blinding snowstorms that can make the game's frame rate plummet considerably. These storms aren't too frequent, but they are very annoying when they happen. All in all, though, after installing "Bloodmoon" I experienced smoother frame rates, and graphics that are perceptibly enhanced.
Elder Scrolls enthusiasts, take heed: "Bloodmoon" simply can't be missed. In my view, it completes "Morrowind" by adding more depth, more variety, and a tighter, more interesting story. It is easily the best expansion pack I have purchased this year, in terms of how it enhances the original game (here even surpassing "The Frozen Throne" for "WarCraft III"). Do yourself a solid and go to Solstheim.
Final Score: A
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Reviewed in the United States 🇺🇸 on November 26, 2007
The game flows well from the prior Morrowind basic and Tribunal expansion games. Be warned, if you are not high level, groups of monsters will surround you in the wild and kill you. I played with a character with over 1,000 health and I took 700 - 800 many times in random combat. For all that, you would think you would be rewarded with even greater weapons and armor. Forget it. If you have explored the mainland a lot, and I have, then you already have better items than you will find in Bloodmoon. There are a few items from Tribunal that I have kept, but none from Bloodmoon. I admit, I have not completed the game. I am trapped on one of the quests that I cannot get past because of a glitch in the game. Hopefully, there is a patch. If there is, I'll up the game to five stars.
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