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The Elder Scrolls V: Skyrim - PC
- Skyrim reimagines the open-world fantasy epic, pushing the game play and technology of a virtual world to new heights
- Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling
- Skyrim's new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields
- Choose from hundreds of weapons, spells, and abilities; the new character system allows you to play any way you want
- Requires internet connection and free steam account to activate
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Elder Scrolls V: Skyrim: Prima Official Game GuideDavid HodgsonPaperback
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Product description
Product Description
The Elder Scrolls V: Skyrim is the next installment in the award-winning Elder Scrolls series. Skyrim is the follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion and the next game from Bethesda Game Studios, creators of the 2008 Game of the Year, Fallout 3.
From the Manufacturer
Product information
Platform:PC | Edition:Standard| ASIN | B004HYIAPM |
|---|---|
| Release date | November 11, 2011 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank |
#31,765 in Video Games (See Top 100 in Video Games)
#863 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 7.5 x 5.4 x 0.6 inches; 1.6 Ounces |
| Binding | DVD-ROM |
| Rated | Mature |
| Item model number | 11761 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Manufacturer | Bethesda Softworks |
| Date First Available | January 3, 2011 |
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Cons: It requires Steam, which if I had known this beforehand (I admit I never looked on Bethesda's website for the requirements) I would have just downloaded it off there, instead of buying the physical retail copy. No point in having the retail copy if you can't resell it later.
Bottom Line: It's fun for a while, but the open world-style does get boring. Games like this don't have a high replay value. Also, instead of an entirely new game engine, Bethesda chose to just update Oblivion's engine (there's a video clip with one of the developers saying this so don't bother trying to prove me wrong)....which came out years ago....why? Easier to develop for consoles. A lot of the same bugs/quirks found in Oblivion reside in Skyrim. And they ARE there fanboys, it's ok you just don't want to admit it. ;) Those of you who want a true made-for-pc action/rpg, turn to The Witcher 2, which is superior on every level & who's developer truly caters to it's fanbase.
You have three major attributes Magicka, Health, and Stamina. Magicka is the amount of magic energy you have on hand, health is what kills you if it runs out (by taking damage) and stamina is the energy you have to move (both for running and in battle). Every time your experience accumultates enough to "level up", you have to choose which of these 3 to increase (by 10 pts). Stamina, imho, is least important, and arguably Health is most. I keep them about in the ratio 2:4:1 (M:H:S) I started with 100 pts each and loaded 40 in health before I added 2 to magic and then 1 to stamina, for instance. Of course, if you're going to be fundamentally a non-spell caster, then this would change drastically. (By the way, a fall can kill you too, and the weight of all your gear affects your stamina). I chose Heavy Armor, which only makes sense since my 2H weapons are so slow that I'm going to take damage from most opponents. You choose between Heavy and Light armor composed of Helmet, Armor, Gloves, and Boots (also Shield, if you carry one). The difference between Lt A and Hvy Ar is not just speed of movement, but the amount of loot you can carry at one time: more armor means less loot. (You can actually carry an indefinite weight, but above a certain amount (my character started at 300 (kilos? pounds?) you can only walk verrrry sloooowly and are a sitting duck. Quest consist of going out to some location and finding something (or killing someone) and then selling all the loot you've found along the way for better equipment. In order to sell it, you have to find someone who will buy it. Most cities have a general store, as well as specialty shops (blacksmiths buy and sell weapons and armour). The M key toggles a map and you can place a pointer at a position on the map to help you navigate (it shows up on the compass on top of the main screen). I find it really useful to indicate where I'm going when I have an active quest going on.
Weapons. Having a bow is almost indispensible. Get one. The choice between a single-handed weapon (like a sword) and a two-handed weapon (like a greatsword) is one of personal choice. With 1H, you can use a shield to block damage much better than the way a 2H allows. 2H deal much more damage per blow, but the speed that you can dispense blows is much slower. Beginners should probaly avoid 2H weapons, at least to start with. The damage a weapon can do depends on its base as well as any augmentations. There are four kinds of damage augmentation, as well as many other effects (which are in one way or another "draining"): fire, frost, and shock. Fire damage continues after a blow is dealt, so its a bit hard to quantify, frost damages both health and depletes enemy's stamina. and shock damage is pretty straighforward. Its important to note that different enemies will have much different susceptibilities to each type (don't attack a frost dragon with frost if you'd like to make quick work of it). The fourth augmentation type is a poison. A poison is applied to the weapon you currently 'have in hand' and is only good for one or two hits (only the first arrow shot from a bow has the poison). So, its not as valuable or as deadly as you might think. Poisons damage health, magika, stamina, speed, movement, and on and on...depending on which "potion" you use. (Potions are the Alchemical bottles made from Ingredients by Alchemists or more commonly just purchased at a store).
Spells. Well there are a couple ways to go with spells. First: spells can deal damage or heal damage. They are useful to light up the dark, to locate enemies, or to breathe underwater, among many other uses. The first two spells I got were Flame (damage) and Heal. I also got Clairvoyance (sp?) which was helpful for directions. I've used invisibility once and now have a mask for breathing underwater...fwiw.
Books. There is a problem with books. Most books do not allow you to just take them, you first have to read them. Well, this is not so great if the book is an "increase level" book (you generally can tell by its high value). I believe (don't swear to this) that if you are 99.99% of the way to the next level in some skill (say Damage Sorcery) and "read" a book that levels you up, you only get the 0.01% you needed. While if you are 0.01% of the way thru a level the same book gives you the 99.99% points needed. So, some people wait to "take" one of these books until they've leveled up - if they are close. Problem is, without a guide by your side, you don't know from the book's title WHICH skill it may be for. Awkward.
Loot. Since your weight is limited (unless you're close to a store/vendor), its not the value of an item per se, but its value divided by its weight that is (imho) important. Generally, if the value isn't ~10 times the weight, don't pick it up. (there are exceptions,of course).
Equipment. A "well equipped adventurer" will have (imho) a bow and some arrows, a 1H weapon and shield or a 2H weapon (maybe with a dagger) (I ignore magical staffs here, but they can be quest savers!) and Helm, Gauntlets, Boots, Armor (cuirass) AND a magic ring AND a magic necklace or amulet. The two items of jewlry can either enhance attacks or defend you in some way. S/he will also have at least a couple of spells, and a good collection of potions (I've used hundreds of Heal potions, they're the only way to survive some battles (you freeze action in the middle of a battle to embibe) as well as to replenish magicka).
Save Game. Save game after you've made progess or accomplished something. It allows you to save at almost any point, and returns you to exactly that point when you load that game up. (I use this (cheat) to open locks that should be too difficult for my skill level).
Other tips: The ONLY way I know to deal damage IN the water is use a cloak spell (eg Flame(?) cloak). There are websites which list all of the effects of Ingredients, I've set up a spreadsheet to help me with them. (Alchemy). You CAN ruin a quest by wandering around randomly. I just killed all the bandits in a castle only to discover some bodies and a father on the trail asking for help rescuing his family from the castle...ooops! There are a total of 81 level up points you have and about 250 places you can use those points...more places than points! This means that you need to decide what's important to you. I concentrated on: Hvy Armor, 2Handed, Destruction and Restoration. At some point, you'll discover that most loot can be USED, not just sold. Apparel can (mostly) be improved (if armor or weapon) and/or enchanted. Gems, with four exceptions (Amethyst, Flawless Ruby and 2 Flawless Sapphires) are NOT used in quests and are mostly for selling for cash. The other choice you have is to make rings or necklaces out of them and an ingot of silver or gold. The increase in value of the raw materials going to the item is generally limited. I wouldn't bother with any but flawless quality necklaces which you can smith on a workbench. Which reminds me. IMHO, the first quests you should undertake is for the Jarl, etc. at Whiterun. (Which is where you're directed after the initial escape sequence). Acquiring the cash and the goodwill sufficient to buy a house gives you a base of operation an a smelter, forge, wheel, and bench next door. Unless you have the right perk, You should improve a weapon or armor by smithing BEFORE you Enchant it (if you choose Enchanting as one skill to learn). In the first part of the game, acquiring cash in order to afford to buy equipment upgrades it important. Be a saver, not a spender, at least until you see something too good to pass up. I have had a follower for almost all of the game, so far, and she's been invaluable. She is extremely hard to kill (she must be "over-killed" and I re-load the game if/ when that happens - its always avoidable) and she serves as a distraction for most enemies. She does sometimes get in the way, and actually she's pushed be into a trap or off a cliff from time to time...and has the annoying habit of tripping every trap she is near and will do so again and again in some places, and even reduces the experience points I could have got by killing an enemy before I do, but for Boss enemies and when dealing with multiple enemies she's a valuable ally. Plus she will carry some of your loot home for you - but keep track of what she is equipping, she'll equip a 17 damage point bow instead of a 11 point one which also does 30 points frost damage (and seems to choose jewlry for value not use). (I only give her staffs [sic] when a big fight is coming up, otherwise she'll waste them on killing squirrels), but with two staves, she's a terror. FWIW. Oh, if you choose Enchantment, then the value of a piece has no relation to the power you can embue it with. A ragged shirt can increase your XYZ power as much as Ebony Armor and it will be much lighter to carry around if you only use it in special situations (sneak, haggle, lockpick,...) They say to get to the top levels of the game you'll want to max out both your Enchanting perks, as well as your Alchemy perks (brew a potion to maximize the power of an object you're enchanting; and if you're enchanting something to increase your Alchemy power, there can be positive feedback (but it won't be important till you're far enough along so that a couple % difference is important.)
And then there's the richness of the communities of Skyrim. There's a full trilogy worth of story-line here, especially when one considers the detailed interactions among residents of each town, the history of the region, and all the various factions, guilds, etc.
Each "dungeon" whether it be ruins, a cave, an encampment, or something else really does feel unique. Unlike in Fallout 3 where the vaults, sewers and caves started to feel a bit repetitive, in Skyrim you never know when you'll stumble upon a vast and beautiful underground cavern, find the remnants of a long-lost underground empire, or simply find some thieves loot hidden behind a few carefully constructed traps.
Personally, I'm not a huge fan of exploring the endless minutia of weaponry and spells. I'd rather find a few that work (while occasionally upgrading of course) and blast away. That said, it is fun to be able to choose my game play (warrior, mage thief or some combination). I've chosen to be a thief and really enjoy sneaking around and picking enemies off from a distance, height or some other concealment. But the real joy for me is the sheer exploration of a seemingly endless world.
Top reviews from other countries
The Elder Scrolls V : Skyrim is not a game. Well, not JUST a game.
This is just an endless array of possibilities.
It can be an extension of your own base personality. It can be the flight of your fantasies. Essentially, you can do anything, be anything.
Be an explorer, mage, archer, WHATEVER you want!
Don't mistake this freedom of play as an excuse for a shoddy storyline; this is as good as legendary-epic tales will go. Riveting, pulsating, and yet granting you complete freedom to divert away from the mail quest line and just explore the vaaaaaast lands Skyrim, with uncountable side quests, people to help, sights to see, and views to behold.
You don't need a proper gaming PC assembled/bought by selling your ancestral land to experience TESV:Skyrim in its full, magnificent splendour. Even "below par" ones (w.r.t. contemporary gaming PCs) will run the original Skyrim with gusto.
Which brings us to.....yes. Please buy "Oldrim", i.e. the vanilla Original Skyrim. (Or maybe the Legendary Edition, with all the AWESOME DLCs alongside) The modding community is much bigger and 'lower' performance is absolutely unnoticeably (w.r.t. Skyrim Special Edition)
PLEASE look for some other source (hella expensive here). Search for the link to buying 'Oldrim' on Steam (really cheap now) and play it.
For God's sake.
This is one of those "MUST EXPERIENCE IN A LIFETIME" things. Pinnacle of human excellence.
'nuff said.
Reviewed in India on December 25, 2018
The Elder Scrolls V : Skyrim is not a game. Well, not JUST a game.
This is just an endless array of possibilities.
It can be an extension of your own base personality. It can be the flight of your fantasies. Essentially, you can do anything, be anything.
Be an explorer, mage, archer, WHATEVER you want!
Don't mistake this freedom of play as an excuse for a shoddy storyline; this is as good as legendary-epic tales will go. Riveting, pulsating, and yet granting you complete freedom to divert away from the mail quest line and just explore the vaaaaaast lands Skyrim, with uncountable side quests, people to help, sights to see, and views to behold.
You don't need a proper gaming PC assembled/bought by selling your ancestral land to experience TESV:Skyrim in its full, magnificent splendour. Even "below par" ones (w.r.t. contemporary gaming PCs) will run the original Skyrim with gusto.
Which brings us to.....yes. Please buy "Oldrim", i.e. the vanilla Original Skyrim. (Or maybe the Legendary Edition, with all the AWESOME DLCs alongside) The modding community is much bigger and 'lower' performance is absolutely unnoticeably (w.r.t. Skyrim Special Edition)
PLEASE look for some other source (hella expensive here). Search for the link to buying 'Oldrim' on Steam (really cheap now) and play it.
For God's sake.
This is one of those "MUST EXPERIENCE IN A LIFETIME" things. Pinnacle of human excellence.
'nuff said.
Llego antes de lo programado, excelente te atencion .. recomiendo ampliamente
ヴァニラ(※ユーザーが手を加えていない状態)のSkyrimに加えて、全てのDLC(Dawnguard、Hearthfire、Dragonborn)が同梱されており、大変お買い得です。
私は本製品を購入した後、SteamにてそれぞれのDLCをクレカを使って購入しました。
Steamで購入する場合、為替相場からの換算で、それぞれ約、Dawnguard=2000円、Hearthfire=500円、Dragonborn=2000円となっており、
Legendary Editionを買ったほうが絶対にお買い得です。
DLC要らない、なんて仰らないで下さい……Skyrimが楽しめた方なら、DLCも間違いなく楽しめるはずです。
Hearthfireはやや面倒ですが、他二つは間違いなく記憶に残る素晴らしい一時を体験できるでしょう。
今なら是非ともLegendary Editionを買ったほうがお買い得です。
一言に洋ゲーと言っても、今現在PS3や箱マルもありますし、来年にはそれぞれの新世代機種も登場します。
わざわざ導入や設定が難しいPC版を買う必要がない、と思う方もおられるのではないでしょうか。
しかし、TESシリーズは是非PC版で遊んで欲しいタイトルの一つです。
他のレビュアー様も仰られていますが、TESシリーズの最大の魅力は、ずばり『MOD』なのです。
因みに、PC版限定の要素としてもう一つ、「コンソール」の存在もあります(後述)。
さて、MODとは何か?
ずばり非公式拡張パッケージ、とでも言いましょうか、ユーザーが作り出したコンテンツのことを指します。
例えば、Skyrimにはフォロワーというものが存在しますが、そのフォロワーの追加、
新たな武器防具の追加、クエストの追加、我が家を追加したり、
バグFix、ゲームバランスの修正、グラフィックを改善したりと、枚挙に暇がありません。
これらのMODを、Skyrimがインストールされたフォルダに導入することで、
最初から作られたコンテンツ以外に様々な「遊び方」を追加することが出来ます。
TESシリーズは「MODで遊ぶタイトル」と言っても過言ではありません。
中にはMODを邪道だと見るファンもおられるようですが、個人的には是非ともヴァニラだけでなく、
世界中のユーザーやファンが作り出したMODを導入し、末永く遊んで欲しいと切に願います。
さて、では何故入門にうってつけなのか?
結論から申し上げると、実はMOD導入はPCの全般的な知識の向上に繋がるからです。
解凍ソフトで中身を展開し、インストールフォルダにコピペ……ぐらいであれば、
多くの方が壁にぶち当たることなく導入できるでしょう。
しかし、少なくとも前作のオブリビオンや本作のスカイリムでは、
そのままコピペ導入というのはあまり推奨されません。
MODを導入するためには○○というツールが必要で、それ使って××して、更に△△もダウンロードして……、と、
非常に面倒だったり、詳しく調べないと初心者では分からないことばかりだったりと、
正直に申し上げれば、あまり簡単とは言えないのが実情です。
しかし、それは無駄な知識ではなく、他の洋ゲーをやる際にも応用できたり、
これからいくつもの洋ゲーやPCゲーをやる際に役に立ったりと、決して無意味ではありません。
TESシリーズしか使い道がない知識だったとしても、SkyrimからTESシリーズに入った方は、
前作Oblivionをプレイする際に応用ができたり、TES『VI』の作品(それが何かはまだ分かりませんが)においても、
やはり同様の前提知識として活用ができることは間違いありません。
また、PC版限定の「コンソール」ですが、これはズル、ないしチートと思って下さって結構です。
例えば、入手困難なアイテムを、コマンド一つ入力するだけでその場で入手、
お金をいくらでもその場で入手、はては死んだNPCを生き返らせたり、
MODの導入時に必要なコマンドを打ち込んだり、進行不可能なバグの解消、
ありとあらゆるプレイの手助けとなるものです。
チート使うなんて絶対にやりたくない、と思う方も多いと思いますが、
いかんせんTESシリーズはあまりにもバグが多く、コンソールがないとどうしようもない、
といった側面も持ち合わせています。
バグだけでなく、いくらなんでも面倒すぎる、といった問題を解決することもでき、
尚更PC版をお勧めする理由の一つでもあります。
実際の導入の仕方について軽くご説明致します。
まず最初に、MODを使うためにはMOD配布サイトからダウンロードすることが必要です。
一番有名なのは「Nexus」でしょう、大抵のMODは間違いなくここで手に入ります。
次に必要になるのはMOD管理ツールです。
「Nexus Mod Manager」があればまず大丈夫ですが、上級者向けのツールもあります。
MODの読み込み順を自動ソートしてくれる「BOSS」、圧倒的多数の字幕文字を表示させる「Skyrim Strings Localizer」、
MODデータをある程度自分好みに改変することができる「Creation Kit」、
bsaファイルを任意に展開できる「BSA Browser」あたりが必須でしょうか。
更に場合によっては圧縮ファイルの展開、手動で再圧縮も必要になるので解凍ソフトも必要になる可能性があります。
有名どころで言えば、「7-zip」、「WinRAR」あたりでしょうか。
「WinRAR」は悪意ある動作をすることがつい最近判明したので、私も使っていますが「7-zip」をお勧めします。
ざっと説明してもこれらは大体必要になるかと。
これらが面倒、理解できないのであれば、残念ですが致し方ないことです。
しかし、MODによってほぼあらゆる全てが改善、修正できたり、拡張できたり、新たな発見に繋がることは事実です。
PC全般の知識が身につくのは、何もゲームだけに役立つものだと限定されるわけではありません。
仕組みを理解することで、知らなかった分野や見識が深まることに続き、
IT分野への入り口として、とっかかりに良い機会ではないかと、個人的には考えています。
たかがゲーム、大袈裟すぎる……とは私は思いません。
無知が故に、取り返しのつかない失敗をしてしまったり、事件に巻き込まれる可能性は否定できません。
どこでそれが起きるのか、多くの人が予知できません。
この世に無駄な知識などない、と人は言います。
洋ゲーに興味があるのならば、是非このSkyrimをきっかけに足を踏み入れて欲しいと思います。
TESシリーズがきっかけで、英語やプログラミングを勉強し、オリジナルMODを製作してMODサイトで公開する、
しいてはSEやPGとしてノウハウを培う……、そんな新たな可能性もあると、私は信じています。
そして、それが貴方かもしれない。
私のレビューが、「海外のゲームがどんなものか、ちょっととっかかりが難しそうで躊躇っている……」、
そんな二の足を踏んでいる方の背中を押すことに役立てばなによりです。
11/12 追記
様々なロールプレイをしましたが、私個人のプレイ時間は合計約650時間でした。
ヴァニラの5大クエスト+DLCの全ての実績を解除、の時間です……但し魔法使いRPだけはしませんでした。
ノルドが主な人種のSkyrimは魔法がやや下に見られる分野且つ、魔法は物理攻撃と比べてかなり弱いゲームバランスだったのが要因です。
特にDLCの Dawnguard が素晴らしく、新しく実装されたクロスボウが使っていて非常に楽しい、
逆にヴァンパイア側でシナリオをプレイしたときの、ヴァンパイアロードになってのプレイもまた素晴らしかったです。
無論、MODを入れて拡張したうえでのプレイです。
Dawnguard はまた、ヴァンパイアだけでなく、ウェアウルフのスキルも実装され、
ウェアウルフでもかなり楽しくプレイできました。
ヴァンパイアロードにしろウェアウルフにしろ、実績解除はやや作業感が付きまといますが、
使っていて楽しいと思える特殊能力は、やはりRPをするうえではとても大切だと感じています。
その世界に入っていく感じ。
プレイヤー=自分であり、ストーリーの傍観者ではないです。
戦闘メインのRPGではないので、戦闘が無茶苦茶面白いといったことはありません。
ですが、戦闘が苦痛になることもありません。
これは従来のコマンドRPGと違った大きな利点だと思います。
コマンドRPGだと、どんなに戦闘が面白いRPGだったとしても、雑魚戦にうんざりすることはあります。
それがゲームプレイのやる気を大きく削いでしまいます。
ただ、このレベルのRPGであっても、やはり違和感があります。
各街の人口が異様に少ないし、世界が狭い。
街道からちょっと行ったところにあるダンジョンだらけ。街道のすぐわきにダンジョンがあったり。
これは、今のPCのスペックのせいだと思うので、今後もますます進化が楽しみなゲームです。
PS初期に体感したゲームが進化していくワクワク感を感じられるゲームだと思います。
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