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SimCity - E3 2012 TrailerMerchant Video

SimCity - Standard Edition [Download]

Platform : Windows Vista, Windows XP, Windows 7
DRM: Origin
3.5 out of 5 stars 3,182 ratings

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Platform For Display: PC Download - Standard Edition

Product information

ASIN B007VTVRFA
Release date March 4, 2013
Customer Reviews
3.5 out of 5 stars 3,182 ratings

3.5 out of 5 stars
Countries
Return Policy
This product is non-returnable and non-refundable.
Terms of Use
By placing your order, you're purchasing digital currency or a license to a digital product, and you agree to our Games and Software Terms of Use and any Developer or Publisher Terms of Use that apply.
Type of item Software Download
Rated Rating Pending
Item model number 71481
Manufacturer Electronic Arts
Date First Available November 7, 2012

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SimCity - Standard Edition [Download]


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Product Description

From the Manufacturer


The defining city simulation is back! Create the city you desire and make the choices that shape your city and power the Sims within it. Every decision, big or small, has real consequences. Invest in heavy industry and your economy will soar - but at the expense of your Sims' health as pollution spreads. Implement green technology and improve your Sims’ lives while risking higher taxes and unemployment. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders.

  • Constructible Worlds - Creative and customizable world that offers unique gameplay benefits, all with a fun tactile interface.
  • Sims Matter - The Sims in your city speak to you directly and it's up to you to respond to their needs. Will you listen and be the toast of the town? Or abuse your power for fame and fortune?
  • Specialize in What You Love - Mold your city as a casino resort, manufacturing hub, educational enclave, and more, and then watch as a unique look and feel spread throughout your city.
  • Multiplayer - Build a region with friends for the first time! Collaborate or compete in regional and global challenges and make decisions that impact the greater SimCity World.
  • GlassBox Engine - SimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once



Requires Origin Client to activate.



System Requirements

Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better
Operating System:
Windows XP/Vista/7
RAM:
2GB RAM
Hard Drive:
10GB HD Space
Graphics Card:
ATI Radeon HD 2x00 or better*, nVidia 7800 or better*, Intel Series 4 integrated graphics or better*
Broadband Internet:
Minimum 256 kbps download, 64 kbps upload

*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.

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Customer reviews

3.5 out of 5 stars
3,182 global ratings

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Folding@ Home for Urban Planning
4 out of 5 stars
Folding@ Home for Urban Planning
This game was a broken mess at the time of release. Maxis has added more servers and as of today I can get logged in and play for hours without any problems. Let me be clear that a lot of stuff was disabled to accomplish this, (Achievements, Leaderboards, and most upsetting Cheetah speed). So why the 4 stars instead of a 1? Because now I can play it, and its fun. It will also get better as time goes on. Most of the games computations are done in the Cloud. It's like an interactive Folding@home for urban planning. I would probably wait till until they re-enable cheetah speed before making a purchase though.
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Top reviews from the United States

  • Reviewed in the United States on March 8, 2013
    Platform For Display: PC Download - Standard EditionVerified Purchase
    In an internal memo today, Maxis' general manager Lucy Bradshaw stated, "I'd like to say that it's not fair -- that the game score shouldn't be punished for a server problem. But it is fair." So with that, I present an attempt to provide a fair review of this game in its current state. A lot of the reviews here are mostly rages against EA and their insistence upon forcing "draconian" DRM policies upon their customers. DRM is the least of the problems with this game.

    It's definitely not all bad. The game itself is beautiful, and serene. The aesthetics are a huge step away from previous releases and in the right direction. Some may complain that it is too "cartoon-ish" but I was a big fan of the solid colors of the game. I found myself just staring and appreciating random buildings. The game looks very clean and polished. I want to live in this city. Lens effects and filters help you create a perfect look for your city. A city with a lot of heavy industry looks great with the vintage filter, and the black and red filter would accentuate a crime-ridden casino town.

    As with most SC releases, the music is gorgeous and creates an atmosphere that sucks you in. It is not at all annoying, harsh, or blaring. When you go to different data views, building menus, or just pause the game, the music transitions seamlessly to a "lite" version. When I did notice the music, I loved it.

    Building upgrades and improvements are a big part of the gameplay, and necessary for your city to succeed. Almost every ploppable building has an upgrade, from adding signs and flagpoles, to entire wings of a petroleum or mining headquarters. You find yourself having to really think about what you want your city to specialize in, and you have to plan accordingly. If you want to have a highly educated city, you better remember to allow yourself plenty of room for university dormitories and schools.

    Which brings us to strategy. With the small tile size, you have to meticulously plan. Wind direction, resources, and location within the region all come into play. A tile heavy with coal could possibly be a great industrial and power district, but you have to account for where it stands in relation to its neighbors within the region. If it's upwind, all that air pollution will spill over into the next town. If there's a huge water table, you may want to consider not polluting it, and instead using it to provide water to neighboring cities. Resources are finite, and solely devoting a city to the exploitation of any resource will go bad for you when it's all dried up. The game is very challenging, and can present unforeseen circumstances to your every move.

    Traffic is a huge problem that I ran into. Fully upgraded avenues with plenty of mass transit would still clog up, and cause havoc all over the city. Power plants will shut down because the trucks delivering resources would be unable to push through the traffic. The effect on emergency services is the worst. Sims are hardheaded and do not move out of the way for firetrucks, so your city will burn to the ground while the firefighters are stuck in traffic. This is a problem with the simulation, and needs to be remedied. Again, with the small tile size, it's very hard to get around that once your city gets to a certain size. Bottlenecks at the entrance to your city is an all too common occurrence. And you only have one entrance.

    Now for the really bad. The game's simulation relies heavily upon the client-server relationship. When those servers are flaking out, the game flakes out. This isn't simply a multiplayer issue, but a problem at the core level of the game. Resources, money, workers, and utilities don't get transferred between cities, utility upgrades have a slow effect within the city, and upgrades aren't shared in the region. Those are the least troublesome issues. Actually being able to play is the larger issue. When I could get onto a server, my regions would disappear and reappear at random and loading another city would seize up the game.

    The small tile size is another problem, but I won't spend too much time on it. Maxis has stated that future patches (hopefully not DLC) will fix that. As it stands right now, the tile size forces you to play as a region. That's all well and good in practice, and something I actually appreciate and love. However if the servers are flaking out, you can not play as a region. All of the interaction between regions is handled by the servers, so it becomes an exercise in futility and you're stuck in your single, helpless, miserable, and rapidly failing little city.

    This is, of course, assuming you can get into the game at all. A problem that I'm sure will soon be remedied, so I won't drill them on that. I have faith they will fix the current server issues. With that said, this isn't a launch day (week) problem. It is a problem with the core functionality of the game. Your regions are not synced between servers. All your hard work would come to a dead stop if the server upon which it is built is unavailable. Logging on to a new server will have you start from scratch. How in the world, in a game built primarily around progression and creation, are we to create and progress under those circumstances? All my hard work would be at the mercy of a single server. As beautiful and challenging as the game is, this is a deal breaker. Bear in mind, this is all from a single-player perspective. I have no idea of the quagmire that is multiplayer.

    I have devoted a lot of time and faith to this franchise. I've purchased every release of SC since it's inception, and I've spent countless hours enjoying it immensely. I would consider myself a part of its faithful fanbase; one which continues to build, mod, and enjoy SC4 10 years after its release. I feel as though Maxis has turned their backs on us. I know they put a lot of love and hard work into this release, and the aesthetics and depth of simulation are to show for that. However, aesthetics and depth of simulation are for naught if we can't play the game as its forebears intended. The soul of this franchise is creation. In this release, creation is dependent upon the health of a single server. This isn't conducive to the needs of SC's loyal and patient fanbase. We won't be willing or able to play this game 10 years down the road, and there won't be a huge modding community built around it. It saddens me to walk away from it. I requested and was granted a full refund. If they allow us to play the single player game offline, where we can use mods, and for Pete's sake, simply save our hard work on our own hardware, then maybe they can have my money back.

    UPDATE 2014-05-14: I've since repurchased the game (on sale) after Maxis patched it to allow offline single player mode. This was back in March. Other than that, I don't have much to add because I really haven't played it that much. Which I guess sort of says something within itself. It is far less frustrating when you're not depending on servers. Traffic problems seem to be better. That said, I still see myself getting bored, because of the low tile size. I find I'm constantly switching back and forth between cities to deal with resource issues. That gets dull rather quickly. I'm hoping for bigger tiles in a future patch, or that EA will open the thing up for modding. +1 star for offline.
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  • Reviewed in the United States on April 15, 2013
    Platform For Display: PC Download - Standard EditionVerified Purchase
    I lucked out and happened to be one of the ones who didn't have any server issues at launch. Was able to download and play within about 20 mins. Was on and playing for over 3 hours with no connection issues after that. As always with me, would rather point out the cons and finish up with the pros.

    Cons
    1) City Size. While I understand why they did this, it's still frustrating on many levels. The major frustration comes from if you don't realize the true limitations you try to do everything in one city and end up fighting traffic, budget deficit issues, and the never ending demand of RCI. Instead, the concept of this game is to not have a single giant city but instead to have several smaller specialized ones. When you realize this and you plan accordingly, your regions really prosper.

    2) City Safety. No matter how many buildings you have and even if you max them out, there's never enough to go around or you're stymied by traffic. In one of my cities, I have over 60 police cars, 4 detective vans, and 4 crime prevention vans and yet there's still too much crime. It wasn't until I looked closer at the entrance to the city that I realized the issue was:

    3) Traffic. I've watched videos, read write-ups, and tried out many different road lay outs but I still can't get around the massive rush hour traffic that just about shuts all my cities down. In my tourism city I have 2 train stations, a port with a cruise line, over 25 street cars and over 30 buses and I can't keep up with the traffic. I try to route traffic specifically by park & go's and bus stops, I try and route local sims to business instead of into major throughways, and I try to keep the traffic from the trains and port routing to the tourism sites but none of it helps. Don't even get me started on by oil/ore/coal cities.

    4) AI. Now, I'm sure they'll fix this eventually, and a lot of different reviews (amateur and professional alike) have hit on this already, but the AI is stupid in this game. Pathing, city service deployment, transportation, you name it. You have 3 T-intersections in an area completely clogged up but 2 blocks up and over there's 3 cars total passing through the entire road line. Why wouldn't they reroute the traffic jam to utilize the open roads? 3 cop cars, 2 fire trucks and 2 ambulances coming up behind you, don't pull over to the side and let them by or anything, just flip 'em off and continue waiting in the gridlock. I mean really, why would you not program certain vehicles to have a higher priority on the roads or to have the other cars move to the side for emergency vehicles. Half my city is burning because a) my fire trucks decided to go through downtown at rush hour instead of taking the alternate path and b) they're stuck in rush hour because no one lets them by.

    Pros
    1) Addicting. This type of game is how I wish all games were. It's addicting enough to keep you involved for hours upon hours while playing and you can work on city upgrade plans in the back of your mind while not playing. But the level of addiction isn't so bad as it's all you want to do. I can easily drop 2-3 hours in an evening and it flies by, but once I walk away I don't have any overwhelming urge to run back to it. Mind you this is a personal Pro because user experiences will vary, but for me it's what makes it an ideal game.

    2) Graphics. While it's a simple city-planning style game, I really love the flow and look of the graphics. Realistic enough to leave an awe inspiring feelings of accomplishment as your city grows into a sprawling metropolis but not so much that you take the game overly serious. It's beautiful and the depth of overall visuals are extremely pleasing. Everything from the plans flying overhead (even if you don't have airports yet in your region), to the random boats passing by through your water ways, to the changing time of day (even if it sometimes is to dark at night) is just satisfying. It's nice to play a game that's still a game and not focusing on hyper-realism (graphics wise).

    3) Regions. While I initially disliked the city sizes, once I realized the possibilities of creating a fully functioning region I actually started getting pretty excited about the possibilities. It takes some getting used to, planning out the individual cities to work in tandem with each other is really a fun and new take on for Sim City. Before you had a large area (probably the same size as a region) to build a multi-purpose city that involved everything, here you have smaller cities that add up to make the whole region. Similar to how you have a county with smaller city/towns that make it up and each city/town adds different things to the overall county. I'd really like to see at some point in the games future where they actually interconnect Regions with planes/boats/trains and truly turn the game from a single city/region responsibility to a true world environment.

    4) Overall game play. I cannot knock on how they've managed to pull everything together on this game. Given, the last SimCity I played actively was 3000 so I'm not sure of how 4 played, but I really love the smooth game play implementation of this iteration. Takes a few failed cities/regions to realize the major changes, but once you do it really is a good game and helps add to and build up the SimCity legacy. The menus are extremely easy to navigate and find. The advisors give pretty decent advice even if they are redundant or obvious.

    5) Music! I'm a music nut, in my opinion music is the true window into the soul. The sound track (when it works) is really amazing and even listening to it for over 4 hours still sounds fresh. I also like how it changes depending on your zoom level. Just overall amazing. As for the "when it works" comment, I've found that once the city hits a certain size or there's just so much going on in the city the sound will die out or glitch on a specific sound. Like if you clicked on your Police Dept while sirens were going off in the background and traffic noise was being introduced ontop of whatever the engine handling all of that gets over loaded and just loops those noises over and over again until you exit out and reload. Rather annoying.

    In summary, despite the epic launch day issues (even though I didn't experience them), the DRM/Always on requirement, and the occasional sound glitch, the game is still fun and enjoyable. While I'm not playing it, the issues are present and frustrating and enough to not have me rushing back to it, but when I do get into it, it's more than enough to keep me in it for hours on end.

    5/5 for enjoyment
    5/5 for music
    5/5 for graphics
    4/5 for game play
    3/5 for AI
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