Top critical review
EA is crap, but the game is ok.
on January 5, 2015
When I first bought this game ages ago, I couldnt get it running. Turns out the issue was between EA and Nvidia. After a while they fixed it but it took me some time to come back to it.
You need Origin to play this game on the PC (like any EA game now), but I was surprised they did not try and force feed me any other 3rd party software like so often happens with EA games.
This game starts out where 2 left off.... sort of. At the beginning its a bit rough and tumble and starting out in a stormy dark environment does little to excite. However eventually Its visual beauty draws you in and holds you. I LOVED their vision of New York and explored as much as I could, sometimes just to take in a new view. The game flows reasonably well, although occasionally you are left wondering how you got to a certain point, and questioning if the game skipped a scene or chapter. There are also times when you feel herded along instead of being allowed to explore the landscape. Why set up such a beautiful landscape if you dont really let the player fully experience it. In addition, even if you do explore, there is little beyond the "path" to find beyond a view or simple adventure. No hidden treasures, items, or stuff.
Spoiler Alert Incoming:
The scanner/cloak combo basically makes this game a cakewalk most of the time. Simply pause before you enter a new area... cloak... scan and highlight everything in the area, turn the scanner off.. then you permanently know where all enemies and items are. After that you just move from cover to cover with cloak and just wreck everything and they never have a clue where you are shooting from next. With the bow allowing you to stay cloaked it makes it even easier. I found that both fun and disappointing at the same time. I love cloak killing, but combining it with the scanner just felt like cheating.
I also felt like the story had holes and jumped around a bit, and while interesting, did not hold you. The characters were for a most part, completely unlikable, which seems to be a theme with the Crysis series. I couldn't stand basically anybody and at times found myself telling psycho (your partner at times) to shut up already. His voice acting and dialog sucks. The boss fights felt fairly simplistic although on the hardest settings they may be really tough due to their design of throwing a lot at you at once, but the final boss fight was fairly underwhelming and the layout of the fight is just a disaster. It was like running through mud. The fact that the bow is such an important item throughout the game was something I enjoyed a lot (loved bow killing in tomb raider). But at the end of the day it seemed as if it could of been your only weapon if only you could of carried more then 9 arrows at a time (although you can pick them up). It also played a far too important role in the final fight.
All in all Crysis 3 is enjoyable, although it lacks almost any re-playability. I would of rated it 4 stars except for one thing. It does not hold you captive. Apart from needing to hit checkpoints to save, I felt as if I could take a break anytime and was not sucked into the game to the point where I did not want to stop playing. In fact, at points in the game I just wanted to get to the next checkpoint so I could take a break and go play something else or watch some TV or something. Thats not a good sign when a game does not suck you in. I was sucked in for Crysis 2, so something changed for Crysis 3.
Final little note... at times the visual stimulation of this game was just intense. The combination of your occasional suit powerups, the crazy lighting, HUD, energy forces, Cloaking, Scanner, and more... could at times combine to nearly blind you to what was happening around you. It lessened my enjoyment of the game to be honest.