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From the Manufacturer
The Sims Medieval is a brand-new direction for the popular single player Simulation game franchise, as the familiar gameplay mechanics of The Sims are blended with light Role-Playing (RPG) elements in a Medieval European setting. In this new incarnation PC and Mac players must both assure the happiness of their Sims on a day-to-day level, as well as support the aims of the kingdom they build and engage in all manner of quests which Sims can take on singularly and in groups up to three. New features include: a wide range of available Sims hero types associated with buildings constructed, each with a fatal flaw to overcome; a leveling system for characters based in replayable quests; and an overall player-chosen goal for kingdoms.
The Sims Go Back in Time and Get Medieval
The Sims Medieval takes The Sims franchise into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom all their own. In an ancient land of adventure, drama and romance, players will be able to get medieval like nobody could ever have imagined.
Gameplay: Kingdoms, Heroes and Quests
As with all The Sims games, The Sims Medieval is primarily a Simulation game where the player is responsible for all aspects of their sims' lives. But The Sims Medieval expands on the classic The Sims gameplay formula by affecting the focus of players and their Sims via a change of environment and game mechanics. The game adopts a "what if" scenario, placing your sims in a Medieval setting, complete with castles, monarchs, knights, peasants, intrigue between kingdoms, etc. Thus the question is: What if a The Sims game was set in a Medieval European time period? The answer to this is that although the player must still be very concerned about the day to day happiness, or unhappiness, of their Sims, there are also other concerns appropriate to the time period, or at least the game's interpretation of the time period. This equates to the three-tiered approach to gameplay centered around: kingdom, heroes and quests.
Life in the kingdoms of The Sims Medieval revolve around castles and the other buildings and facilities that are added to a kingdom. As a kingdom is established players codify the overall ambition of their kingdom. These ambitions can reflect a variety of concerns, including political, military, economic, etc. and will serve as a sort of mission statement for everything that transpires among the Sims that populate a kingdom. In the end this initial decision affects both Sim happiness and the overall fate of your kingdom. With each building that is added during the game players gain access to specific hero character types associated with them. These range from lofty roles like rulers, knights and wizards, all the way to the more humble physicians, craftsmen, etc. These different types of Sims can be customized in ways familiar to players of earlier games, including apparel and temperament, as well as the new fatal flaw customization, which must be worked out if players choose to work towards their sims prospering. The cumulative experience of this customization makes up the building blocks of a Sim's day-to-day experience, actions in the kingdom and happiness. Once the player's Sims are established, the game opens up into an additional crucial gameplay area, quests.
Quests in The Sims Medieval contains a certain level of role-playing game mechanics, which is new to The Sims franchise, and which offers players the opportunity to earn skill points, experience points and kingdom points. Following standard RPG game mechanics, points allow for leveling up of Sims characters and kingdoms. Thus, quests are also a crucial element of the game that drives the story of the game forward, depending on their success or failure, the temperaments of the participating Sims and the goals of the kingdom. Simple quests can be taken on by a single Sim while more complex endeavors can require up to three Sim heroes. All quests contain multiple paths towards completion, which are further varied by the fact of the differing strengths and weakness of your chosen heroes. This type of flexibility in quests allows for maximum replay value of the game, as the outcome of quests can vary widely depending on the Sim heroes utilized.
Key Game Features
- Classic The Sims gameplay set in an exciting Medieval European setting full of adventure, drama, and romance
- Gameplay requires a balance between the day-to-day wants and needs of Sims heroes, as well as the quests required of the them and the declared goal of the kingdom
- Light RPG gameplay as players create heroes, send them on epic quests and level up their skills and abilities
- Quests allow for extensive replay value as players use a combination of up to three Sims heroes, then replay quests using different heroes
- Fantastic customization options including extensive Medieval attire choices and building creation and decoration options
- Win/Mac software release allows for play on PC and Macintosh computer systems
Classic Sims play.
Quests & character leveling.
A wide range of roles.
Kingdom centric gameplay.
INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. YOU MUST REGISTER THE GAME WITH ENCLOSED SERIAL CODE. GAME USES SONY SECUROM CONTENT PROTECTION TECHNOLOGY. MORE INFO, INCLUDING HOW TO UNINSTALL SECUROM AT http://faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION.
Top Customer Reviews
Basically, the game centers around nine hero characters you can customize. Each hero represents a certain class or job type and their day to day tasks and quests will differ based on it. A knight will do things like sharpen his sword, practice on the dummy, patrol the forests, duel a challenger. A blacksmith will make metal-forged items. A physician or healer will perform surgery, attend to his patients and craft tonics and salves. A monarch will attend court and hear petitions, write new laws, sign treaties or hunt down a great bear. A mage will craft potions, memorize spells, gather herbs. A bard will write poems, gather inspiration, write plays, play his lute and perform on stage. A spy will craft poisons, eavesdrop, make secret drops, pickpocket, break someone from the gallows. A Peteran and Jacoban priest will convert villagers, bless them, hold sermons.
Each of these nine heroes have different duties. Everyday at 9AM there are tasks they must fulfill before the end of the day to maintain a focus bar. The focus affects their mood or how they perform their duties. Someone with low focus can fail at tasks such as fishing, crafting, surgery. hunting. This is also coupled with the main quest on the story. Every quest has one or two heroes that must complete story-line quests while completing their daily tasks. Ignoring their daily tasks might result in low focus that will adversely affect the completion of the quest.
Every hero can advance ten levels. Every level offers new benefits; stronger fighting skills, more spells, more tonics, more recipes. All the while, you can use money earned from main quest completion and day to day activities to upgrade and decorate each hero's living quarters. Heroes can marry each other, have kids, marry non playable characters (NPCS). You can expand your kingdom and annex with other kingdoms which opens up new kingdom specific quests. Each new kingdom that is annexed will offer additional bonuses such as more xp and gold per quest completed, longer time for a hero to ignore his main quest before being sent to the gallows and so on. Each quest has the option to approach it from different view points depending on the hero chosen. A quest of an evil witch for instance; the monarch can opt to marry her, the mage can opt to fight magic with magic, the knight can opt to fight her with brute force.
This is just a brief skim of what the game is about. It is original, fresh, much better and has more re-playability than the classical SIMS prototype game.
Another issue i was having was it would quit on me i would create a Sim and it would just exit out on me and a window would pop up that my pc was low on memory and of course i have no clue how to fix that...so what i did was right clicked on the shortcut Sims Medieval on my desktop clicked properties and changed the compatibility to windows 7. and it worked like a charm and now i have no problems!
The only downside was that the game looked amazing in full screen when i had it compatible with windows 8 now with windows seven it looks normal with a center of the screen thing.
As for the game itself... I havent finished it its been a couple days but I love it so far!
UPDATE.. this game gets boring rather quickly...
There are a few bugs in the game- even after it's been out on the market for over a year. On one quest, my Hero Monarch couldn't leave the castle grounds, and I was forced to start the quest over again to make the bug go away. An annoyance is that the game does not auto-save after completing a quest, so even though a finish quest feels final, exiting without saving means you never did the quest.
You yourself become a sort of character in the game, as the "Watcher" a being revered by the religious sims in the game. You can unlock different Watcher Achievements, but unfortunately, one kingdom doesn't carry over to another overarching goal. Each kingdom needs its own sets of heroes, which gets repetitive quickly, as do the quests themselves. As with The Sims, doing things is clicking, and waiting for your sim to complete the task, and there's no skill needed on your part, no puzzle-solving or combat control.
In short- this game is OK. Not great, perhaps worth a few hours or afternoons, but it's not something earth-shattering or fantastic. I'm glad I paid less than $7 when it was on sale.