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About the product
- Over 7000 Lines Of Unique And Humorous Commentary.
- 15 To 20 Hours Of Gameplay.
- Easy To Use, Point-And-Click Adventure.
- Lip-Synched Voiceover And Narration.
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Al Emmo is a witty western game with a healthy dose of adventure, that follows in the tradition of classic adventure gaming. Join Al, a middle-aged feeble Easterner on his journey into the heart of Wild-West in search of a suitable bride. Enjoy the quaint gold-rush town of Anozira; chat up highly flirtatious babes; cautiously evade warring Indian tribes; discover legends of lost gold; bask in the intense summer heat; encounter breathtaking landscapes; meet up with the occasional rabid prairie dog, and more!
From the Manufacturer
Al Emmo and the Lost Dutchman's Mine is a witty western with a healthy dose of adventure, that follows in the tradition of classic adventure gaming. Being compared to a cross between Grim Fandango and Leisure Suit Larry, the game is a retro-styled adventure that brings back the most important element of this genre; a captivating storyline and well thought out puzzles.
Join Al, a middle-aged, feeble, Easterner, on his journey into the heart of the Wild-West in search of a suitable bride. Enjoy the quaint gold-rush town of Anozira; chat up highly flirtatious babes; cautiously evade warring Indian tribes; discover legends of lost gold; bask in the intense summer heat; encounter breathtaking landscapes; meet up with the occasional rabid prairie dog, and more!
Top customer reviews
Finished the game. My overall impression is that it was quite good. You are Al Emmo, a 42 year old virgin who lives with your parents and shows up in Anizora to pick up your Russian mail order bride, but she has other plans which include money, which you don't have. From there, you fall in love, solve a double murder and find the lost gold of the Aztecs in the lost Dutchman's mine.
The flavor is like a Sierra game: right click to switch between hand/mouth/item/talk icons. Your items menu is a little annoying because you click a tiny drop down menu in the upper left corner to choose your inventory, which pops up across the bottom of the screen. No biggie, but it can get annoying having to find and click on the drop down menu at the top in order to experiment combining items on the bottom.
The game is set up in 9 seperate acts. It opens with an intro movie done in smooth triangles and which is not only creepier than it is funny, the singing made me mute my computer. There's a lot of humor, some of which is quite funny, though one chapter is probably too risque for anyone but adults and older teens. Gameplay is linear of course. It has both speech and text, which is a blessing, because the characters speak very slowly. Also, there's only so much of Al's squeaky, nasal voice one can take. The puzzles range from easy to rather difficult, and are of the find object, use object on another object variety. Unlike the old Sierra games, the only chapter where you can actually DIE is the last one. The last act is also the only one where you need to use speed and some skill with the mouse, so if you use a walkthrough it won't help you there :D. With nine seperate acts, "hours of gameplay" is no empty promise. Overall it was very enjoyable and is hopefully only the first of a whole lot more classic, point and click quest games.
The cons I have are kinda picayune, this game is mostly pros. For content and quality, you can't beat the price, either. Keeping the 4 star vote.
Played through it once, and really have no desire to play it again.
I was really looking for something the dealt more with the actual "Lost Dutchman's Mine", rather than a story type game.