Emperor: Battle for Dune - PC

3.9 out of 5 stars 99 customer reviews
| 3 answered questions
Rated: Teen
Metascore: 79 / 100
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About the Product

  • Experience firsthand the full 3D universe of Dune. Play solo, head to head, cooperatively with a friend, aggressively against the computer or take on up to 7 others in all-out mayhem.
  • Battle for Dune as one of 3 unique cultures: the noble Atreides, the evil Harkonnen or the secretive Ordos
  • Align with any of 5 powerful subgroups including the stealth-minded Fremen and merciless Sarduakar to access new technologies and units.
  • Explore 5 different landscapes including lush prairies, industrial wastelands, frozen tundras and the harsh desert of Dune. From the Dust Scout to the Devastator war machine, each unit plays a role.
  • Challenge yourself in over 150 single-player missions where you must conquer, defend or retreat from 33 individual territories on the innovative campaign map.

Product Description


Emperor returns gamers to Dune, land of sand, home of the spice and the first real-time strategy title. This all-new game presents the Dune universe in full 3-D. As in the classic Dune 2, players can command three unique political houses: noble Attreides, evil Harkonnen, and insidious Ordos. Five powerful subgroups add to the volatile political climate. There are four game worlds to battle on, and players can choose large-scale strategic advances or ground-level tactics. Gamers can wage war online both head-to-head and cooperatively.

Product Information

Release date June 13, 2001
Customer Reviews
3.9 out of 5 stars 99 customer reviews

3.9 out of 5 stars
Best Sellers Rank #24,087 in videogames
#3,131 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.6 x 4.9 x 0.9 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Dune 2 was the first RTS game (something which many people seem to forget these days), and, in my opinion, wasn't ever beaten. The newer games that came along did indeed boast superior graphics, but the gameplay was abismal and strategy taking the back seat with mass producing tanks being the way to win against a stupid AI.
Dune 2000 was a disapointment, with it basically being Red Alert on Arrakis. Nothing had been improved.
Now, with Dune Emperor, things have taken a turn for the better. There are actually improvements beyond graphics for the first time in the Westwood RTS series.
The strategy here is far greater than ever before, and the different Houses far different from one another. The strategy does not end on the battlefield, with important decisions being made between missions, that do drastically alter the gameplay.
Alongside all this, you have the different factions from the novels being represented, such as the Bene Tleilax and the Spacing Guild, whom can become allies if you play your cards right.
And, continuing this expansion, you not only war on Dune, but also on the homeworlds of the three houses !
Plus, especially on Arrakis, you have more than just the enemy to contend with. With storms and sandworms, there's more than enough. But, then there's also Shai Hulud lurking in the deep deserts, capable of swallowing whole squadrons of troops or vehicles ! (Scale is finally right here !).
The interface itself is drastically improved, and you can even zoom in on the map, zoom out, spin around ... Imagine that watching a battle !
All in all, this is a fantastic game, and the step forward in RTS gaming we've all been waiting a decade for. And what better setting than the greatest science fiction epic of all time - the Dune Saga.
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Westwood did a good job with this one. It helps to be familiar with the Herbert Books, as there are many referenses to characters, places, and creatures. The three houses you are able to choose from are unique enough to make playing each one enjoyable and different. The graphics are unmatched. They are so high-end that even though my 16MB memory card should be good enough, I need to upgrade. My only faults with the game are with some of the gameplay itself. I think the Blizzard games (Warcraft and Starcraft) do a better job with upgrades. Units in Dune are as strong as they will ever get once you create them. I like having several ways to improve units. The gameplay in Red Alert II offered far more ways to vary your forces. Its almost as if Westwood sunk most of its effort into plot and not enough on the interface. The story line is rich however, it will imerse you in Herbert's world for hours. Overall, worth the money and time spent playing.
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This is a truly awesome game! I have been playing this game since it came out and I wrote this review in 2004! There is so much replayability you can't count how many hours you can play it. Be warned though, this game has the potential to take over your life with it's beautiful graphics, truly awesome music, and great balance between the three houses. The music is good enough for you to buy the game alone, the music is even better than Starcraft music and the game is better than it too! If you enjoy a game that lets you choose where to attack and defend you will love this game. Also, there are several different kinds of missions like defending a subhouse defend against another subhouse or attacking an enemy convoy heading out of the map. Although the difficulty level is very high during the end of the game with the computer opponents simply pouring out high level infantry and heavy artillery and such it is still beatable and you really feel as if you accomplished something. Overall, this is a really good game that any gamer SHOULD NOT MISS!! That is the directive!(I have spent over 500 hours playing this game and am still going!)
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No one ever said that war was simple. The guys at Interplay seem to understand this - and they definately understand how Frank Herbert wanted people to understand the world of Arrakis and his wonderfully complex universe. The plot line is excellent, and the developments that keep the game moving rival Herbert's own fiction in strength of tale. Everything that happens before you get to the battlefield is wonderful -- the backstory that few of the modern RTS games have and everybody wants.
But, once you get thrown into the captain's chair and try to control the combat... Let's just hope that you either wrote the thing or have a P.h.D. with a thesis in "point-click-point-right-click, now run over there and do the same thing over again". RTS is supposed to be exciting, right? It's supposed to keep you moving from place to place, following and directing the battle on every front. It should progress slowly, teaching you the interface and the tools with which you wage war. Dune is all these things -- with an enormous, Devastator-sized "but" looming in the foreground.
Your troops are absolutely stupid. Maybe one time in twenty will they make an intelligent decision on their own. Pathfinding is absolutely attrocious. Troops always seem to take the most dangerous route to where they are going -- not necessarily the longest mind you, but the way that puts twenty newly minted infantrymen running right by your opponents machine gun emplacements. Machine guns? In Dune? In the world where kinetic energy weapons are obsolete because of personal shielding technology that was one of the highlights of Herbert's "Dune" series? Yeah, machine guns. This is supposed to be how many thousands of years in the future?
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