Buy used: $12.98
FREE delivery Friday, April 26. Details
Used: Good | Details
Sold by textgood
Condition: Used: Good
Comment: Book in Good Condition.
Access codes and supplements are not guaranteed with used items.
Loading your book clubs
There was a problem loading your book clubs. Please try again.
Not in a club? Learn more
Amazon book clubs early access

Join or create book clubs

Choose books together

Track your books
Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free.
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Follow the author

Something went wrong. Please try your request again later.

Empire (d20 Fantasy Roleplaying) Paperback – September 1, 2003

3.0 out of 5 stars 1

In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level of action into a d20 campaign, allowing the players to take the roles of kings, worldwide religious leaders, archmages, and criminal masterminds while handing DMs the tools needed to challenge such powerful figures.



A complete new d20 system for founding, managing, and running a political entity such as a kingdom, church, or criminal cartel.

Rules for mass combat to simulate the clash of arms as the characters seek to expand their power and crush hordes of orcs and demons that seek to destroy the realms they have worked so hard to build.

New prestige classes designed to interact with the rules for mass combat and kingdoms, allowing characters to take the mantle of great generals, wise kings, and political masterminds.

New feats and spells designed for use by characters and spell casters who lead nations and command armies.

New magic items, skills, and other abilities designed explicitly for use in political adventures.

A complete DM's toolkit including rules for orc armies, demonic invasions, magical cataclysms, and other tremendous dangers that threaten the realms the PCs rule

Books with Buzz
Discover the latest buzz-worthy books, from mysteries and romance to humor and nonfiction. Explore more

Product details

  • Publisher ‏ : ‎ Alderac Entertainment Group (September 1, 2003)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 256 pages
  • ISBN-10 ‏ : ‎ 1887953760
  • ISBN-13 ‏ : ‎ 978-1887953764
  • Item Weight ‏ : ‎ 12.8 ounces
  • Dimensions ‏ : ‎ 8.4 x 0.4 x 11 inches
  • Customer Reviews:
    3.0 out of 5 stars 1

About the author

Follow authors to get new release updates, plus improved recommendations.
Mike Mearls
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Mike Mearls has worked as a writer and game designer since the late 1990s. He led the creation of the 5th edition of the Dungeons & Dragons game. His other works include the Iron Heroes RPG, D&D 4th edition, the Castle Ravenloft board game, a variety of expansions for tabletop RPGs, short stories, Jones soda labels, and mobile game reviews before mobile games were a thing.

Customer reviews

3 out of 5 stars
3 out of 5
1 global rating

Top review from the United States

Reviewed in the United States on February 25, 2016
I really have not had the chance to sit down and read this book, but I have been looking through this book and it does provide some a idea of how a nation building could look. If a player has any of the books put out by Sword and Sorcery Studios that have the community rule sets then this book would be a great way to expand that material, but you can use this book by itself. However, I have a noticed a couple of spots that could be an issue with this book.
First, the book features a new N.P.C. class called the Noble in the book and it seems a little to strong to be an N.P.C. class and some of the d20 books from WotC already have the Aristocrat N.P.C class and the Noble core class. It would not be difficult to adjust this class into a core class. Now this is the first book in this series that I bought and there are a couple more that look like they would be good addition to my campaign setting, but there is an entire chapter spent on warfare, but there is an entire book in this series centered on war. I do not know if that book has a lot of repeat information or if it covers the material in its own expanded way.
2 people found this helpful
Report