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Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons Hardcover – October 6, 2015

4.2 out of 5 stars 553 ratings

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The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons.

The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008.

Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered.

Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

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Editorial Reviews

Review

“It turns out that while we were down in the basement exploring his world, Gary Gygax was having a tremendous adventure up here in ours. Thanks to Michael Witwer's book, I finally got to experience it.” ―David X. Cohen, Executive Producer of FUTURAMA

“We live in a time when the most important people in sports are using data--statistics, analytics--to make decisions with billion dollar consequences. We live in a time when digital gaming may be more influential in our culture than sports and movies combined. In short, we live in a world perhaps only Gary Gygax could have imagined decades ago. If you want to know where it all began, this book is as good a place as any to start.” ―Mike Greenberg, cohost of ESPN's MIKE & MIKE and bestselling author of MY FATHER'S WIVES and ALL YOU COULD ASK FOR

Empire of Imagination tells the story of the emperor himself, at times brilliant, sometimes tragic, but ultimately victorious.” ―Peter Adkison, founder and former CEO of Wizards of the Coast, owner of Gen Con

“In vignettes which vividly illustrate Gygax's key role in the invention of modern gaming,
Empire of Imagination shows us the rise of Dungeons & Dragons through the eyes of its most famous father. Gygax could not have hoped for a more attentive and sympathetic biographer.” ―Jon Peterson, author of PLAYING AT THE WORLD

“The work of Michael Witwer is all I could have hoped it would be! . . . If you want to know what it was like back when D&D was being born then this book is a must have.” ―Ernest Gary Gygax, Jr.

“Witwer's respect for Gygax is evident throughout . . . informative . . . Well-researched.” ―
Kirkus

“Witwer cleverly sorts the narrative into 'levels' rather than chapters; each level opens with a
D&D-style scene that both foreshadows and entertains.” ―Library Journal

“For fans of role-playing games, and D&D specifically, the book is required reading.” ―
Booklist

“[E]ntertaining . . . a fascinating examination of the birth and growing pains of the gaming industry and of Gygax's lasting influence on pop culture.” ―
Publishers Weekly

Empire of Imagination is an absolute blast! The narrative is fast paced, while the depth of research made me feel like I was reliving the life of one of the most creative forces of our time. Witwer had me reaching for my 20 sided dice!” ―Ben Mezrich, bestselling author of BRINGING DOWN THE HOUSE and ONCE UPON A TIME IN RUSSIA

“Not a dry, rigorous biographical tome . . . quite a fun read.” ―Frank Mentzer, former TSR staff designer and Creative Advisor to Gary Gygax

“[A] great achievement, a foundational biography, an important story to tell . . .You don't need to roll a d20 to find out whether you should buy this book. If you even know what I meant when I wrote 'd20,' the answer is yes.” ―
Bookgasm

“Gary Gygax went on a long, treacherous and challenging journey in both his personal and business life and, after reading Michael Witwer's book, I feel as though I've been on a part of that journey, too . . . The book left me feeling warm and yet somewhat sad, but it was definitely a most satisfying read . . . Most highly recommended.” ―Jonathan Hicks, Farsight Blogger / RPG.net

“[I]f you are a gamer, live with a gamer or ever had the urge to understand why gamers, geeks and nerds do what they do, you must read this book.” ―d20radio.com

“If you have any interest in the origination of our hobby, read this book . . . amazingly entertaining and informative.” ―
GeeksandGeeklets

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons is a book no geek or role player of any sort should miss out on.” ―Metapunk.com

“[A] brilliant book.” ―Ian Livingstone CBE, Co-Founder of Games Workshop

“I highly recommend
Empire of Imagination to anyone interested in gaming and the creative process.” ―Chris Perkins, D&D Principal Story Designer at Wizards of the Coast

“It's the most comprehensive look at Gygax's early life that I know of . . . Witwer excels at telling this story.” ―Shannon Appelcline, author of DESIGNERS & DRAGONS

“A fitting tribute to a complicated legacy.” ―Michael J. Tresca, author of THE EVOLUTION OF FANTASY ROLE-PLAYING GAMES

About the Author

Michael Witwer is an author, lifelong gamer and gaming enthusiast. He holds a master's degree from the University of Chicago, where Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons first emerged as the subject of his thesis. He is also a film and theater actor and is the brother of Emmy-nominated actor Sam Witwer. He is married to Kalysta Harmon Witwer, with whom he has two children, Vivienne and William. He lives in Chicago, Illinois.

Product details

  • Publisher ‏ : ‎ Bloomsbury USA; First Edition (October 6, 2015)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 320 pages
  • ISBN-10 ‏ : ‎ 1632862794
  • ISBN-13 ‏ : ‎ 978-1632862792
  • Item Weight ‏ : ‎ 1.3 pounds
  • Dimensions ‏ : ‎ 6.55 x 1.35 x 9.45 inches
  • Customer Reviews:
    4.2 out of 5 stars 553 ratings

About the author

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Michael Witwer
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MICHAEL WITWER is a New York Times bestselling author known for his work on the Hugo-nominated Dungeons & Dragons: Art & Arcana, the critically acclaimed Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, and the bestselling Heroes' Feast: The Official Dungeons & Dragons Cookbook. He holds degrees from Northwestern University and the University of Chicago and has a diverse professional background that has ranged from his current position as head of communications of a national healthcare benefits company to significant work in the gaming market. His most recent works include Dungeons & Dragons: The Legend of Drizzt Visual Dictionary, Dungeons & Dragons: Lore & Legends, and his debut novel, Vivian Van Tassel and the Secret of Midnight Lake. His books have won many honors, including being selected as a Hugo Award finalist, a national bestseller (New York Times, USA Today, Wall Street Journal, Publisher’s Weekly), an Amazon "Best Book of the Month," a Diana Jones Award nominee, a Locus Award finalist, and a GeekDad "Best Book of the Year," and when he's not writing books about games, he loves playing them! Michael resides in Chicago, Illinois, with his wife, two daughters and two sons.

Customer reviews

4.2 out of 5 stars
553 global ratings

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Customers say

Customers find the biography engaging and swift to read, with one describing it as a dramatic page-turner. The writing style receives mixed feedback, with some finding it well written while others find it sophomoric and boring. The book serves as a great introduction to Gary Gygax's life, providing an interesting look at the man who changed gaming, though one review notes abrupt jumps between life stages without satisfying conclusions.

AI-generated from the text of customer reviews

49 customers mention "Readability"46 positive3 negative

Customers find the book engaging and swift to read, with one describing it as a dramatic page turner.

"...In general, an interesting read for anyone, but particularly for those who were touched by the sparks of wonder and imagination that Dungeons &..." Read more

"...The book is well written, completely engaging, and for anyone with an interest in the topic, a must read." Read more

"...Given that he's a new author, I think it's a decent work, and I hope second or third printings have the opportunity to expand on what's been..." Read more

"It was a great read. I loved to read about Gary's childhood and how some of those events in the past helped develop later ideas...." Read more

35 customers mention "Writing style"35 positive0 negative

Customers praise the writing style of the biography, describing it as an entertaining narrative nonfiction that provides a good overview of Gary Gygax's life and work.

"...The book does a fantastic job of telling that story more so than it even does of telling Gygax's...." Read more

"...The stories are told in an entertaining style, and I enjoyed some of the new insights into Gary's earlier life, like reading about the "Big..." Read more

"...it as complete and cohesive as possible." The result is an informative and entertaining look at one of the foremost designers of the last fifty..." Read more

"It was a great read. I loved to read about Gary's childhood and how some of those events in the past helped develop later ideas...." Read more

25 customers mention "Story quality"21 positive4 negative

Customers enjoy the story quality of the book, finding it interesting enough on its own, with one customer noting it offers an inside look at the often tumultuous path of Gary Gygax's life.

"...private stories Gary told me, so I think he does a decent job of getting his history right...." Read more

"...Kudos to him and to his acknowledgments at the end, I was very glad to know Gary's final spiritual condition. :)..." Read more

"...Regardless, Witwer provides a compelling view into one of the most influential, and least known (to the mainstream), creative minds of the last..." Read more

"...My issue is that the story is interesting enough on its own, and trying to force it into the vestiges of a movie biopic came off as clunky to me...." Read more

8 customers mention "Visual quality"8 positive0 negative

Customers appreciate the visual elements of the book, with one customer describing it as a portrait of a true creative genius and another noting its fantastic cover.

"...and cohesive as possible." The result is an informative and entertaining look at one of the foremost designers of the last fifty years of the..." Read more

"...book may not delve to the deepest depths on Mr. Gygax it does paint a colorful, respectful, yet honest, portrait of a true creative genius and..." Read more

"...Also I have to say that the cover is so fantastic that I almost wish I'd bought a hard copy instead of the digital version I read on my Kindle." Read more

"...Very disappointing. 2 stars because the pictures were fun." Read more

5 customers mention "Enjoyment"5 positive0 negative

Customers find the book enjoyable, with one mentioning their love of gaming.

"If you're a Gygax/D&D fan you'll blow through this in an afternoon. Fun, quick read for the most part and I managed to learn some stuff about the..." Read more

"...But the love of gaming and the people around it shine through..." Read more

"A fun and easy read! While a lot of this is speculation and such, I think Gary would be happy and proud of Michael's work and writings." Read more

"Enjoyable but simple..." Read more

13 customers mention "Writing quality"5 positive8 negative

Customers have mixed opinions about the writing quality of the book, with some finding it well written while others describe it as sophomoric and boring.

"...It was accurate, but long and boring, and read like it was just trying to inflate the word count...." Read more

"...The book is well written, completely engaging, and for anyone with an interest in the topic, a must read." Read more

"...But it is - to be blunt - not for adult readers. The simple sentence structure gave me a headache, and together with the biased favortism toward..." Read more

"...However, the writing was a bit dry in a lot of the chapters and the book must be taken with a grain of salt due to the improvised "envisionment" of..." Read more

10 customers mention "Biography"6 positive4 negative

Customers have mixed opinions about the biography, with some finding it a great introduction to Gary Gygax's life, while others point out issues such as abrupt jumps between life stages without satisfying conclusions and biased favoritism toward the subject.

"...That's not as much of a positive for me. Basically a good biography of Gary Gygax. And a decent introduction to some broad ideas of RPGs in general." Read more

"...Gygax, then this book might be a good start, but it lacks critical approach to Gygax's life and decisions, there's almost no reflecion on his..." Read more

"Overall, the book is a nice glimpse into the life of Gygax...." Read more

"When you start reading it's damn hard to like Gary Gygax. From being an absentee husband to going Hollywood. He had a lot of faults...." Read more

Masterpiece
5 out of 5 stars
Masterpiece
I started reading this book as a D&D aficionado, but once I got past the first chapters I realized I was reading hardcore old school well written literature. It is a mixture of three of the greates late 20 century USA genres: semiautobiographyic fiction, business drama and D&D (with the whole Greek Choir = Dungeon Master and collective creative writing). I'm in for a ride with this one. Thanks for a book so well accomplished (from the edition: the book cover, Lake Geneva Dungeon-like map, font and hardcover; and the wonderful content).
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Top reviews from the United States

  • Reviewed in the United States on July 9, 2016
    Through the first quarter of the book, I was inclined to agree with the majority of reviews I've seen that this wasn't a "proper" biography and that the way it was told through small vignettes glimpsing into Gygax's mind was seriously flawed (particularly the narrative of in-game D&D scenarios at the beginning of each short chapter as corollaries to his life). So I set the book aside for a few weeks before picking it up again to try to quickly zoom through the remainder. However, from the point where it begins to chronicle the actual creation of Dungeons & Dragons and its parent company, TSR, the book gained strength and drew my interest back in. The book does a fantastic job of telling that story more so than it even does of telling Gygax's.

    If you are looking for stories of Gygax with cocaine and hookers in Hollywood, then no, this isn't the book for you and you'll still have to wait for that. Those looking for a "proper" biography should take a second look at the title. It's not solely about Gygax, it's just as much about the creation of a new game that changed WORLDWIDE culture in a flash - literature, board games, video games, movies, TV, cartoons, art, philosophy, copyright law, intellectual property law, etc. ad infinitum - so much of what we take for granted today literally stems from what Gygax and his nerdy friends set in motion in 1974.

    The finish of the book, imagining Gygax meeting the Grim Reaper for a final game of chess, is admittedly cheesy, but it doesn't detract from the story of spiritual and philosophical conversion that Gygax experiences through the last several chapters leading up to it. It made my heart glad to see that he managed to find peace before he departed this life.

    In general, an interesting read for anyone, but particularly for those who were touched by the sparks of wonder and imagination that Dungeons & Dragons provided your life, whether 40 years ago or yesterday, this is a wonderful book.

    5 stars and the best book I've read this year
    15 people found this helpful
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  • Reviewed in the United States on August 30, 2018
    A couple of years ago I read the book Of Dice and Men, a look back at the early days of Dungeons & Dragons, and, those of us nerds who played it. I was an avid player of the game back in the mid to late 70s, and have continued a fascination with the world(s) created by Gary Gygax and Dave Arneson, the original duo behind the game. I’ve gone on to play computer based games, both early ones that were limited to being installed on your computer and played by one or a couple of people, and on, to MMORPGs, the massive universes created online like Everquest and Worlds of Warcraft.

    The earlier book I mentioned was mostly focused on the game itself, and the gamers who took it and ran with it. There was plenty of biographical information about the creators, but you couldn’t call it biography. Michael Witwer’s Empire of Imagination takes another run at it. As he says in the introduction, he couldn’t believe when he started researching the book that no one had ever written a biography of Gary Gygax, who, while not a household name except to those of us in the gaming world, created something that went on to be the foundation for things we take for granted in modern day life, everything from the use of computers for games, to the advent of social media. As he also points out, it’s telling, that in an episode of the pop-culture show Futurama, Gygax’s character is paired up with Lieutenant Uhura, Al Gore, and Steven Hawking – taking on the universe. The book is well written, completely engaging, and for anyone with an interest in the topic, a must read.
    6 people found this helpful
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  • Reviewed in the United States on October 6, 2015
    Empire of the Imagination is a decent, but short, Biography of Gary's Gygax's life. It has a few shortcomings, but ultimately is a satisfactory work.

    Just some quick background on myself before I get into the review--I was a friend of Gary in his later years. You can find my name or initials on much of the work in the latter half of the bibliography, mostly in the days when he was doing stuff with publishers Clark and Cheunault (and Mongoose). I'm still friendly with Gail. I wanted to make sure I'm upfront about this before doing a review, because obviously I have my own biases, but I also want to make sure I'm not dismissed as a "random guy on the Internet" either.

    The book itself is presented in a series of vignettes--a notable point in Gary's life with some dialog and then reflections on how he got to that point. The book does a decent job of giving an overview of how things were going in Gary's life at each point. It's clear the author has taken a lot of time and tried to compile a lot of different sources into a narrative. The stories are told in an entertaining style, and I enjoyed some of the new insights into Gary's earlier life, like reading about the "Big Fish Story", or why Gary stopped driving.

    Based on reading this book, it's fairly accurate, and doesn't conflict with a lot of both what I've read and the private stories Gary told me, so I think he does a decent job of getting his history right. And a lot of these stories are backed up by the public record as well. I trust that Witwer did a very good job on this.

    The main thing I like is that Witwer does a great job of producing footnotes for the book and bibliographies. There's footnotes for each chapter. He draws upon a lot of public statements made by Gary, including his long running threads at ENWorld. The Appendixes also give a rather comprehensive bibliography of Gary's gaming work, and there's another with a dated timeline of important events of Gary's life. The very last chapters Witwer spends discussing Gary's influence on modern fiction and how gaming had changed the world, influenced popular culture, etc. I was very prepared to be disappointed since some biographies don't go into this amount of detail.

    There are, however, some flaws. In some cases, using the narrative device leads to some creative interpretations of the facts. There are some things I don't think he would have ever said. (I cringed when I read "What Would Conan Do?", as well as the "grim reaper" figure asking Gary to play chess on his deathbed). My personal preference would have been less "creative interpretation" and more analysis, especially where the creative process occurred. Also, he frames sections with Gary as a player in a Dungeon, and calls these section "Levels", something that I think just makes the biography less serious and a bit too "cute" for my tastes. But that's a minor criticism based on personal taste.

    The book unfortunately is short...at 300 pages, to me, the book sacrifices depth for breadth. I'm not sure if Witwer was under any sort of limitation in terms of scope, but because of the quickness it feels like we are just getting highlights. There's no real attempt to try to delve deeper into Gary's personality, or to analyze his creative phases.

    The direct interview sources that the author has interviewed directly are surprisingly limited. Witwer interviews a few key figures but ignores a few others. One notable absence is Gail Gygax--considering that she was became closest person in his life (one could argue his True Love), this absence seems jarring, especially when we get to areas around the divorce and especially the post-TSR days. Although to be fair in that respect, Gail has not been very willing to be interviewed, and I don't know if Witwer attempted to reach out to her but was rebuffed, or just didn't attempt to contact her. Regardless of who is at fault, this hurts the biography, especially since a lot of his primary emphasis is on what family members have written.

    He also doesn't talk to many creative collaborators, out of the existing list, Mentzer's the only one who'd be considered one. The absence of interviews with folks like Rob Kuntz, Flint Dille, Dave Newton, Jon Creffield, and Jeff Talenian are all felt. Additionally, it's surprising that the author didn't try to get alternative perspectives from those who might have been critical or opposed to Gary, say for instance, somebody from the Arneson or Blume camps, or people who worked at TSR and were critical of Gary, just to make sure all perspectives were covered. I think that's the type of research you really need to do for a comprehensive Biography.

    There are also a few curious choices--why did Witwer choose Elmore and Easley in his limited pool of interviewees, considering they were more part of the art department than the gaming departments, over other folks?

    Another troubling thing is that the author has referenced a few things that I know Gary has denied over the years, even in private, without attributing the source. For instance, he mentioned Gary's rumored cocaine usage, but I've never seen Gary acknowledged that publicly, and I once asked him privately if he ever used that drug (he admitted to using "benzies and dexies", and a one time use of LSD--which he called "Lousy, Stupid Drug", but denied using cocaine). I'm not saying this didn't happen, but in this particular case, there's no real quote or footnote to confirm this and more importantly, who said he was using drugs. This bugs me because the accusation of that was the one time I saw Gary actually threaten legal action against somebody for suggesting that he used cocaine, and it would be nice if the book had attributed a direct quote from somebody on this subject.

    I will say that Witwer is willing to expand and elaborate on stuff. A blogger's review of the rough cut (actually the same review on Amazon Joseph Bloch posted here) made it sound like everything after TSR was reduced to a few paragraphs, but it looks like in this initial cut there were a few extra chapters. Also, after discussing it with Jon Creffield, Witwer did seem to approach him after I encouraged Jon to write to him. I do hope he considers an expanded edition and interviews a lot more people and can add depth to the book.

    As it stands, because of these omissions and flaws, I can give the book no more than 3 stars, but it deserves 3 stars because where it succeeds, it succeeds well. To use a gaming analogy, it's like the "Bell Curve" in the original DMG--he comes up as the average center. I can only hope the next printing or a follow-up comes up more to the right of the bell curve. Given that he's a new author, I think it's a decent work, and I hope second or third printings have the opportunity to expand on what's been covered here.

    Amazon specific information: I purchased this on the Kindle format, and it was on my Kindle right when I woke up today. The Kindle format has a flaw in the index, for some reason on the Kindle Fire HD the index doesn't appear to fit the page, the beginning of each index entry is cropped--hopefully this can be repaired and updated. Beyond that, there's no other flaws that I have found with the e-book format
    201 people found this helpful
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Top reviews from other countries

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  • Serge Lamothe
    5.0 out of 5 stars Excellent
    Reviewed in Canada on January 8, 2016
    Excellent story of a person that changed our society that most don't even know. Recommend!
  • Søren Kierkegaard
    5.0 out of 5 stars Imprescindible
    Reviewed in Spain on March 8, 2017
    Imprescindible aporte biográfico del padre de los juegos de rol, creador de Dungeons & Dragons, junto a Dave Arneson. Aporta muchos datos interesantes, desconocidos hasta la fecha, incluyendo fotos y un apéndice dando cuenta de toda la obra publicada por Gygax, y todo ello presentado de forma amena, con una prosa bien construida.
    Report
  • Gianluca
    5.0 out of 5 stars Meraviglioso!
    Reviewed in Italy on May 18, 2016
    Dopo le numerose recensioni in inglese, scrivo due righe a beneficio dei fan italiani (perchè ce ne sono, vero?!)....
    L'ho trovato davvero un bello scritto, a tratti anche appassionante. Fornisce notevoli e dettagliati retroscena sulla vita e le opere (!) di E. Gary Gygax, uno dei padri di D&D e del gioco di ruolo.
    Ovviamente oltre alla sua vita, che risulta comunque interessante, abbiamo l'opportunità di scoprire la nascita dell'hobby, dei giochi (D&D e AD&D), della TSR ed un sacco di altri dettagli e aneddoti che per il fan sono davvero preziosi!!
    Una minierà di curiosità arricchita da una sezione fotografica anche a colori davvero rara!
    Consigliato all'appassionato!!!
  • Toby Allen
    5.0 out of 5 stars Five Stars
    Reviewed in the United Kingdom on June 25, 2018
    A fascinating history of the birth of this great pasttime.
  • Parsec
    5.0 out of 5 stars Enorm unterhaltsam und hochinteressant!
    Reviewed in Germany on January 2, 2019
    Gary Gygax dürfte, dank seiner Schöpfung „Dungeons & Dragons“, einer der einflussreichsten Köpfe der Popkultur in der zweiten Hälfte des 20. Jahrhunderts gewesen sein – nicht nur, dass Gygax das erste kommerzielle Fantasy-Rollenspiel geschaffen hat und damit ein Hobby begründete, welches seit nahezu 50 (!) Jahren Millionen Menschen weltweit fasziniert hat, die Auswirkungen reichen viel weiter: viele der komplett selbstverständlich zu Alltagskultur gehörenden Computerspiele sähen beispielsweise ohne D&D und seine Ableger völlig anders aus, und ob (beispielsweise) „Der Herr Der Ringe“ oder meinetwegen auch „A Game Of Thrones“ derart populär wären, wenn D & D und die tausenden in seinem Kielwasser entstandenen Spiele keinen neuen Fantasy-Boom begründet hätte, darf ruhigen Gewissens bezweifelt werden.

    Ich schrieb bereits an anderer Stelle (in meiner Rezension von „Arts & Arcana“ vom gleichen Autor): der Einfluss von D&D (und damit Gary Gygax) für die Popkultur dürfte ähnlich bedeutend sein wie der von Kraftwerk oder den Beatles für die Musik.

    EMPIRE OF IMAGINATION ist eine sehr lesens- und, als Audiobook hörenswerte, Biographie dieses Mannes. Autor Michael Witwer spart hierbei nichts aus, und beginnt bei der Kindheit von Gygax bis hin zu seinem Tod im Jahre 2008.

    Sehr angenehm fällt der lebendige Stil von Witwer auf – EMPIRE OF IMAGINATION ist alles andere als eine trockene Biographie, sondern liest sich sehr unterhaltsam. Michael Witwer hat als Biograph ohne Frage „seine Hausaufgaben gemacht“, und man merkt ihm auch an, dass er ein echter Experte für Rollenspiele insgesamt ist.

    Bei der Lektüre erschließt sich schnell, was für ein bewegtes Leben Gary Gygax hatte, zu dem sowohl immense Erfolge wie auch herbe Rückschläge gehörten... kurz, ein Leben führte, welches es definitiv wert ist, in einer Biographie erzählt zu werden. Wer denkt, dass Gygax ein stiller, introvertierter Nerd ohne großes Interesse an der realen Welt war irrt sich, wie EMPIRE OF IMAGINATION sehr schön herausstellt, ganz gewaltig!

    Gut gefiel mir auch, dass EMPIRE OF IMAGINATION natürlich sehr wohlwollend gegenüber Gary Gygax ist (was ja auch in der Natur eines solchen Projekts liegt und kein Nachteil darstellt), aber dennoch Kritikpunkte, Flops und Fehlentscheidungen nicht unter den Teppich kehrt. Gygax war eben in Vielem eine durchaus „schillernde“ Persönlichkeit und sicherlich nicht frei von Fehlern, und es wurde auch längst nicht alles Gold, was er so anfasste… hierbei seien nur nach seinem Ausstieg bei TSR entstandene kurzlebigen Projekte wie „Dangerous Journeys“, „Lejendary Adventure“ oder „Cyborg Commando“ erwähnt. EMPIRE OF IMAGINATION spart auch diese Kapitel im Leben von Gary Gygax nicht aus, sondern ist erfreulich vollständig. Last but not least: das Audiobook ist sehr gut gelesen und einwandfrei produziert.

    Alles in allem ist EMPIRE OF IMAGINATION eine enorm unterhaltsame und hochinteressante Biographie, welcher jedem, der Rollenspiele liebt und sich auch nur einen Funken für die Hintergründe dieses schönen Hobbies interessiert, dringend empfohlen werden kann.